new gammovie map problem

Discussion in 'Fallout General Modding' started by MIB88, Oct 24, 2005.

  1. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    I am in need of some help here. I am using a different map for the scene where you first see Horrigan. I wanted something other than just a family appearing in the middle of nowhere. Anyway, the map looks fine. I edited the ecbdygrd.int file governening where people are and who says/does what. Everyone does what they are suppposed to. Unfortunately, when I step on the exit grid (anywhere) it takes me to the top of the gammovie map outside the exit grid instead of returning me to the worldmap. Stepping on the grid again (no matter how many times) returns me to the same point. Is there something in the gammovie.int file that needs to be changed, too? Any suggestions?

    Not sure if it matters, but I did not use the original gammovie.map file and add things to it. I used a completely different map.
     
  2. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    Silly question, but did you set the exit grids to lead to the world map, or did you just place them and not touch their values?
     
  3. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    Ok...that was dumb of me. I made the assumption that the red exit grid tile would automatically take me to the worldmap. Thanks for pointing that out to me. However, something still isn't right...had a chance to run through it a couple of times and now the game just crashes completely when I step on an exit grid tile. Know anything that could fix that? :)
     
  4. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    The mapper is known to behave slightly differently than the game, so all may not work in it even if it's done correctly (this is mentioned here, others will know more).
     
  5. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    Oh, yes...I have seen that. I had stopped testing things in the mapper. The crashes I am having are occurring in the game itself.