Whenever I play these games, mostly I play the role of the good guy. After all, isn't the protagonist of the story supposed to be the hero? That's my preferred type of protagonist. Recently, I've tried playing through the first two games as evil. I find that there aren't really all that many evil quests in the first Fallout game and I like to postpone doing the majority of them until I have gained access to the Brotherhood and all merchants are still willing to trade with me without having to pass a speech check. Fallout 2 is another matter. There are more evil quests and those that have an evil karma solution. The problem is that due to the unbalanced difficulty of the game, it's a lot harder to be evil. Most of the quests are too tough to tackle at first until you get better weapons and armor. Most of the evil karma solutions to quests don't give you as much experience, so leveling up is much slower. In the past, I've postponed collecting evil karma until I have gotten the GECK from Vault 13. Staying neutral allows me to have access to certain quests such as Rebecca's jobs, rescuing Joshua, etc. I also postpone being a slaver until I've gained access to Mr. Wright (and gotten the GECK). When I end the game, I'm barely up to the Demon Spawn rank. Most of the evil karma solutions in my opinion are quite pointless. For example, letting Nagor die trying to save his dog reduces your karma by 3, but you get no experience. Blowing up the Gecko reactor forces you to pass the citizenship test in order to become a citizen and gain access to the vault without turning the city hostile. The karma penalty for when you rustle the brahmin in Klamath is negated when you rescue Torr. That and most enemy random encounters pit you against raiders, bandits, and mercenaries, and you gain karma through killing them. The last time I tried being evil, I kept getting killed by Xarn at Navarro when I tried to kill him for once instead of trying to free him. I had gone to Navarro at around level 10 to get power armor but I didn't have a powerful enough weapon. The Ghost Farm battle is a good example of an early quest that is very difficult to tackle when first available early in the game. Personally, I don't really enjoy being evil, it makes the game much more difficult even if it is a new experience. Did an earlier patch increase the difficulty of the enemies? During one evil playthrough, I tried wiping out the molerats in the village and was forced to kill the villagers as well. For some strange reason, Vic was waiting outside the gates of Vault City when I went to collect my payment from Stark. When I went back to Vic, he was acting as if I had attacked Valerie, which I didn't. Most evil karma I gained in past playthroughs was earned wiping out the Shi and the tanker vagrants. But I think slaughtering entire towns should be done only by dumb evil characters. This applies to Fallout 1 as well. I've tried following the guide at gamefaqs for an evil playthrough, but it doesn't go up many levels as you need to in order to make a really powerful character. Can someone please help me out here? Are there any quests and tasks giving good karma that are worth doing? What should I do and not do? How can I have an easier time? When should I start collecting evil karma? How can I gain a lot of evil karma by the end of the game? What is your experience with being Evil? I would really appreciate the help.