More post apocalypticness

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Well some people like to burn clip after clip into your enemies, and some like to have four spare laser gatling guns in their trunk, but I'd like to see things be a lot more scarce in fallout 3.

The first two games were pretty unbalanced in this regard: At the start, weapons seemed impossibly expensive to your little pipe rifle weilder, but by the end you had an arsenal comparable to the Brotherhood.

Realistically, it should be harder to get guns, bullets and such. You shouldn't be able to go into a store and buy another hundred rounds for a couple of flares and a shovel. Ammo prices now are around $500 for a thousand small calibre rimfire rounds, but imagine how much the price will be when only a couple of people are still making bullets? At least eighty times that.

Watching the Road Warrior, do you think Max would have sold his shells for a rock and a soiled sock? Not likely.



But anyway, I know a lot of you people (quite deservedly) like to hammer off mag after mag, so just wondering, a Poll if you will, how many people would like fallout 3 to take a more survivalistic turn, with scarcer ammo, the need for food and water, not being able to boost every skill to 100 and not being able to deal with a whole town attacking you.
 
I agree, ammo should be rare. But maybe the problem is just that the player has to much money, because he does never spend any, except for guns and ammo. So maybe food (which has to be bought)should be implented again.
Or another idea: When spending the night somewhere out in the desert, it should be more likely to get attacked. So the player has to spend teh night in a hotel in a town if he doesn't want to run that risk.
 
I agree with most of this. Guns should be harder to get and you shouldn't have a bigger arsenal in your trunk than most National Guard outfits.
More survivalist- yes,
scarcer ammo- yes
food and water- absolutely

not being ale to boost every skill to 100- hmmm..... I am playing FOT and like the fact that you have to concentrate on certain skills. But at the same time, I am not sure how modifications might effect your skill base. For example, sneak modifiers in armor really screw up your ability to sneak around

I would actually like to see skills improve faster than health. In fallout 2 I think I finished with a character with about 250 health points (and could eat rockets for breakfast). This seems unreasonable, even with all that experience. But then the game has to consider pay off for wandering around the wasteland and learning new things. More opportunity to learn is, I think, a good idea and something I liked about Fallout 2.
 
What I meant about the skills is, it's just too easy to become a Jack of All Trades, and a master of them all while your at it. By the time you get to Navarro in F2, you have enough speech to persuade everyone, enough sneak and lockpick to steal the Fob and enough weapon skills to wipe out the base. Wouldn't it make a better game if you had to select just one of these? The way it is, non combat characters lose out, because even on Hard with gifted, every gun fighter and his Dogmeat still have enough speech to convince Horrigan it would be a good idea to just put down the gun and start a farm somewhere.
 
I see what you mean. In a sense this is a good aspect of FOT- you specialize in some areas and don't become a jack of all trades. The game could develop a greater set of NPCs that are specialists as well, but you can't have them all.

While I agree the game still goes to fast, I think there has to be some rewards to your character for what your character does.
 
I see what you mean. In a sense this is a good aspect of FOT- you specialize in some areas and don't become a jack of all trades. The game could develop a greater set of NPCs that are specialists as well, but you can't have them all.

While I agree the game still goes to fast, I think there has to be some rewards to your character for what your character does.
 
Whoa! Calm down Bro!
I think we talk about Guns here not Jack of All Trade! (But if Bruce Campbell play in FO3 as a dubber i will appreciate that)
Just Kidding! In my opinion you should have a bow and arrow in your arsenal (Just like Mad Max) but i wondered where the hell the people in FOT,FO1 and FO2 got lotsa lamp bulp,Computer,Car parts and spare part for their Ultra-Mega-SuperDuper-Mambojambo-hightech Plasma Guns and Power Armors? That thing hard to maintain you know.
BTW i agree about you cannot became a Jack Of All Trade like in FO2 and FO1. Why not create a game like FO2 in FOT Engine? So you combine the plus and minus side of both Game. That means you can modify the Squad member in FOT but you cannot control them. So you can concentrate on one skill like in FOT.
 
Hey Bhass-

I agree that you should have a bow and arrow, or at least a crossbow. Easy to make and maintain, good accuracy. But perhaps the more the game moves towards a primative world, the more it becomes like Balder's Gate.

I think the problem with the more advanced armor/weapons is basically that the game needs to reward those who advance- by making the game more interesting and challenging. I don't think its realistic, but then again, this is a game and not reality.

Still I think the best fix would be to slow it down. Even as long as FO 2 is, its still a bit short for most players.

I am not sure if going back to FO 2 where you have slight control of your players is the best option, but I liked that better than FO 1 where you had almost no control. Actually I like the battle options for FOT (both the turn based and CTB modes). Combining this with the type of RPG that you find in FO1 and FO2 would make for an excellent FO3.
 
[font size=1" color="#FF0000]LAST EDITED ON Jul-25-02 AT 05:00PM (GMT)[p]>At the start, weapons seemed impossibly
>expensive to your little pipe rifle
>weilder, but by the end you had an
>arsenal comparable to the Brotherhood.

Weapons are expensive. Enemies have weapons. Would you prefer that the weapons just evaporate when the enemy dies so that you don't have a collection of them or reaped the profit from them?

>Realistically, it should be harder to
>get guns, bullets and such. You
>shouldn't be able to go into a store
>and buy another hundred rounds for a
>couple of flares and a shovel. Ammo
>prices now are around $500 for a
>thousand small calibre rimfire rounds,
>but imagine how much the price will be
>when only a couple of people are still
>making bullets? At least eighty times
>that.

There's also less people in the world to buy that ammo. Keep in mind, not many people do much travelling other than caravaning, so all you really need is a couple of people per town making that ammo to keep it in supply. Distribute half of it to the guards, and sell the rest.

The BOS and Gun Runners are most likely more advanced than Smitty and Miles too, they can probably crank out ammo a bit faster than just refilling casings.

>Watching the Road Warrior, do you
>think Max would have sold his
>shells for a rock and a soiled
>sock? Not likely.

1.) Fallout isn't Mad Max.
2.) Shells in Fallout are more expensive than most ammo types.


>What I meant about the skills is,
>it's just too easy to become a
>Jack of All Trades, and a master
>of them all while your at it.

It is with a high intelligence character. That's not the case with an average intelligence or low intelligence character. Then again, if you play someone with an INT 10, aka "Heroic", you need to expect that person to be exceptional.

>Wouldn't it make a better game if
>you had to select just one of these?

No, because then you're missing out on the point of SPECIAL. Forcing a play to be a Thief, Fighter, Diplomat, and so on, and then expecting them to just stick with that the whole game. Hey, that sounds like character classes. SPECIAL was designed to be a classless system and allow that character to learn all the skills to the best of his character's intelligence, or to just master a few of the character is of average or low intelligence.

>because even on Hard with gifted,
>every gun fighter and his Dogmeat
>still have enough speech to convince
>Horrigan it would be a good idea to
>just put down the gun and start a farm
>somewhere.

This was an attempt at humor?
 
I would like to see more of a turn towards the post-post-apocalypse. A place where there are only small pockets of high technology left. Where the only weapons are zip-guns, cross-bows, and long bows. There may be a few useable guns left but they are extremely rare. And the equivalent of the brotherhood may have only a dozen energy weapons. As long as there is no magic and it remains realistic it won't be BG.
 
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