Hello all, I have a question I would like to ask the creative minds amongst you, for some time I am looking for good plot ideas for Fallout, something on the ‘epic’ scale of the previous games that form the basis for a player’s main quest. However coming up with a good idea isn’t that easy and I more than once started over from scratch, trying to find a concept that felt good enough that it would convince me that other people would also like it. So far I have only got myself frustrated to the point that I am starting to get pissed, I know originality isn’t dead; it just really eludes me on the moment. These have been the story concepts of the previous canon and non canon games so far. Fallout) The Master wants to use FEV to turn humanity into a race of Super Mutants which he believes are better suited for the wasteland, and sterilise all those that can not be changed so they will be the last of the old humanity. Fallout 2) The Enclave wants to reclaim the world for ‘pure humans’ and cleanse the planet of all ‘mutants’ use a bio agent with a hundred percent fatality rate. Fallout Tactics) (non canon) A Pre War built computer called the Calculator is driven by old instructions to cleanse the wasteland of mutants, building an army of robots and fighting machines to do so. Fallout Brotherhood of Steel) (non canon) A Super Mutant warlord is searching for a cure for mutant sterility so that the Super Mutants can finally breed and take over the world. Van Buren) (questionable) A scientist named Dr Presper believes any attempts at rebuilding civilization are failing because of corruption and other factors, he wants to restart civilization with his chosen ‘true humanity’. In order to eliminate the rest he wants to use the New Plague ‘Limit 115’ and an orbital defence platform called B.O.M.B.001 to destroy settlements such as Vault City, New Reno and NCR. Here are some of my ideas, I wasn’t really happy with them as they didn’t feel that strong a ‘threat’ to the world or a good plot device. 1. Spaceship) My idea was that the Overseer of the player’s Vault believed that civilization could not be reborn anymore on Earth. Being somehow tied to the Enclave he knew or managed to learn about the Enclave’s old space program and their plans to colonise another planet in a nearby star system. Believing that his Vault Dwellers were the best hope for humanity the Overseer wanted to locate this spaceship and bring his people to a new world to start over again. During the game the player would discover that there are serious flaws in the Overseer’s plan and that the spaceship wasn’t what he thought it to be. Apparently the spaceship the Enclave had built before the War was a prototype and a PR tool they made to show their investors that they had plans to make all the necessary people survive, the ship itself suffered from all kinds of short comings, being built from experimental technology. During the construction the funding also ran out. The ship was equipped with a fusion ramscoop, but in order to reach ramscoop speeds it was to use its fusion drives to accelerate. These drives would be so powerful that they couldn’t be used in Earth’s vicinity, something along the lines of killing everyone directly under them and contaminating Earth’s atmosphere with radiation that in time would sterilise the planet of life. Originally the ship was to get a number of conventional hydrogen boosters as well to move the ship away from Earth but because of the budget cuts it never received these. The Overseer wouldn’t care that bringing his people to the new world would mean the end of the old world, the player could collect information and evidence that the spaceship never worked to begin with and use this to convince the Overseer that he was wrong. The Enclave originally had planned to put the player’s community on the ship under the pretence that they were to be the first wave of colonists that would prepare the new world for the coming of other spaceships, but secretly the Enclave wanted to know if their prototype would actually work. If it did, great, if not, well they would simply start over and build a new one with the knowledge they had learned. Of course the Enclave is pretty much gone and none of the survivors know of the experiment their leaders had planned. I also had the idea that the player could help communities prosper and use this as evidence that the world could be rebuilt. Alternative you would also be able to help the Overseer with his plan and launch the spacecraft as yet but you would have to fix the ship’s flaws as well as take care of your former companions who probably wouldn’t like the fact that you plan to kill everyone on Earth. Well I don’t know what scientific flaws there are in my idea but I simply felt it wasn’t compelling enough as a story concept. 2. Rebuilding the world) I got the idea for this from the old Buck Rogers’ Matrix Cube RPG. Rather than saving the world the player would be competing with other factions to locate some Pre War device that could rebuild the wasteland or destroy what remnants of humanity was left. I am not sure where it would have headed but I didn’t really like this idea, it felt to far fetched; the magical McGuffin that saves all. Plus it also sounded a little like the GECK. 3. Mind Control) Someone or some group was working with Pre War technology that could take over the minds of people, perhaps some sort of implant. Again this didn’t really work for me. 4. Climate change) The climate in the wastelands was changing, making it more and more difficult for people to survive. Yet again some device and evil group/organisation that was behind it all, I still wonder where this absurd idea came from. If some of you have suggestions or ideas, please post them here or PM them to me. Perhaps this will spark some new ideas.