All tools are uploaded to NMA Download. Any infomrations of updates are commited to NMA Downlad.
Here are Tools I made for Fallout 1/2:
F2wedit v.1.4.9.28 - The tool for edit/create items PRO files in Fallout game. Since version 1.4.x.x supports files from Fallout 1.
Files "master.dat' and critter.dat' and EXE ('fallout2.exe' or 'falloutw.exe') are used for work.
http://newfmc.pl/Cubik_Fallout_Tools/download_f2wedit.php
FO2FO1 map converter v.2.1.3.7 - updated tool for conversion maps from FO2 format (edited in BIS mapper) to FO1 format.
http://newfmc.pl/Cubik_Fallout_Tools/download_FO2FO1_map_converter.php
Fallout 1 debug patcher - enables debug code.
The tool works with falloutw.exe: v1.1 US, TeamX v1.2, Sduibek FIXIT Mod v1.2
http://newfmc.pl/Cubik_Fallout_Tools/download_FO1_debug_patch.php
Fallout 1/2 Critters Editor v.1.2.3.7 - simple editor for critters *.pro files
Works with FO1 and FO2 files. There are included unpacked neccessary files to work with the tool.
http://newfmc.pl/Cubik_Fallout_Tools/download_FO12_critters_editor.php
Fallout 1 Encounter Tweaker v.0.4.5.14 - the tool for change encounter frequency check. Works with Fallout 1 ver 1.2 only (US, TeamX)
It is usefull when you need more or less encunters while wandering on global map
http://newfmc.pl/Cubik_Fallout_Tools/download_FO1_encounter_tweaker.php
I noticed some problems with hi-res patch (Mash FO1 high resolution patch).
It could crash/frezze game after use FO1 encounter tweaker when you try to move on worldmap.
With clean FO1 game it doesn't happen.
If you will notice such things, please report.
Conditionally compatible with Mash's FO1 hi-res patch v3.0.x.
All tools was tested several times, however I can not guarantee they are free of bugs, so please make backup of your files.
Enjoy!
EDIT 22.09.2011 - improved speed of FO2FO1 map converter (v 2.1.3.7) - use the same link to download tool
EDIT 06.12.2011 - updated Fallout 1 Encounter Tweaker (v 0.2.3.2) - added support for falloutw.exe from Sduibek Mod alpha 4.
EDIT 23.04.2012 - updated Fallout 1/2 Critters Editor (v.1.2.4.8) - added missing pictures (thx to Pixote), fixed bugs (FO1 skills values calculations), added option to optional editing BASE values (default disabled), other minor visual/functional improvenments and changes.
EDIT 25.04.2012 - updated Fallout 1/2 Critters Editor (v.1.2.3.7)
- fixed bug with "file not found" message when convert FO1 to FO2,
- added rotate critters in the window like in Titanium FRM, editor use animated GIFs. However, this enlarge the pack because of large number of pictures :/
- minimize/maximize window,
- blue background for pictures
EDIT_2 25.04.2012 - updated Fallout 1/2 Critters Editor (v.1.2.4.8)
- fixed minor code bug,
- fixed frame of overseer (thx Pixote)
- all pictures are in ZIP archive now
EDIT 26.04.2012 - updated Fallout 1 Encounter Tweaker (v 0.3.4.7) - fixed minor bug with restoring to original state when EXE was tweaked before (when value of encounter frequency other then 65). Still not compatible with Mash's FO1 hi-res patch!
EDIT 28.04.2012 - new version of F2wedit v 1.4.3.17 support FO1 'master' and 'critter' DAT files.
EDIT 28.04.2012 - update F2wedit v 1.4.4.19 - added option for extract all necessary FRM fles for faster work on FO1 items (Main menu -> Tools -> Extract necessary FRM)
EDIT 03.05.2012 - update F2wedit v 1.4.5.20 - fixed bug with no save PERK for items (thx to NovaRain)
EDIT_2 03.05.2012 - updated Fallout 1 Encounter Tweaker (v 0.4.5.14 a) - GUI improvenments, added new option to change Chance of normal encounters. Conditionally compatible with Mash's FO1 hi-res patch v3.0.x.
EDIT 05.05.2012 - update F2wedit v 1.4.6.21 - added option for change game directory
EDIT 18.01.2014 - update F2wedit v 1.4.7.24 - removed log.txt file; possibility to run more instances of the program; fixed and changed working of FLAG checkbox's for MISC, KEY, Container proto files; added possibility to locate game directory, master.dat, critter.dat and patch000.dat; temporary fix of # issue in pro_item.msg file
EDIT_2 18.01.2014 - update F2wedit v 1.4.8.25
- very likely that the unmodified *.pro files will not change their date while browsing, until be edited. (unfortunately PRO_ITEM.MSG still works in old order)
- fixed working of FLAG checkbox's for WEAPON prot files, added Done/Cancel button for them. This prevents modifying a file while browsing without editing.
- a slightly improved settings *.dat files: for now it is possible to select another *.dat file (not only patch000.dat) i.e. "shattered_eng.dat"
- fixed some minor bugs
EDIT 07.07.2014 - update F2wedit v 1.4.8.27
- a slightly improved settings *.dat files: supported German "master.dat"
- fixed: if there are problems reading from the file master.dat, restarting the program will allow to set the paths to the files again
EDIT 10.09.2014 - update F2wedit v 1.4.9.28
- fixed bug for MISC items: (http://www.nma-fallout.com/showthre...-Fallout-1-2&p=4026540&viewfull=1#post4026540)
Here are Tools I made for Fallout 1/2:
F2wedit v.1.4.9.28 - The tool for edit/create items PRO files in Fallout game. Since version 1.4.x.x supports files from Fallout 1.
Files "master.dat' and critter.dat' and EXE ('fallout2.exe' or 'falloutw.exe') are used for work.
http://newfmc.pl/Cubik_Fallout_Tools/download_f2wedit.php
FO2FO1 map converter v.2.1.3.7 - updated tool for conversion maps from FO2 format (edited in BIS mapper) to FO1 format.
http://newfmc.pl/Cubik_Fallout_Tools/download_FO2FO1_map_converter.php
Fallout 1 debug patcher - enables debug code.
The tool works with falloutw.exe: v1.1 US, TeamX v1.2, Sduibek FIXIT Mod v1.2
http://newfmc.pl/Cubik_Fallout_Tools/download_FO1_debug_patch.php
Fallout 1/2 Critters Editor v.1.2.3.7 - simple editor for critters *.pro files
Works with FO1 and FO2 files. There are included unpacked neccessary files to work with the tool.
http://newfmc.pl/Cubik_Fallout_Tools/download_FO12_critters_editor.php
Fallout 1 Encounter Tweaker v.0.4.5.14 - the tool for change encounter frequency check. Works with Fallout 1 ver 1.2 only (US, TeamX)
It is usefull when you need more or less encunters while wandering on global map
http://newfmc.pl/Cubik_Fallout_Tools/download_FO1_encounter_tweaker.php
I noticed some problems with hi-res patch (Mash FO1 high resolution patch).
It could crash/frezze game after use FO1 encounter tweaker when you try to move on worldmap.
With clean FO1 game it doesn't happen.
If you will notice such things, please report.
Conditionally compatible with Mash's FO1 hi-res patch v3.0.x.
All tools was tested several times, however I can not guarantee they are free of bugs, so please make backup of your files.
Enjoy!
EDIT 22.09.2011 - improved speed of FO2FO1 map converter (v 2.1.3.7) - use the same link to download tool
EDIT 06.12.2011 - updated Fallout 1 Encounter Tweaker (v 0.2.3.2) - added support for falloutw.exe from Sduibek Mod alpha 4.
EDIT 23.04.2012 - updated Fallout 1/2 Critters Editor (v.1.2.4.8) - added missing pictures (thx to Pixote), fixed bugs (FO1 skills values calculations), added option to optional editing BASE values (default disabled), other minor visual/functional improvenments and changes.
EDIT 25.04.2012 - updated Fallout 1/2 Critters Editor (v.1.2.3.7)
- fixed bug with "file not found" message when convert FO1 to FO2,
- added rotate critters in the window like in Titanium FRM, editor use animated GIFs. However, this enlarge the pack because of large number of pictures :/
- minimize/maximize window,
- blue background for pictures
EDIT_2 25.04.2012 - updated Fallout 1/2 Critters Editor (v.1.2.4.8)
- fixed minor code bug,
- fixed frame of overseer (thx Pixote)
- all pictures are in ZIP archive now
EDIT 26.04.2012 - updated Fallout 1 Encounter Tweaker (v 0.3.4.7) - fixed minor bug with restoring to original state when EXE was tweaked before (when value of encounter frequency other then 65). Still not compatible with Mash's FO1 hi-res patch!
EDIT 28.04.2012 - new version of F2wedit v 1.4.3.17 support FO1 'master' and 'critter' DAT files.
EDIT 28.04.2012 - update F2wedit v 1.4.4.19 - added option for extract all necessary FRM fles for faster work on FO1 items (Main menu -> Tools -> Extract necessary FRM)
EDIT 03.05.2012 - update F2wedit v 1.4.5.20 - fixed bug with no save PERK for items (thx to NovaRain)
EDIT_2 03.05.2012 - updated Fallout 1 Encounter Tweaker (v 0.4.5.14 a) - GUI improvenments, added new option to change Chance of normal encounters. Conditionally compatible with Mash's FO1 hi-res patch v3.0.x.
EDIT 05.05.2012 - update F2wedit v 1.4.6.21 - added option for change game directory
EDIT 18.01.2014 - update F2wedit v 1.4.7.24 - removed log.txt file; possibility to run more instances of the program; fixed and changed working of FLAG checkbox's for MISC, KEY, Container proto files; added possibility to locate game directory, master.dat, critter.dat and patch000.dat; temporary fix of # issue in pro_item.msg file
EDIT_2 18.01.2014 - update F2wedit v 1.4.8.25
- very likely that the unmodified *.pro files will not change their date while browsing, until be edited. (unfortunately PRO_ITEM.MSG still works in old order)
- fixed working of FLAG checkbox's for WEAPON prot files, added Done/Cancel button for them. This prevents modifying a file while browsing without editing.
- a slightly improved settings *.dat files: for now it is possible to select another *.dat file (not only patch000.dat) i.e. "shattered_eng.dat"
- fixed some minor bugs
EDIT 07.07.2014 - update F2wedit v 1.4.8.27
- a slightly improved settings *.dat files: supported German "master.dat"
- fixed: if there are problems reading from the file master.dat, restarting the program will allow to set the paths to the files again
EDIT 10.09.2014 - update F2wedit v 1.4.9.28
- fixed bug for MISC items: (http://www.nma-fallout.com/showthre...-Fallout-1-2&p=4026540&viewfull=1#post4026540)
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