New animations 2

Discussion in 'Fallout General Modding' started by x'il, Jun 4, 2009.

  1. Jesterka

    Jesterka Water Chip? Been There, Done That

    912
    Mar 16, 2006
    My guys just BGE-ized it even without my usual bitching.

    Thanks, I guess.
     
  2. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    I noticed you didn't apply the "autocutting" feature in the Frame Animator...it will reduce the size of the FRM by half, and I don't think it will have any detrimental effects, but please correct me if I'm wrong. :mrgreen:
     
  3. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    968
    Aug 8, 2005
    You could add a flamer end instead of the minigun end.
    It's a robot, they can have them hidden in the arm.
     
  4. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    robot flamer is great, but i suggest using that extended flamer animation - the flame burns twice as longer and farther
     
  5. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    No, you're right, it has a lot of 'extra' background but what's the harm? i didn't want to have to mess with frame offsets you see. :shrug:

    But then i would have to do the whole flamer set instead of just one animation. :wink:

    On a side note, now that i think about it, this robot critter doesn't have a big gun (K) set, but the flamer animation is part of that set (KL), so i suppose that for idle, walking and the rest, adding re-named minigun set (L) animations would be apropriate.

    Improved flamer is .Pixote's job. :P
     
  6. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    And we are all friends here, ask him and bet he'll authorize the use of that beautiful extended flame for your robot flaming attack ;)


    Or... are you trying to say he should do it, aka throwing the ball to him? :scratch:


    That's is also acceptable :V
     
  7. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    You have my blessing to extend the flamer attack - :mrgreen:
     
  8. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    New post -

    Mr. Baldie Tribal is finally finished...only Mr. Long Hair SMG left.

    ...............
     
  9. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    great work pixote, as always :clap:
     
  10. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    Does this mean that we soon have a full baldie/longhair/normal dude set? :shock: Pixote, you are a god amongst men!
     
  11. jasper

    jasper First time out of the vault

    21
    Jan 21, 2011
    I agree, well done Pixote! :) truly you seem divine.

    But you guys haven't forgot the female part of this game, have you? :p I mean, playing a female in Fallout 2 opens up a few new things, and also there isnt *only* men playing this game :)

    In this thread there seems to be mostly male works being done
     
  12. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    The girlie has been made - but I'm using the original female tribals to work from, so there is no SMG animations unfortunately. Remember these animations are only designed for the Temple of Trials, I know it seems crazy all this work for just 10 minutes of game play - but I'm a crazy sort of guy.

    All of these files will be available for mod makers - hopefully they will also make an appearance in Mutants Rising.

    ..................

    ...............
     
  13. Nirran

    Nirran Vault Senior Citizen
    Modder

    Apr 15, 2007
    awesome work Pixole :clap:

    Nirran
     
  14. jasper

    jasper First time out of the vault

    21
    Jan 21, 2011
    Yes, I know what theese animations will be for and that is what makes it even more impressive :) to some, this may be a little change, but small details are what made this game so much fun to begin with. So for someone to put so much work into such a "little detail" is pretty awesome to put it mildly :)

    But what I really meant with my last post is that there are animations being built for all the male "variations" (long haired, bald dude) but there does not seem to be any love for the female variations (redhead)

    And yeah... I kinda wish that I had the time to do something about that myself, instead of talking about it, but alas, it is not the case >.< All the fancyness in this thread just makes one drooling after more I guess :D
     
  15. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Yeh, some new female player character would be nice.
     
  16. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Eventually the new girls will come - probably Miss Red Head, and possibly another long hair chick

    The problem is that most of the female critters don't have all of the weapon animations (for running, falling, dying, - these aren't a problem, its the big-guns, rocket launcher, mini-gun). We can obviously use the normal female heroes body, but getting the correct gun flash on the face can be tricky. It can be done - but a new Red Head and a new Long hair girl, all up, will be about 100,000 frames of animation, and will require a small team of dedicated workers. :roll:

    There are quite a few interesting female heads available - the ones already wearing armor would save us some time.

     
  17. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I personally would love the green hair punk the most. :p I even started to do it a long time ago, but stopped pretty fast, because it was such a shit-job.
     
  18. Jesterka

    Jesterka Water Chip? Been There, Done That

    912
    Mar 16, 2006
    With BGE behind my ass, I'm for any ghoul and/or vaultsuit (without number) extensions.
     
  19. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    I agree, a complete set of Vault dwellers, with all weapons, etc, without any numbers should be a high propriety - it would mean any mod can use a Vault dweller without the vault 13 reference, and from there we could change the heads and create a whole new army of vault dwellers...boys and girls...tech men, and not just the heroes types...*starts drolling*...one day, one day, one day...*echoes* - in other words - PROBABLY NEVER. :roll:

    ...
     
  20. Fallout1FTW

    Fallout1FTW Still Mildly Glowing

    211
    Oct 25, 2010
    Some subtle changes such as a blue/pink-haired female punk should do the trick as they don't seem to be much time-consuming.