Hi guys. I want to balance the ammo for Fallout 2 for myself, to better account for AP, JHP, FMJ types and so on. I was thinking, for realistic purposes, making AP ammo have a certain AC reduction bonus, lets say -20 for 10mm AP ammo. However, I want the AC reduction bonus NOT TO EXCEED THE AC BONUS GIVEN BY THE ARMOR. For example: A critter has AGILITY 7, so it's AC = 7. The critter's AC is set to 25, so basically 18 AC bonus due to wielded armor, or proto bonus (either way). In this particular case, having a regular AC reduction of -20 in the ammo proto will result in final critter AC of 5, whilst I am looking for a way to make the final AC = 7, which is the AGILITY based AC, to act as a minimum. This is in order to not make the AP type ammo inherently more accurate, and only to make it more accurate as a representation of "the armor didn't manage to deflect the projectile" So, is there a way (of course there is) and a will (not to sure about that, though u always came through for me in the past) for any of you guys to help out? Also, feel free to share other thoughts on rebalancing ammo, but please keep in mind that it would really help me out getting an answer to my question. Edit: Goal reminder - looking for a way to make the final AC = 7, instead of 5 (in this particular example) Thanks.