Very nice and nice that he is open for a round two. If/when that happens I would be interested in being part of it. I didn't realize that
@AgentBJ09 would be willing to read text to him, I don't have a microphone but wouldn't mind asking him some questions. Would have been nice imo if there where some shoutouts to the members that asked questions and if a shoutout was done for
@Ragemage for getting the
interview juices flowing.
Edit:
I thought I should give my answer here for Chris' question as
@Hassknecht was really the only one to answer it out of a panel of 6 people.
I played Fallout 1 when it came out and thought it was the greatest game to ever be created. I found it frustrating with all the dialogue and how old I was, but very rewarding.
Fallout 2 succeeded Fallout 1 for me. I loved the car, companions and stealing guns off of guards, I put a lot of time in and still do to this day, ranked one of my favorite games of all time. I liked that I had to save constantly because the world of Fallout 2 is very cruel to the Chosen One. The amount and variety of random encounters is enough to keep me coming back.
When I saw the commercial for Fallout 3 and that it was made by, at that time, one of my favorite companies, I was like a kid waiting for xmas day. I was excited because I knew of the love I had for 2. When I played Fallout 3 something unfortunate happened. I was cycling the thought of, "When does it get good?" I personally feel one has earned the right to criticize something when and only when having played or invested time in it.
I played it a number of times to get the full picture and to discover what I didn't like as non-objectionably as possible.
I love player agency, but even in it's absence, the illusion of impact or a footprint should be solid. Fallout 3 left me feeling that literally anything I did didn't matter. The world felt hollow. The people felt hollow. The people felt like they were placed by a level designer into a world that was supposed to be a envisionment of Fallout, but not like they live there or were a part of anything other then a scene. On top of that, they were not interesting. Exploration to me seemed very linear and static.
My transition to Fallout 3 left me depressed and disappointed in Bethesda. At that point I sort of gave up on the Fallout franchise. One day about a year after New Vegas was released, I stumbled upon it by chance looking for info on Fallout 2. I had a slight curiosity and did not know who Obsidian was. I thought it looked too colorful and chalked it up to being another bad Bethesda ripoff. A few months went by and I was very bored, I bought a physical copy of it in a game store. Played it, loved it. Felt like a Fallout game to me, disappointed there was no car
, but it has tied with 2 now. Review of Fallout 4 is in my signature.