I have been modding Fallout Tactics to make it more difficult and also editing a lot of the weapons and armor/making useful (not overpowered) squad mates. None of this was any trouble, I made guns more dangerous, and I improved the enemies armor/equipped them with better guns/increased their perception etc. However, they still have trouble hitting the side of a barn and I can easily tear them apart as always. I'm wondering if there is a way to increase the enemies skill? In the modding screen, under entities, I noticed on some enemies such as Gammorin(sp?) have a number next to skills vs 0 for "normal" enemies. Also, death claws have 120 health, and robots have 30-1000 health vs 0 for most enemies. My theory is that there is a base for a race.. say, humans raiders are 50 gun skill (a guess) and Gammorin has that improved by a large amount? I'm assuming Robots also have a set health, and the humanoid ones have an additional 30, as we see 30 for health in their derived statistics. Anyway, I'd like to make a lot of the enemies better shots, but at the same time I don't want them having 150 gun skill... that wouldn't be much fun. Can I just type in the skill I want them to have under entities/actors/derived or, as I first guessed, do they have a set amount (again, say 50) and whatever skill you type in ADDS to this set amount? I'm writing this at 3 am so if this is unclear please ask for more explanation... in a nut shell: How do I make the enemies in Tactics better shots without going too far and making them all superstar snipers? I am worried simply increasing per will ruin things for sneaking characters.