Player body type

Discussion in 'Fallout General Modding' started by Jotisz, Jan 24, 2008.

  1. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Josan's created some Hero FRM's that i just
    made wider (stocky, heavy-set for character with
    bruiser, or just high EN, ST etc) and thinner
    (slim, for characters with small frame, or just
    high IN, CH etc.) And of course the regular hero
    for balanced chararcters.

    (Sorry for the white stuff around the gifs I realised only after I made them sorry.)
    Well the question is what you think about this?
     
  2. Forgotten Knight

    Forgotten Knight Time traveler stuck in time... Modder

    112
    May 24, 2006
    Interesting but funny at the same time. I have a wide LCD and this briuser char. looks too fat. :P Too bad i have wide LCD :mrgreen: i bet it looks good on a regular CRT or LCD.
     
  3. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    Nice idea. Now, how to implement that...? :question:
    I am curious if implementing it could even be done. If not, there is no need to do all this work on all the hero animations.
     
  4. Azrael-Arkangel

    Azrael-Arkangel Still Mildly Glowing

    218
    Oct 7, 2005
    There is no way that If your character has a certain Strenght it will change to diferent frms?

    Something like this:

    If (Strenght > 7) then

    show the wider frm.

    else if (Strenght < 5) then

    show the skiny frm

    else

    show the normal frm


    Something like that, I don't know about scripts so I don't know if this is possible.
    Maybe using
    op_metarule3(107, op_self_obj(), 16777279, 0);
    Like with the weapons idea but checking Strenght and all that.
     
  5. Alchemist

    Alchemist Nocturnal Mechanic Modder

    164
    Dec 26, 2004
    AFAICS, since model type depends on the specific traits it's not too troublesome to add corresponding code into critter_p_proc of the obj_dude. But until the new frms are carefully redrawn and not just resized standart ones there is no significant advantage. See a conversation about new armour types for NPCs. Specifically about how should a slim or a small character look in the definetly oversized armour.
     
  6. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    Actually, I should have clarified that. It would work with stats too. It just would be a little more complicated... but definitely doable. In that other example of mine, it checks one condition (item in hands) to display one graphic.

    In this case, you have to account for strength, traits, perks, and armor worn to give a particular graphic. There are just more combinations to account for.
     
  7. Azrael-Arkangel

    Azrael-Arkangel Still Mildly Glowing

    218
    Oct 7, 2005
    Then it can be implemented.

    Also the weapons.

    Besides, Alchemist it's right, just resizing them won't be enough justification to start modifying the scripts. And if you just rezise the frms it will be like the Black PA that Mr. Wolna made with darker weapons, they will be rezised weapons, so you will have to cut and paste the normal size weapons.
     
  8. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Yes, some good points. But it is an
    interesting idea dont you think?
    I get a little fed up of the same old
    hero sprite so we figured this would
    be a simple way to add both variation
    and character.

    I understand what alchemist is talking
    about when he says this seems too
    much of a 'quick fix'. Admitedly: one
    of the best things about this idea is
    that resizing the frms can be completely
    automated in photoshop - it was actually
    literally no work at all !! :)

    About the weapons - yes, good point also.
    They would get resized along with the
    rest of the FRM. But i would point out that
    unlike mr wolna's black PA this is more
    than just cosmetic - it would add variation
    and character if tied into stats/traits . Plus,
    honestly, the change in weapon size would
    be tiny: the bruiser hero is just +1.5 pixels
    wider on each side, so the effect on the
    weapon would be barely noticeable (except
    maybe the big gun which is so huge!)
    Added to that - remember as a hero's body
    type wouldnt change during the course of
    the game there would be no continuity problems.....
     
  9. Azrael-Arkangel

    Azrael-Arkangel Still Mildly Glowing

    218
    Oct 7, 2005
    The idea it's really cool, and the bruiser model I think it looks pretty good, the only problem I have with the resizing it's the skiny one, for some reason it looks akward to me.

    It could change, if you during the game modify the strenght for example and you have the normal hero it will be transformed to the bruiser model. That would be cool, like he was training or something and his muscles grew.

    Probably the skiny guy doesn't look so bad in game, and if the weapon resizing isn't very notorius it could probably worth the trouble.
    Anyway, is a very cool idea.
     
  10. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    Hey Jotisz why your animations always not deperate with frame offset
     
  11. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Well I'm using gimp for the gif animation, and not the frm workshop I know that frm workshop is easyer tool to create the gif files but well I prefer the gimp cause its like the photoshop just free although I usually use both.
     
  12. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    I hope you use it only to demonstrate us an not for ingame stuff!
     
  13. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Yeah its only to demonstrate the process.
     
  14. ddong

    ddong First time out of the vault

    10
    Jan 10, 2008
    err, what? just set your widescreen display to its native resolution :clap:
     
  15. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    ok, well thanks for the comments.
    Jotisz and i will take this one up
    again when we've finished the
    NPC armour mod (though feel free
    to keep the comments coming)

    The good thing to remember about
    this mod is that it's literally no work
    at all - photoshop can be automated
    to open files, resize them, and then
    save and close. it seems the only
    difficulty here is the programming.
    Thats something that i know NOTHING
    about. If someone wants to tackle that
    beast let me know .....
     
  16. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    Very easy. I'll take apart one of the B-Team scripts and send it to you along with directions on which numbers to change (Can't use mine, or then it would only work for the Megamod). Other than the scripts, you only have to make sure to put the art in the right folder and edit one .lst file. Piece of cake. :)
     
  17. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    OK, so i've been working on this idea some more and am making some progress:

    BRUISER PLAYER MODEL (ST 7 or more or bruiser)





    SMALL FRAME PLAYER MODEL (ST 4 or less or small frame)





    REGULAR PLAYER MODEL





    As discussed above, weapons will be resized along with the figure, so it's obviously not gonna be perfect.

    Any thoughts, ideas, opinions?
     
  18. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    Hehehe...so you did it, eh? :) ...they look perfect...
    Well...you know my opinion on this... :ok:
     
  19. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    i think is too much work fpor this, meaby first finsih thinks like balck, bald and long hair dude ;)


    edit:

    or meaby, make a script whicht resize the frms!
     
  20. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    The process can be completely automated in Photoshop. No way would i consider doing this frame by frame!! :crazy: