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Discussion in 'NMA News and Information' started by Sander, Feb 18, 2010.
It's better then most of today's inventorys.
Oh Oblivion, Oh Dragon Age, Oh Mass Effect, with such high technology that you all so brag about... You think you would come up with a actual manageable inventory system... I can't even say how many potions and scrolls or upgrades or traps I never used because I HATE going pressing the I button to appear at such a mangy barely comprehensible mess. Funny how games like Fallout, the infinity engine games or the Aurora D&D games did such a better job.
Well, that's inventory management shoehorned into console format for you. Even so, there must be a better way to implement it.
For ME2, the solution was to remove the inventory/loot system altogether. Why bother trying to improve something when you can just throw it away.
I dunno, it seems to work OK for console games, especially if the variety and amount of items you can carry isn't very big. But for PC, it's vastly inferior to the Diablo-like inventory system (or alternatively, the similar IE games inventory system) that most RPG and ARPG used back before consoles took over.
Ohh, no. No item stacking, unintuitive placing of items and (you click on one spot, the game sends item to another), clunky equipment screen, not to mention all the glitches. So yeah, the Diablo-like inventory. Or more along the lines of IWD/TOEE because it doesn't feel like extradimensional space so much, because of the weight limit.
Fallout easily had the worst inventory system of all of those games. You could only see 5 items at once. You couldn't sort the items by type. You couldn't easily compare weapon or armor stats. Dropping or using items was unnecessarily complicated. There was a ton of wasted space. Scrolling was a pain.
It was an awful system that was only bearable because the game didn't have that many items to put in your inventory. Games like Oblivion and DA would be almost unplayable with Fallout's system.
Well, it wasn't really needed to "easily compare weapon or armor stats" in Fallout, imo. If at all, then you use binocular on a item to get it's description, then you go to the other item, use binoculars on it too and then you see how the description changed.
But beside this, in most cases it was obvious what was the better weapon.
And it wasn't in DA. Haha RIGHT.
No it wasn't. The inventory was shite and there is no way in hell you can even try to defend it and still maintain your credibility.
Actually, I think you need to equip weapons and armor to see detailed stats.
I agree that the inventory system wasn't that big of a deal because there weren't that many items in the game to begin with. But the system itself was awful. It was pretty. That's probably the only nice thing I could say about it.
It would have been much worse in DA if it had Fallout's inventory system. Again, you could only see 5 items at a time. You couldn't sort by type. Getting item stats was a pain in the ass. Party inventory management was absolutely ridiculous.
I don't try to defend it and I know that it isn't the best in the world. Still, stuff like "easy compare" wasn't really needed. Or let's say, at least I never needed such stuff.
If I needed some information, I got it without breaking my hand and until now, I never really thought about it too. Fallout's controlls was always intuitive to me, even though I can understand if someone isn't able to handle it.
pfff good or bad. The original Fallout inventory definetly wasnt worse then letz say in F3 or other comparable games.
Could it be tweaked or made better? I am sure. But was it totally crap? Definetly not. It did its job good enough for me.
No, it was crap. FO3 allowed you to sort by type, showed you more items at once, gave you important information for items without any clicking at all, allowed you to drop or equip/use with single mouse commands. It wasn't a great inventory system, like Dragon Age's, but it was definitely better than Fallout's. You guys should go back and play the game again for a little bit. Disregarding aesthetics, Fallout's inventory system is actually pretty bad by contemporary standards.
My only beef with Fallout 3's menu system was that there were no detailed item descriptions. People like me spent hours reading every scrap of detail in F1 and F2. That was totally absent from Fallout 3.
Bethesda + details= never gonna happen. Bethesda is the king of generic
yeah and feelt consolified till your eyes bleed. I liked F1/2 more then F3. Particularly cause you got some nice describtions with the items.
Dragon Age's inventory is crap. It'd basically a slightly modified version of the FO inventory.
FO3 inventory was also crap. FOT's was just so much better.
The original Diablo had the best inventory. It had no weight limit, but it opened and closed with one click and scrolling was unnecessary. Plus money was something that took space, which makes sense. And you had a belt for using potions, scrolls etc. With another click/button you opened the character sheet and could immediately see the effect of the weapon/armor/ring.
Then again, maybe the inventory of Dungeon Siege was best - you could gather all items automatically and they auto arranged themselves. If you couldn't pick an item up, then there was no place for it. Also - having a spell to transmute items into gold was the best thing ever.
Nothing stacked except gold, which took up a slot for every 5000. You had to manually arrange it to get the most space out of it. It was way too fucking small, Diablo had no need for an inventory size limit as it only served to slow down the game (spend less time doing what was fun in the game) by forcing the player to constantly go back and forth between town (could be heavily modified to work with a RPG that isn't an ARPG). Neither Diablo game had good inventories and I've never played a Diablo clone with a good inventory system.
I think that Fallout Tactics has a good system to use as a base, it could use a lot of improvements (such as sorting, filtering, more items displayed at a time, etc.) but the information displayed is quite useful. I don't remember if you had to equip stuff to find out their stats but for some reason I don't think that you did. I'd say that it was going in the right direction at the very least.
Inventories must be the most boring issue a designer has to face... There's no "best inventory", each of them depends on what kind of game you're doing. But it's boring because there's all sorts of features you may want to include, tabs, sorting, rows/columns, realignment, limits, descriptions, tooltips, rightclic, slots, colors, sticky items... The list is huge. Relatively speaking, at least. But the question is: which of these features are good for each game. And sometimes they miss a few. Sometimes not. Fallout had a good inventory, but it did need an easier scroll and sorting (at least inverse sort)...