Fallout Tactics mod Open Fallout Mod

Discussion in 'Fallout Tactics Modding' started by Dude101, Mar 30, 2011.

  1. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    hmt: Open Fallout Mod (Fallout Tactics)
    __________
    Name: OFM (mod for Fallout Tactics)
    Version: 1.07 (alpha)
    Language: RU \ US (partly)
    Author: hmt
    Release:
    ~2005-2011 and 2021
    Website: NMA || Nuclear-City
    Copyright: Bethesda Softworks LLC.
    __________
    Description:
    Open Fallout Mod - The project was originally conceived as content to create modifications carried over to the world of the Fallout I. In terms of style and graphics, as close to the original (12 main maps and a world map). In the course of development, the project grew into 'something more'. The first attempts have been made to create a free "Remake" of the original Fallout on the FT-engine, taking into account its specifics and tactical component.
    • A new dialogue system has been developed and implemented.
    • The mod has reached a new level, and has moved into the Alpha stage. Made many improvements and changes to all aspects of the mod.
    __________
    Installation:
    1.07a (Installer)

    • Install Fallout Tactics 1.27.
    • Install Unofficial Patch Plus (optional).
    • Install this mod.
    • - Launch game from the mod shortcut.
    __________
    __________
    Helpful links:




     
    Last edited by a moderator: Mar 30, 2022
  2. 2hmt

    2hmt First time out of the vault

    25
    Mar 31, 2011
  3. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    This should be a lot of fun to play...will it have the RPG element?
     
  4. 2hmt

    2hmt First time out of the vault

    25
    Mar 31, 2011
    Yes.
    The first scenario ("Vault Dweller"), will copy the original Fallout 1.
    (rpg element, dialogs, quest etc.) As far as possible (насколько это возможно)
     
  5. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    I like the elevator button pop ups but I think you're missing out on one of the few improvements that FOT made over the rpgs. There's no need to script the change in areas, just build each location as a great big multistory map and let the player actually walk between areas or climb up/down the ladders etc.
     
  6. 2hmt

    2hmt First time out of the vault

    25
    Mar 31, 2011
    google translate:
    This was done in older versions. This is inconvenient, impractical and very heavy in the system.
    (Так и было сделано в старых версиях. Это неудобно, непрактично и сильно нагружает систему.)
     
  7. Soda_fr

    Soda_fr It Wandered In From the Wastes

    132
    Dec 31, 2009
    This is really nice!

    Do you intend to use the Fallout 1 maps for others scenarios ?

    I don't know why but I always thought the Ed character at the entrance of vault13 could make a good prequel to fallout1 (using the same maps).

    http://fallout.wikia.com/wiki/Ed_(Fallout)

    Anyway, keep up the good work !

    --
    Aguirre
     
  8. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Rubbish none of the FO1 maps are that big. If computers could handle Quincy, Great Bend and Cheyenne Mountain ten years ago, modern systems could easily handle the Necropolis, Junktown or the Boneyard as single maps. OTB made an adventure set in the Hub as a single map years ago, it ran perfectly fine back then. I used his Sierra Army Depot map for Deathground seven years ago with very little slow down reported at the time.

    Script changing locations just adds to what can go wrong, and wastes one of the few advantages of modding FOT instead of FO2.
     
  9. drawnacrol

    drawnacrol It Wandered In From the Wastes

    126
    Dec 5, 2010
    I love watching those videos, can't wait to try this mod, downloading the demo.
     
  10. 2hmt

    2hmt First time out of the vault

    25
    Mar 31, 2011
    I will use these maps in two more scenarios (Wasteland Guard & Invation)
    I've already tried (in older versions of the mods) different ways of implementing the maps, including combined and multi-level maps.
    Multi-level are very inconvenient to edit, and combined don't follow general Fallout approach
    (you can say this has been discussed and concluded on fallout.ru site forum).
    Bugs always happen (FOT engine is buggy itself), by I test and optimize my scripts extensively for more stable execution
    (all bugs can be addressed with time, yet some may require creative approaches).
     
  11. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Slightly inconvenient maybe, a little bit of extra work yes but well worth it.
    2d isometric and turn based are design decisions, small separate maps for each level and area are engine limitations.

    Look I don't get the point of this mod, FOT is more limited than the rpg engine much more is hardcoded and requires more hacking to get around. Unless you are totally enamoured with changing your character sprite's colour or being able to change your stance then why are you wasting your time recreating the engine limitations of the older engine and ignoring the one thing that FOT does that neither of the Fallout rpgs can?
     
  12. Master92

    Master92 It Wandered In From the Wastes

    135
    Dec 26, 2010
    It's such a conception. Remake of F1 at the FOT engine with the addition of tactical and role-playing elements.

    Implementing tactics on maps F1 - time-consuming exercise, but I hope that from this something will be released.

    One-level maps(no sub-levels) - no good idea, because of this affects the role part of the game.

    The division into sub-levels - not just a whim but a necessity in this case.

    2hmt
    Good luck! :)
     
  13. PainlessDocM

    PainlessDocM Sonny, I Watched the Vault Bein' Built!

    Feb 5, 2010
    How much of this mod has been completed? Looks very interesting.

    Best of luck 2hmt
     
  14. 2hmt

    2hmt First time out of the vault

    25
    Mar 31, 2011
    I really like working with FOT engine (very good mental exercise)
    Current version is more of an archive for debugging and testing the engine, and not a full demo version
    (that's why I didn't want this topic to go outside fallout.ru before the alpha version is ready).
    Yes, I spend MY time for this development, and I like the result, and I like what I'm doing.
    The rest doesn't really matter :)
    I work on this code alone in my spare time, and I don't have as much of it as I want. That's why
    I can't really give any completion estimates. Writing and scripting the dialogue component takes
    a lot of time. That's why I already working on creating simple tools. It's unfortunate that my possibilities
    are limited, and don't have any technical information about the 'trg' and 'spe' files structure.
     
  15. jarekfall

    jarekfall It Wandered In From the Wastes
    Modder

    156
    Dec 27, 2007
    Hi 2hmt

    Why do you need the information about files of "trg" type? Are you going to create an application for merging trg files?

    I would like to suggest that we should make use of all possibilities which FOT engine give us.
     
  16. 2hmt

    2hmt First time out of the vault

    25
    Mar 31, 2011
    Hi.
    to create a dialogue in the game I need a script editor to work with `trg` & `spe` files.
    (edit, copy, create, delete, merge, etc.) I want to create it. (С++)
     
  17. jarekfall

    jarekfall It Wandered In From the Wastes
    Modder

    156
    Dec 27, 2007
  18. 2hmt

    2hmt First time out of the vault

    25
    Mar 31, 2011
    Thanks !
     
  19. 2hmt

    2hmt First time out of the vault

    25
    Mar 31, 2011
    `Dialog 3.0` (Final version):

    [youtube]http://www.youtube.com/watch?v=gCvdPFo7GGM[/youtube]

    Warning ! Russian language here.
     
  20. Soda_fr

    Soda_fr It Wandered In From the Wastes

    132
    Dec 31, 2009
    Very, very nice work !
    Now FTactics can be turned into a full RPG ;)

    Can't wait to see your next videos!

    --
    Aguirre