Pigs can obviously fly: Black Mesa is coming

Beat it in about 4 hours. The level layout is nearly identical to the original, so there weren't many surprises. If you played Half Life as many times as I have you'd be able to clear it without much thought.

It's done well, though. Tons of detail. Monsters are pushovers. At some places the zombies are more numerous and the final area where you defend the teleporter has more things spawning on the ground. Soldiers are tough. Jumping is nerfed for whatever reason. Graphics are great for 2005. Although the human models and especially their faces are very impressive. Security guards seem to have ten times as much health, which is weird. The new female assassins are cool.

Music is very good. Sound effects range from great (ambient sounds) to really horrible (certain monsters and weapons are weak). Voice acting is mostly good. Young Kleiner is great and the female announcer fits perfectly. Other voices are dog shit. Young Eli Vance is the worst part of the game and the soldiers sound like douchebags.


There's quite a few technical glitches, and a few game breaking. The minor stuff has to do with scripted animations breaking or skipping. Like I said before the jumping is really screwed up and feels all wrong. Friendly NPC's like scientists and security guards will often explode if they walk over objects like broken boxes or whatever. This might prevent a switch from doing its thing or a certain glass from breaking a minute later and you have to reload often. I had a few random crashes with a nonsense bug report.

Black Mesa is a good intro to Half Life and its sequel. However, it's definitely not a complete game and this becomes all the more apparent when it ends right when you are supposed to enter Xen and the final chapters. Over the years the common consensus online seems to be Xen was Half Life's weakest part. Black Mesa promised to fix this. Well, they didn't. They did a damn good job prettying up the best part of the game, but didn't reach the long promised goal of a fully updated Half Life experience. You can sort of understand why it took 8 years while playing. They held back and took the easy way out copying too much. Perhaps entire chapters were remade dozens of times until they settled on what's been done before. A few points it's a borderline survival-horror and gets interesting. But the originality is fleeting at best.


My final recommendation: check it out then replay the original.
 
Pretty much completely agree with Mad Max. I must stress that the music is really good (even better than the original's even, albeit not as good as HL2's).

And yes, the soldiers pretty much sound like douchebags. The original voices were much, much better. That said, they're really tough. I was playing at Hard and the opening levels were nothing special once you got guns, but the damn marines just chew through your health and take forever to kill if you don't headshot them with the Magnum or blow their asses with grenades.
 
@Mad Max: Xen will be a separate game. So I guess we'll get it in another eight years :D
 
Mad Max RW said:
Beat it in about 4 hours.

The fuck? Even I needed around 10 hours in my first playthrough and I am sure I wasn't slow. Do you finish Call of Duty games in 1 or 2 hours as well?
 
Seriously, 4 hours seems like you rushed through it. But I'm a sorta "slow" gamer, anyway. I take my time to appreciate the new graphics and stuff, I think it looks just great. I love the new music, I'm listening to the soundtrack all the time.
 
It took exactly 4 hours 20 minutes. I made a note of it because that was the same as the price of gas on Friday ($4.20). Never played any Call of Duty games after the first WW2 one. You can probably subtract 20 minutes if I could skip the train ride, the resonance cascade, and the missile launch, where all you really do is sit and wait for the stuff to play out for you.
 
Beat it in about 4 hours. The level layout is nearly identical to the original, so there weren't many surprises. If you played Half Life as many times as I have you'd be able to clear it without much thought.

Nearly misread you there, thinking it just said 'identical'.
They did cut out some stuff here and there. Some of it really doesn't matter but the underground railway section was a lot longer in the original.
Can't immediately recall what else they cut but I do remember the brief visit to Xen in the beginning to be longer than it was in BM.


Jumping is nerfed for whatever reason.

Perhaps stupid but this really annoyed me as jumping feels a lot more trickier now, especially at timed segments.

Also, the player seems to have a tendency to remain stuck at ladders which can also sometimes lead to problems.


There's quite a few technical glitches, and a few game breaking.

I had a couple of technical ones which I am not sure is the result of either my computer or the mod itself.
From time to time the mod seems to 'lock' up, taking several seconds to continue again, this especially happens a lot when there is a lot going on or various sounds playing.


Soldiers are tough.

So I am not the only one.
While I remember the original soldiers being good they really kicked my ass in BM, and I am playing on 'normal'.
Do they have more health now and are they now stronger?


Wonder if the Opposing Force and Blue Shift remake will ever get finished (or the Gunman Chronicles).
Hope the release of Black Mesa is an incentive for those people to finish those mods.
 
The Dutch Ghost said:
I had a couple of technical ones which I am not sure is the result of either my computer or the mod itself.
From time to time the mod seems to 'lock' up, taking several seconds to continue again, this especially happens a lot when there is a lot going on or various sounds playing.

I had it lockup a couple times during a load screen and once while launching the game. This seems to be a problem with the Source engine because I get the exact same type of lockups in EYE Divine Cybermancy and Half Life 2. Most of the time loading is a few seconds, but every once in a while it can be a few minutes then just randomly decides to freeze. Such a shitty engine. Probably another reason why it took 8 years.
 
I had no problems with the jumping. I am duck jumping all the time anyway, so I never noticed that the normal jump isn't as high anymore as it was in HL1. If you are unable to sprint, jump and crouch at the same time, go to the option and activate HL1-style walking. This is what I did after I overstressed my left hand a bit.

Also, the player seems to have a tendency to remain stuck at ladders which can also sometimes lead to problems.

This is Half-life 2. Just use E on ladders to get on them / away from them and all is fine. In any case this is better than HL1's "shiiiit, why I don't stick to the ladder!111" situations.

Soldiers are tough.

So I am not the only one.
While I remember the original soldiers being good they really kicked my ass in BM, and I am playing on 'normal'.
Do they have more health now and are they now stronger?

They are more precise with their weapons. Just use the Revolver or MP5 against them- if you use the MP5, don't do autofire, use small bursts and the weapon is precise and punches through even at range.
 
I was having a blast until i entered the area where the ninjas first appear, its that big helicopter hall. For some reason my game gets incredibly laggy, dropping below 15 fps or so. I didnt have any problems until now =/

Otherwise its been a joy ride on the nostalgia lane for me.
 
Finished it yesterday. Was quite happy with it all, considering I didn't pay for it, it was very good entertainment. Not totally true to HL1, but you can see a lot of effort was put into it.

I only had a few glitches throughout the game, most related to clipping or the odd graphic bug every once in a while.

The most hilarious bug however was of a different nature: I shot a sentry turret, it fell over. I opened a door & saved my game before stepping through it.

When I stepped into the door frame, instant death. So reloaded, checked the immediate sides of the door, nothing on the other side, stepped through it, instant death.
Kinda baffled, I reloaded the game again, and stepped backwards. As it turns out, the sentry was lodged against the door & was stuck in limbo. It did not come to a rest and kept jiggling all over the place. It appears that when I stepped through the door frame, the door would reset & instakill me as it swung shut eventhough I had 100 HP & 75 charge.

Silly :P
 
Wow, it's extremely buggy for me. It crashes when I try to change the resolution, during the tramride the graphics bugged out completely, leaving me a black screen with broken polygons till the next loading point and there have been multiple crash-to-desktops in the first half hour.
Other than that it's quite well done so far, the animations lack a bit, but the overall quality is excellent for a free game.
 
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