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Discussion in 'Fallout General Modding' started by x'il, Jun 4, 2009.
Hey @Mouse Cz do you have a download link for that power armor frames flying around? Would be fancy.
It's still missing spear, 4 frms from knife and 1 from sledgehammer set. Also wakizashi.
Including all animations made by @Josan12:
Updated .frm files only:
Thanks! The missing animations aren't a problem, as I only want to use them for NPCs anyway.
Твои новые анимации\спрайты смотрятся великолепно! Когда финалку ждать (ведь тут явно не всё, хорошо бы добавить вариант от огня, лазера и пулемётной очереди)?
Hello guys, I've been looking for a mod/way to remove the helmetless PA from the Megamod, i'ts amazing (boy did it take quite the effort to be made) but I rather keep the helmet all the times. I've been looking in various thread for a solution, but did have any luck so far. So I'm asking if anyone on this thread knows how to do it. Of course, if this isn't the right place to ask, I'll remove this comment.
Thanks for reading.
If I'm not mistaken, if you remove/delete the FRM files for that particular animation, that should go back to the default armor animations. I've never played Megamod, so I don't know much about that, but that has worked for me in the past, with animations.
Say... How come there isn't more critter animation for some robots like the Mr. Handy MK II or perhaps some protectrons for a change. You know, like something being pulled out of the toolbox? A buzzsaw, a flambethrower, or even a portable brewing machine to throw hot coffee! Now that would be something to see here.
Speaking of which, has anyone touched the Agricola robot animation yet?
Nobody made them, because it's lots of work for little payout.