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Discussion in 'Fallout General Modding' started by x'il, Jun 4, 2009.
LOL LOVE IT!
Anyone interested in the progress of the Punk Girl should follow this thread: http://www.newfmc.pl/wasteland2155/board/index.php?topic=36.0
She is soon going to be playable with leather armor and an smg.
Great job, Geras! I'm always impressed with the dedication many have to make new critters. When you get this critter ready for every armor set the player uses, I'll be happy to include it in the RP.
That goes the same to any critter set people are working on.
How many frames include 1 playable character (all animations/armors/weapons/etc)? How many time do you need to complete it?
Way too much. That's why you must invent a more efficient and timesaving technique to do it.
Closer to 50,000.
Animation types for Jumpsuit - 196 (but lets make it 170, because some animations are just 1 frame).
Directions 6 - NE - E - SE - SW - W - NW
Average frames per animation - 10 (some have up to 20, and others just 1 frame).
170 x 6 x 10 = 10200
Now remember you will need - jump suit - metal armor - mad max armor - leather armor - and even combat armor (if you want a unique looking critter).
10000 x 5 = 50,000.
Countless hours. To make 1 animation with ~10 frames each side takes about an hour. It may seem a bit slow, but punk girl is a bit harder to make, because I need to tan her skin as well as copy the head.
Yea, but the end result will be pretty cool and we finally get an alternative female hero.
I got 60 frames (10 x 6 directions) down to about 30 minutes. But regardless, critter building is slow and painful. This link might help -
I could go that fast if I omit the skin tanning process, which takes as long as copying the head itself, and often even longer. Sometimes I just copy the whole arm from the original leather jacket (which already extends the work time involved times 2 because of 2 copy-paste actions instead of 1), but it's not always possible because I can do that only with 1 arm, the second one is covered by sleeve, so I need to tan it manually and I do it roughly as you can't see the difference at 1x zoom.
Is the Punk girl darker than the normal girl? You could batch recolour the normal girl to change her skin, and then edit the head...
The punk girl is darker than the normal female, yes. I noticed that the first time when I tried to start the same critter years ago. It's not much, but enough to notice it if you just c&p the head over the normal female body.
How would I do that? Sounds interesting.
I've been doing some cleaning up on my hdd and found some numberless vault girls I was making for a small project of mine that never gone above of 2 dialogs and 3 map and a new world map.
I got around to make 25 frms and added the ones that were in NFVALT.
The girl never was finished and from now it will not be since I found an already finished one at this thread.
Out of curiosity: why don't you just change the skin color of punk-girl's head so you just have to copy and paste the head? It's cool that you're changing her to match what's already in game, but it's totally understandable for you to do things easier.
Just make an action in Photoshop that replaces a group of colours with another (darker) tone. It's pretty easy when you know how, but it will require some research and testing.
Basically you need to use the Frame Animator to make the BMP's for the girl critter, then batch the images before loading all the images back into the Frame Animator...it's still a lot of work, but it will speed up the process somewhat, and that helps when you have 50,000+ images to work on.
This link shows how I did my critters, and after trying a few methods this one proved to be the fastest.
You could, but its nice to have a slightly different coloured female critter.
She just looks too damn sexy with tanned skin and leather armor on That's why!
I've managed to make a photoshop action for skin tanning Now it takes just 1 click! Thanks Pixote
This is my first effort with this method:
How's that looking?
Could any1 explain me how original authors of Fallout made their critters ?
I guess it was making 3d model then put some texture on it and then render it to 2d using fallout pallette ?
The critters were original models scanned with laser and made to 3d. Then ended up animated, textured, rendered and added to the game.
A bit of but check this video it shows the proccess beside a nice interview.
Edit a side note
Seems the blue combat armor critter's link is dead