Long Hair Dude

Discussion in 'Fallout General Modding' started by Josan12, Jun 25, 2009.

  1. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    Well, i've never noticed it, maybe you're right, BUT, since we didn't "move" the dude's frames, it is, in all probability, an offset "glitch" of the original animations. There's a lot of them, for an example, look closely at the dude's feet when wearing power armor and pull out and/or holster a big-gun a couple of times...

    Fixing the offsets glitches of the original animations, however, was never a part of this mod's scope. :wink:
     
  2. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Can be a problem of the game itself. I saw similar stuff a while ago too, i. e. player "running through walls" and not around a corner, etc. But not with the long hair dude- with the original critters. Don't know, maybe it's an issue of sfall. Didn't saw it ever before.

    We are using the long hair dude already in FOnline: 2238 and it works great.
     
  3. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    :wink:

    Are you using it for npc's or for the player critter?
     
  4. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    We want to use it for both. We could use it for NPCs already, but we didn't added new yet. Players itself can't use it yet either because of a small bug that prevents us from getting it done 100%. :) But it's already possible for admins to transform characters into the long hair dude, etc. (but the player can't use armors then because only the basetype changed).

    /Edit: Me and my brahmin caravan:

     
  5. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    ******UPDATE*******

    Mash has created a new version of the Hero Appearance Mod that solves the previous npc issue. :dance: It's been already included in Timeslip's sfall.

    So, you need to have sfall 2.0c or up.

    From the Hero Appearance Mod Read-Me included:

    "All replacement art files should be labelled like the originals with an underscore character placed at the front eg "HMWARRAA.FRM" becomes "_HMWARRAA.FRM". This will prevent their use by NPC's who usually share the same art."

    For the mod to work properly then, you can download the mod from the link below (v1.1 with the re-named frm's) or, if you already downloaded the original package (and don't want to download again), you can rename the frm files yourself as showed above with a batch renaming program such as Lupas Rename 2000 (freeware). :wink:

    *********************************
    http://www.mediafire.com/?onziiwzwmm2
    *********************************

    :)
     
  6. PastaMasta

    PastaMasta Mildly Dipped

    545
    Sep 25, 2008
    Yessssss.
     
  7. Golic

    Golic First time out of the vault

    16
    Jul 29, 2009
    Where do i install Long Hair Dude Mod?

    I have just downloaded the LHD Mod and really want to to try it out i have editing sfall ddraw so it is compatible and installed the appearance folder to C:\Program Files\BlackIsle\Fallout2 but there is no button that allows me to edit his appearance.

    Thank You For Reading
     
  8. Swordtheguy

    Swordtheguy First time out of the vault

    6
    Mar 10, 2010
    First, very nice mod.
    Second, I'm running F2 on an older system and as such cannot run sfall. Is there a way I could still use this such as just replacing the default graphics?
     
  9. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    Yes; rename the frm's by removing the underscore (_) at the front and then move the frm files to data/art/critters folder in your fallout 2 installation directory (if there's no art/critters folder just make them) and that's it. Problem with that though, is that a LOT of npc's use the same animations as the default player animations, so you'll be seeing a lot of long haired dudes across the wasteland... (it looses the point, imo).

    But, are you sure you can't use sfall? maybe by tweaking some options or disabling some stuff you could. Perhaps you should post your situation with sfall on the sfall thread? (the FO2 engine tweaks thread)?
     
  10. Drelm287

    Drelm287 First time out of the vault

    28
    Jan 21, 2010
    So I just need to download this and put the files in ...Fallout2/data/Art/critters and I'm ready to go?
    Congratulations, the new choosen one looks cool :clap:
     
  11. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    No, extract the Appearance folder into your fallout 2 installation directory and check the read-me files for installation instructions. :)
     
  12. Drelm287

    Drelm287 First time out of the vault

    28
    Jan 21, 2010
    Thanks. :ok:
     
  13. agris

    agris Still Mildly Glowing

    245
    Jul 8, 2004
    Hey x'il-

    How would I go about getting Ian to use the long hair dude .frm's? This is using fo1 + the 1.3.5 patch and npc's change appearance with armor mod. Would it just be a simple case of renaming the long hair dude .frms or would I have to edit Ian's script?
     
  14. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    If you rename the frms, all Ian-like critters will be replaced. It would be needed to edit Ian's proto file + edit the map to make it work. But beside this, I am not even sure if it's possible to add new critter frms into Fallout 1 that simple.
     
  15. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    I actually never thought about that! It would be a nice addon for the Teamx mod. It included armor and level up's for the recruitable NPC right? (I dunno for sure since I still need to play it in the future)

    Katja would be left out.. but she could be replayed by the PC female character if needed...
     
  16. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Nice lateral thinking for FO1 there ...
     
  17. agris

    agris Still Mildly Glowing

    245
    Jul 8, 2004
    You could get away with not having to edit the map Ian is on if you made his default appearance (does he come with leather jacket? I can't remember) the existing fo1 Ian frm sequence, and could specify all other types of armor as using the LHD .frms
     
  18. ScytheKnight

    ScytheKnight First time out of the vault

    8
    Sep 3, 2010
    Hmmm, 2 quick questions...

    1: Can you only select LHD at the start or can you change an existing character?

    2: How easy is this to install for a complete and utter novice at FO2 modding?
     
  19. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    1: At character creation, you'll be given the choice in a new window between default male and long hair male.

    2: Very easy, just check the installation instructions on the included readme files.

    (It's perhaps best if you also download the latest sfall version which includes the latest Hero Appearance Mod update).
     
  20. ScytheKnight

    ScytheKnight First time out of the vault

    8
    Sep 3, 2010
    Ummm.. MediaFire link is no longer working... either loading loop or error message.