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Discussion in 'Fallout: New Vegas Discussion' started by PowahAwemah, Apr 24, 2011.
How big would the whole Fallout: New Vegas map be in the original F1/F2 map grid?
7x7, I'd estimate.
I'd say it's about one-two cells. In fallout traveling through one cell takes about one day of game time. If you venture from Mojave Outpost at dawn, you are in Jacobstown at the dusk (though I may be wrong, I haven't played NV for quite some time). The world is just small. Very small.
Think about it though... FO1&2 would take a day or more to move across the diameter of a town. So it wasn't exactly realistic. Just sayin'.
One zone, not more than maximum 2. Fallout 3 would be just one zone, as it doesn't even cover a whole town, like FNV does with New Vegas.
I'd go with erlkaarik 7x7, isn't Las Vegas already partially in Fallout? If you go east from Vault 15 to the edge of the map and then travel down you'll pass through the ruins of a city. Looking at an atlas surely that must be Vegas.
Well, that was 10+ years ago and it doesn't resemble the New Vegas' Las Vegas on the map anyway. So I wouldn't take this as point of orientation.
What then about the closely distributed vaults in NV?
But the question was how big would it be in the FO1/2 grid and the answer is most of it's already there. The playing area of New Vegas is compressed but that doesn't mean it would be in the FO1/2 grid.
What's a grid square in the FO overmap? 1 mi^2? 1 km^2? Figure that out, and the go and figure the actual distance between Vegas and Primm. And the Hoover Dam and etc. Then you'l have an idea.
'd do it but effort.
Not sure how on topic this is, but I am very content with the size of the map in Fallout 3 and Fallout New Vegas. It usually takes quite a while to walk across the entire map; and it very rarely feels like I am running into dead ends or invisible walls.