It is maybe the last PL interview with Jeff Gardiner you'll ever need. Or maybe it isn't. Platform Nation posted it.<blockquote>Can you give us any hint as to what the story of Point Lookout is?
Once the player arrives in Point Lookout they’re directed to a mansion that appears to be on fire. Once inside, the player gets entangled into helping a Ghoul named Desmond defend the mansion, and from there is asked to infiltrate a local cult known as the “Tribals,” to find out how they’re modifying the local Punga fruit and to delve into what else they’re hatching. The player will ultimately have to choose sides, a choice that isn’t black and white .
How long after announcing the first 3 DLC did the team decide that you wanted to continue making more?
How many DLC we were going to create was always ‘up in the air.’ That being said, we had the idea for Zeta early but decided not to create it initially. When we did decide to create two more, it was at the top of the list.</blockquote>Thanks to Ausir.
Once the player arrives in Point Lookout they’re directed to a mansion that appears to be on fire. Once inside, the player gets entangled into helping a Ghoul named Desmond defend the mansion, and from there is asked to infiltrate a local cult known as the “Tribals,” to find out how they’re modifying the local Punga fruit and to delve into what else they’re hatching. The player will ultimately have to choose sides, a choice that isn’t black and white .
How long after announcing the first 3 DLC did the team decide that you wanted to continue making more?
How many DLC we were going to create was always ‘up in the air.’ That being said, we had the idea for Zeta early but decided not to create it initially. When we did decide to create two more, it was at the top of the list.</blockquote>Thanks to Ausir.