Fallout 2 mod My sFall Mods and Tools

Discussion in 'Fallout General Modding' started by Nirran, Sep 27, 2009.

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  1. vsirin

    vsirin First time out of the vault

    49
    Nov 21, 2021
    So I put the script in the data/scripts directory, started a new game, cheated in a 10mm pistol, and then yanked the ini value down to 50, 25, 12, then 6. At no point did it seem to make a difference in the amount of damage being caused. I also used a save editor to make the perk window pop up so I could add more levels of the perk @6 points per level but that made no difference either. ¯\_(ツ)_/¯

    Thanks again for the quick responses!
     
  2. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    DL the script in previous post,tell me what it spams when u attack
     
  3. vsirin

    vsirin First time out of the vault

    49
    Nov 21, 2021
    I did! No messages come up in the dialogue box, I'm afraid.

    (Except the thing that says "ranged damage ini value : 6" when I load)
     
  4. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    ack,something wrong with get skill procedure then

    edit : what doesit spam when this is in data script?
     

    Attached Files:

  5. vsirin

    vsirin First time out of the vault

    49
    Nov 21, 2021
    SKILL_MELEE
     
  6. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    What weapon used?
     
  7. vsirin

    vsirin First time out of the vault

    49
    Nov 21, 2021
    Red Ryder LE, P90C. I can test more if that'll help.

    EDIT: Also Solar Scorcher, XL70E3
     
  8. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    try this,added my ini file as these arent uploaded yet,some new settings,will hafta redo ur edits

    edit whoops forgota new perk script
     

    Attached Files:

    Last edited: Nov 22, 2021
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  9. vsirin

    vsirin First time out of the vault

    49
    Nov 21, 2021
    Hallelujah - it's working!

    Thank you so much for fixing this!
     
  10. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    your welcome,use these files to get rid of the debug messages,also delete 'gl_test.int' in data/scripts folder

    edit : settings in damage.ini were added
     

    Attached Files:

    Last edited: Nov 23, 2021
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  11. vsirin

    vsirin First time out of the vault

    49
    Nov 21, 2021
    Thank you so so so so much <3
     
  12. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    your very welcome,fyi sniper and slayer custom perks arent coded yet,tho they have the crap in customperks.ini
     
  13. vsirin

    vsirin First time out of the vault

    49
    Nov 21, 2021
    Hah, no worries - I can always tweak the Expert Shooter crit % upwards to make an ersatz Sniper perk. 8-)
     
  14. vsirin

    vsirin First time out of the vault

    49
    Nov 21, 2021
    Btw, happy to report that your party perks mod is still 100% functional as of today!
     
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  15. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    Been A while,but ive added sniper and slayer custom perks,if anybody wnats to test them,please do and post roblems etc here,this isnt on my site yet,enjoy

    edit : slayer has option to lower the crit chance(defaut 100%),and sniper has optional -1 action point for aimed shots instead of roll luck for crit(btw i found an error in the sniper luck roll code,corrected it,someone mentioned it in this thread,it is fixed),both of these are by request

    edit 2: mistake,sniper and slayer couldnt be selectable,corrected it
     

    Attached Files:

    Last edited: Jan 4, 2022
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  16. vsirin

    vsirin First time out of the vault

    49
    Nov 21, 2021
    Woo! Will take a look over the weekend. Thanks!
     
  17. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    whoops,enabling custom slayer didnt disable vanilla slayer,corrected it,also forgot to include the script that makes critters attack diff target if the party member they attacking is knocked out
     

    Attached Files:

  18. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    sorry for the very late reply.the problem was no edg file for the map,ive redone the mod,tho have not tested the vanilla car code,try this if u feel like it

    edit : anybody that wants to check the car code with any major(or vanilla) mod besides megamod please post results here
     

    Attached Files:

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  19. Zednitsa

    Zednitsa First time out of the vault

    2
    Mar 12, 2022
    Hey Nirran

    Quick question - is your custom perks mod supposed to be compatible with the ammo mods like Glovz and YAAM that come with RPU? As soon as I enable iether one - ranged weapons start doing 0 damage to enemies.

    Thanks.
     
    Last edited: Mar 12, 2022
  20. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    As The script reads the ammo values from the proto's,i dont see any problem if the protos are altered.I Donno if those ammo mods alter the protos tho.