New animations 2

Discussion in 'Fallout General Modding' started by x'il, Jun 4, 2009.

  1. Grayswandir

    Grayswandir Mildly Dipped

    518
    May 9, 2008
    Like everything in fallout, it's not a question of hard but of how much more time. If you don't put the masked head, you can use the time to put the hat.

    I guess I leave the robe to you guys, i think I might do the tribal boxer green pants in the mean time.
    Anyway X'il, if you do the Thycho stage 3, please release the Stage 2, I have a use for it ! :D
     
  2. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    968
    Aug 8, 2005
    I'd say he looks good for the mysterious stranger critter 8-)
     
  3. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009
  4. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    You don't have to import anything into the critter.dat. You create the folder structure in your Fallout 2 folder and copy&paste the animation files into there.
     
  5. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    These last few posted new critters looks totally cool. That mobster looks way better then the oversized ones... and alse the new brown robe would be a perfect change of the Bridgekepper's robes...
     
  6. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    Sure, that's what i had thought of doing originally. :wink:

    Anyway, the Hero Male Leather Armor Mk2 is finished:

    --- --- --- --- --- --- --- --- ---

    ***********
    DL: http://www.mediafire.com/?3pd37x0u3dsfpll
    ***********

    And in case someone missed it a few pages back, here's the Hero Female counterpart:

    All hero (player) required animations included, of course.

    Long hair and Baldie mk2's perhaps some time in the future.

    :)
     
  7. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Hah, few minutes ago, I wondered how the status of that is.
     
  8. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    I made the change in the RP but some people complained about the Bridge-keeper wearing the purple robes, so he was returned to his original look. The actual description of the robes does mention some discrepancy in the appearance and the robes on the Bridge-keeper’s body. I wanted to change the purple robe appearance to the brown, but thought it would require too much work, with X’ils color replacement it’s feasible, but care will be required with those frames that have the gun flash effect.
     
  9. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    Very nice work, x'il! Good job. ;)
     
  10. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Another amazing critter editing X'il. Nice work
     
  11. agris

    agris Still Mildly Glowing

    245
    Jul 8, 2004
    x'il-

    Will these new mk2 animations work if I just dump them into
    Code:
    ...\fallout 2\data\Art\critters
    or do I need to edit a script?
     
  12. pelicano

    pelicano It Wandered In From the Wastes
    Modder

    129
    Jun 14, 2008
    No scripting needed but you have to add the name of the new frms into the critter anim list (I don't remember the exact name) and then modify the original armor proto which you wish to use the new appearance.
     
  13. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    But keep in mind, that it will make problems, if you use the long hair dude, because recolored armor for this one isn't done yet.
     
  14. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009


    Will these new leather armor critters make it into the RP…has anyone contacted Killap, or is there a restriction as to how many new critters the game engine can handle…what’s the limit anyone.

    PS – Vault suit Baldie is coming along nicely just SMG – Rifle – Big Gun – Mini Gun – Rocket Launcher – and it’s all finished. :shock:
     
  15. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
    The FID limit is 4096 although the hero App. mod cuts that in half to 2048. :oops: (been meaning to look for a better solution there)
    I think there's about 150 critters currently in the RP so still plenty of room for now. :)
     
  16. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    This magical number – 4096 – what is it based on, and what are the consequences if someone goes over it…
     
  17. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Let's have 2048 different critters first...
     
  18. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
  19. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Can it be circumnavigated, the reason I ask is because ‘tiles’ in Fallout are small and numerous, and it isn't too difficult to reach the magic number 4096, as for critters or walls or scenery, well I cant imagine anyone reaching 4096 individual pieces in any of those categories. A fix for this will be another Godsend for Fallout modding. :mrgreen:
     
  20. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Awesome, x'il. You're just pumping it out, bro! 100% complete, game-ready and damned accurate too :ok:

    I'm sure Killap and MIB88 will want this for the MM and RP.
    But don't forget to copy and rename the 'regular' LTHR set for the LHD as placeholders, and so the game won't crash if the player selects the LHD.