Fallout 2 utility mapper crash when walking on world map exit grid

The editor crashes only if the current map is not part of any city in city.txt. I know it doesn't answer your question, but still.
 
Is it possible to change a setting in the BIS mapper (https://www.nma-fallout.com/resources/bis-mapper.55/) to prevent the crash that happens whenever the player walks on an exit grid that goes to the world map?

Green grids are to change map... When you have this and want to another map, you must define the map.

Red grids to go back to worldmap.

You haven't define a map, so the game dont know what you want that is why a crash.
 
I get that, but according to this: https://falloutmods.fandom.com/wiki/Exit_grids

"If you want it to send the player to the world map, leave it alone as the default setting will do just that.. ( if you press f8 to test the map, and press f8 again to stop the test mode, you will notice the editor has turned your green exit grid to brown. )"

As I understand it, by default the exit grid destination variable is set to "-1" as mentioned here:
https://falloutmods.fandom.com/wiki/Fallout_2_editor_introduction

"Set Exit Grid Data - Sets the Exit grid data. After setting the data, you will mark the Exit Grid objects with the other two options. Entering -1 in “Exit Grid Dest Map” option will send the player to the World Map."

I have been able to set exit grids to refer to a map, but when I set it to default, which is supposed to be world map, and walk on it, it crashes. So my problem seems to be one of having the world map not working in the mapper?
 
I get that, but according to this: https://falloutmods.fandom.com/wiki/Exit_grids

"If you want it to send the player to the world map, leave it alone as the default setting will do just that.. ( if you press f8 to test the map, and press f8 again to stop the test mode, you will notice the editor has turned your green exit grid to brown. )"

As I understand it, by default the exit grid destination variable is set to "-1" as mentioned here:
https://falloutmods.fandom.com/wiki/Fallout_2_editor_introduction

"Set Exit Grid Data - Sets the Exit grid data. After setting the data, you will mark the Exit Grid objects with the other two options. Entering -1 in “Exit Grid Dest Map” option will send the player to the World Map."

I have been able to set exit grids to refer to a map, but when I set it to default, which is supposed to be world map, and walk on it, it crashes. So my problem seems to be one of having the world map not working in the mapper?


You make rocket science to a really easy thing.

To test your maps edit them give them coordinates near arroyo, go in game test them and then give them coordinates near other locations.
 
I am pretty sure the mapper should not crash when leaving a map that is not defined yet. At least I am unaware that it ever crashed for me.

The game should send you to the last worldmap position instead, which would usually be the Arroyo coordinates, as they are hardcoded for the gamestart.
 
The game does send u to the arroyo coordinates, no matter what map is used. Yet u can see if u test denbus1.map for example, that once u exit the map, it takes u to arroyo, but the den lights up in your worldmap. that is why i think it crashes - it can't figure out which town to light up.

EDIT: Just tried this out: opened denbus1.map. checked exit grids work. saved as acxz.map. opened acxz.map. walked to exit grid. crash.
 
Last edited:
The game does send u to the arroyo coordinates, no matter what map is used. Yet u can see if u test denbus1.map for example, that once u exit the map, it takes u to arroyo, but the den lights up in your worldmap. that is why i think it crashes - it can't figure out which town to light up.

EDIT: Just tried this out: opened denbus1.map. checked exit grids work. saved as acxz.map. opened acxz.map. walked to exit grid. crash.

Yes because the game dont know where you want to go, what i said in my previous post.
 
The editor crashes only if the current map is not part of any city in city.txt. I know it doesn't answer your question, but still.

Oh shoot, I completely missed this when I checked earlier, sorry!
That makes complete sense now :P
Can anybody point me to a "how to" on editing the city.txt file? What info should I change/include/how to add my map?
 
Oh shoot, I completely missed this when I checked earlier, sorry!
That makes complete sense now :P
Can anybody point me to a "how to" on editing the city.txt file? What info should I change/include/how to add my map?

Look to other maps in city.txt than you will understand fast how it works.

But you must also change the map.msg and worldmap.txt
 
Last edited:
So I just tested it. Empty map, no entry in maps or city file, placed green exit grid, kept all values at default. F8 to enter test-mode, ran into exit grid and landed on the worldmap at Arroyo coordinates. Returned back to the editor, pressed f8 again to now have the brown exit grids and tried it again - works without issues.

tl;dr - the mapper does not crash when leaving to the worldmap from a map that wasn't defined anywhere. It works perfectly fine and the error is on the side of you people.

Here is my question:
Did you people place green or brown exit grids when trying this out? Because you *never* place brown exit grids. The game will automatically convert the green grids to brown if it detects a transition to the worldmap.

If this isn't what is causing the crash for you people then you probably broke something else.
 
Here is my question:
Did you people place green or brown exit grids when trying this out? Because you *never* place brown exit grids. The game will automatically convert the green grids to brown if it detects a transition to the worldmap.

I'm sure I broke something else because I'm definitely using green map grids that turn brown:
clip where I set up the hexes:
clip where I crash after walking on a hex:
 
Even if we did all break something.. the solution, for us, will be to define the map:)

https://falloutmods.fandom.com/wiki/Adding_maps

I finally got the time to go through that incredibly lengthy instruction set, and yep that worked!
Thanks for explaining it!


tl;dr - the mapper does not crash when leaving to the worldmap from a map that wasn't defined anywhere. It works perfectly fine and the error is on the side of you people.

Lexx, are there some special settings that you're using? It would be nice to have a default setup that doesn't crash even if the map isn't declared properly.
 
Nope, I still use the same shit since I started back in 2005. Only difference is the high-res patch and Sfall stuff that was applied some years later.
 
Nope, I still use the same shit since I started back in 2005. Only difference is the high-res patch and Sfall stuff that was applied some years later.

Do you mean the same sfall that NovaRain linked in this post?


I've been messing with it but I can't see any settings that would change that behavior. I'd guess there's either a setting I'm missing, or a set of files I need to extract from master.dat or something of that nature.
 
Do you mean the same sfall that NovaRain linked in this post?



I've been messing with it but I can't see any settings that would change that behavior. I'd guess there's either a setting I'm missing, or a set of files I need to extract from master.dat or something of that nature.

You want make a mod for restoration project? Because for fallout2 vanilla mod the old stuff works good enough.
 
You want make a mod for restoration project? Because for fallout2 vanilla mod the old stuff works good enough.

My intent wasn't to make a mod specifically for Restoration Project, but to make a guide to mod making using the currently available toolset while I slowly work at and figure out my mod. At this point Lexx is telling me his version of the mapper doesn't crash by default when walking on a world map exit grid, mine does unless I follow at least a certain amount of the instructions that Zorchar posted a link to.
Are you saying there's something in the RP mod that prevents the mapper from crashing when using a default exit grid?
If so, can you provide a link or something?
 
Back
Top