The Lone Star Waste presented here draws from some material that is not considered cannon. Much was taken from references found on the fallout wiki. Some material found there has been disregarded. This version of the Lone Star Waste is the one I am using for my Fallout PnP game. Vault 42 is where the story begins. This vault has been sealed since the bombs fell. The vault was well designed with everything the dwellers would need to live a long and healthy life. They even had an indoor race track and sports field. A cavern connected to the vault with a lake provided plentiful water and an "outdoor" space. When the bombs fell 1000 men and women were admitted into this vault located in the subway station in Denton, TX. The door, fitted with a VaultTec special NBC seal, closed and then malfunctioned. A short circuit caused the sealant to catch fire and welded the door shut. As the years pass the citizens of Vault 42 produce offspring at an alarming rate. When the population reaches 4000 the resource capacity of the vault is reaching it's breaking point and drastic measures have to be taken. When a new dweller is expected in the vault the oldest ancestor begins retirement. A dweller entering retirement is informed of their expected descendants anticipated due dated and relieved of their duties. From that point until the descendant is born the retiree is celebrated by their friends and family. When the baby is born the retiree goes to the medical center and is retired from the population. Thus the Vault maintains a steady population of exactly 4000 residents. The player are residents of this vault and come from various walks of life within the vault. Nick is a security guard. Clint works in vault store. Vince is grease monkey who repair motorcycle the dweller race on the track. Aerdan is a loner who tend to mushroom farms in the cave. Rudy is an older member of the reactor maintenance crew. Their lives are interupted by two events. Rudy learns that his daughter is pregnant and he will be entering retirement. Soon after receiving this bit of news fire ants break into the caverns. Several dwellers are killed before security can stop the threat. The event causes a division in the vault. Most fear the outside. A few want to leave the vault. With tensions running high the Overseer decides to send a scout team into the wasteland to survey the situation. They are given orders to not return for 9 months. During their time on the surface they are to assess the feasibility of leaving the vault. They are not to reveal the location of Vault 42 to anyone.