Mutant Freak and Brain Stem critters

SniperPotato

First time out of the vault
With a sprite editor I have found that there are animations for the mutant freak and brain stem critters. The mutant freak can attack with a punch, idles, and has a death animation. The brain stem can move, die, tailwhip, and idle. However, the problem is that when entities are created out of them they can't do anything. The brain stems I placed tried to move but they just stayed in one place replaying their movement animations over and over.

Can someone possibly fix these?

Picture related, it's the brain stem entities.
2ihnebc.jpg
 
I extracted both spr-critter_0.bos and spr-critter_ABCDE.bos, and didn't find MutantFreak.spr or Mutant_Freak.spr.
 
Could it be that the brain animations don't work because the animation sequences don't follow the same naming format as the other critters? Likewise the Mutant Freak, though there is a working version of the freak in sprites\items\mission specific\Mission10\Super Mutant Test Subject.spr

Actually the problem with the Awaken boss was they had given it negative action points, that's why it caused the level to crash in TB.
 
SniperPotato said:
With a sprite editor I have found that there are animations for the mutant freak and brain stem critters. The mutant freak can attack with a punch, idles, and has a death animation. The brain stem can move, die, tailwhip, and idle. However, the problem is that when entities are created out of them they can't do anything. The brain stems I placed tried to move but they just stayed in one place replaying their movement animations over and over.

Can someone possibly fix these?
In order to move Brain you will have to set for each "StandWalk" sequence frame a value indicating the size of the Brain's move in the field named "Step Size" for example to 0.5. I've named this option the same as it is named in the Microfote's sprite editor, look at the screenshot of this editor which is somewhere on NMA. When the game checks for a particular sequence name and doesn't find it is uses the default sequence named "default". So you should also add sequences with names "Stand", "StandRun", and what you want else for the Brain to do. I have added to Sprite Creator all known sequence names (these names can be of any type, but this require modification of the entity file in the BoSEE), you can choose them from the ComboBox. If some sequence name is already in the sequences list it won't be displayed in the ComboBox.

The game contains many unfinished and also several bugged sprites because of the creators carelessness. They can be fixed and finished with Sprite Creator.

If you want to learn more about sprites just edit several of working sprites and analyze their sequence names and their frames, you should figure them out quickly. If you need more help, just ask.
 
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