Rules for the Roleplaying Board

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Gonzalez

Sonny, I Watched the Vault Bein' Built!
The rules, while remaining mostly the same, were given a much needed update (patching them up with even more posts seemed silly). So here they go:

(The fallowing is taken from Gunslinger's, Whelsh's posts and mine. But rearranged on a single post and updated in general.)

Welcome to the Roleplaying Board. This board is currently moderated by Moth. Gonzalez, Welsh, RavenJeanGraves and Mr. Handy we miss you and hope you can return one day, I'll try to keep your seats warm.

So, here’s a general outline of the rules:

1. Post your character in the Characters thread. Follow the general outline of a traditional character sheet. It should at least include name, gender, and physical attributes. Inventory and personality description is up to you. Try to keep character’s location vague as the setting of any RPG may be different.

2. When joining a pre-existing RPG, please ask permission to join before introducing your character. Cooperate with the RPG’s creators and players to get a feel of the setting and to see if your character would fit in.

3. When written into an RPG, please try to stay with it. Joining an RPG is not like an open-ended contract, but it still takes a level of commitment. If you join an RPG and just leave a few days later, it causes plot holes. Some RPG’s have implemented rules in which a character may be killed off if a post is not made in a certain amount of days.

4. When starting an RPG, make two threads. One for OOC or “Out Of Character” posts which will include discussion about the RPG and one for IC or “In Character” posts which will be the actual playing. The OOC thread will allow your players to coordinate and have discussions. The IC thread should generally be clean and contain only IC posts.

5. For necessity’s sake, the creator of the RPG will be considered the leader. Thus, it will be the creator’s responsibility to lead the other players in their story. As the leader, a thread on your RPG’s setting and other pertinent information should be available.

6. The only truly ban-able (now also strike-able) offense in this board is being difficult. “Being difficult” includes (but is not limited to): introducing your character into a story without permission, disregarding what other player’s say, making a mess, etc. Basically, anything that inhibits the enjoyment of the other players. It is up to the RPG’s creator to decide of a particular player is “being difficult”, in which case they may either take it up with the offender or ask the moderators for assistance.

7. As in all other boards, spamming and flaming will be regulated. If any of the moderators sees such activity going around (and it does not have a correlation with role-playing), they will either delete it on the spot or alter it so that the poster will sound stupid.

8. This is an RPG board for role-playing, which is almost similar to a cooperative novel. Tabletop RPG systems (such as dice rolls, combat system, etc.) may also be implemented if possible. However, this is not a board for sexual role-playing. There are plenty of adult chat rooms for that. Nor is this board for discussion of PC role-playing games (such as Diablo, Fallout, Baldur’s Gates, etc), neither for Massively Multiplayer Online Role Playing Games or MMORPG's. For computer RPG's and MMORPG's there is already a General Gaming and Hardware board in another section of the forum.

9. To avoid annoying gravedigging that has proven to be a problem in the past, expect all IC threads and threads in general that are not stickies to be closed after they have been dead for a while, this will help avoid the problem and maintain some order for the games that are currently being played.

10. Use common sense. We cannot make a rule for every single situation or eventuality, so use your deductive cappabilities to see what's the best course of action you should take. Like my old drill instructor used to say "If you feel like it's wrong, then it's probably wrong".

And, general rules of etiquette that should be followed:

Rules of etiquette 1. Players will endeavor to write well or to the best of their ability. They should be mindful of story and story progress. They should try to post consistent with past story lines, thereby avoiding inconsistency with plot developments.

Rules of etiquette 2. Players will try to get along with others. Cooperation is generally required for good RPG. Players should try to PM each other, should listen to each other's concerns, shall be mindful of each other's characters and behaviors.

Rule of etiquette 3. When joining a story, players will try to get to know the story. Read past posts, go over summaries, review the OOC. Players should not jump into a story with any expectations but should know the story as it has evolved.

Rule of etiquette 4. Take the initiative. These are your stories and your characters. While being mindful of each other, don't wait for things to happen. Make things happen. There are an infinite number of reasons that players might not post. Good stories have plots that are not contingent so much on characters but writing. Write as much as you want and take the stories where they have to go.

Rule of Etiquette 5- Be nice. Be friendly. Edit when you must, forgive frequently. This is just having fun folks, so let's try to enjoy ourselves.

Rule of Etiquette 6 - Before you start, make sure you are committed. If you don't plan to stick with it, don't start it. There are roleplays that are open for those who only want to make a few posts than quit. There are other roleplays that are more serious.
 
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> NMA RP RULES REVAMPED <
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| - - - - - TABLE OF CONTENTS - - - - - |
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USE CTRL+F TO SEARCH - TYPE IN BRACKETED DIGITS


Section [0.0] - Introduction
Section [0.1] - Explanation & Changes
Section [1.0] - Getting Started / Joining
Section [1.1] - Starting A New RP
Section [1.2] - Joining An Existing RP
Section [2.0] - RP General Setup
Section [3.0] - Rules & Regulations
Section [3.1] - The Ten RP Commandments
Section [3.2] - General Subforum Guidelines


Red - General Sections
Blue - Subsections
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SECTION [0.0] - INTRODUCTION

I'm not going to lie, the RP subforum has been pretty dead for awhile, with the big names who used to run it, Welsh and Gonzalez long gone, as a long time NMAer (don't let the join date fool you) this was unfortunate to see, watching such a vibrant portion of the community die down to nothing. Recently, with TR's help I've managed to breathe a breath of new life into this subforum and have decided to get a RP group going again - something that I hope to make a regular thing.

With that said, it's obvious the RP subforum is incredibly outdated, with a old ruleset and guide to doing things that applied to a time before the NMA underwent one of it's many forum migrations. Because of that, RP's were done differently and as they were done differently a different set of rules applied. But now we've got threads that have were pinned since 2005 and full of broken links. Well, with TR's backing I volunteered to pick up a mop and start cleaning the place up a little bit, modernizing it as best as I can.

The first thing old timers might noticed are the pin threads - or rather, lack thereof. We had a bunch of old pinned threads from the '04/'05 era (to keep in mind how old these were, remember that Fallout 3 - a time when our site saw a huge surge in popularity and visitation numbers - was released in 2008) that were filled with rather outdated information on how tabletop RP's should be ran, not to mention a ton of broken links. Welsh and Gonzo were the two big former names who kept this place alive and running in the past, and since their time the sites ownership has passed through many hands. We love 'em, but they've long since moved on. Because I have no life however, I haven't.

I hope that clears up a few things, along with a brief history of our (RPing) past and why we're changing a few things.

SECTION [0.1] - WHAT THIS SUBFORUM IS [AND CHANGES]
This subforum is where, well, tabletop roleplaying games are arranged and played via board. Playing via board is a bit different than playing in person or over specialized programs, and such particular adaptations must be made. As for what a tabletop RPG is, well - from Wikipedia: "...is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game."

The way we originally did things way back in the day was... cluttered, and now if you go back and try and try to pick through the old threads you'll find find a confusing mess of multiple different threads, people jumping in and out, no semblance of an actual game system, and so on and so forth. Gonzo (Gonzales) refined this process a bit, limiting it down to just a few threads, keeping everything neatly organized into a few threads. However, even still it was kind of a far cry from an actual tabletop roleplaying experience. There was also a kind of unspoken rule that the RP's conducted were almost always Fallout or Post-Apocalyptic related. The majority of us have been playing Fallout longer than much of Fallout 4's fanbase has even been alive, and frankly, some of us are sick to death with the franchise... so we hope to expand the RP subforum into other territories.

SECTION [1.0] - GETTING STARTED / JOINING
How does one get started? Well - easy enough. We don't need a hello, or introduce yourself thread, NMA already has one of those. Getting started really depends on whether you want to create a new campaign/game, or join in one that's already currently ongoing. There's really no formal process for this, but here's how to do either:

SECTION [1.1] - STARTING A NEW RP
If your goal is to start a brand new RP, then you're going to want to open up a new thread. Again, it's not a formal rule, but it would probably help to tag it with something in brackets or parentheses - for example [NEW RP] SHADOWRUN: NEW YORK. Inside the thread, you should explain a few base things, such as purpose, RP system, setting, and finally ask who's interested. From there, people will naturally wander in themselves if they're interested. If enough are interested, you can begin to set up your RP on the forum (see Section 2.0).

SECTION [1.2] - JOINING AN EXISTING RP
This one is a bit easier. Due to how most RP's are, or should be, set up here, you'll usually find two threads related to the RP - IC and OOC (sometimes you'll find three, the third being the initial interest/opening thread). Simply go into the OOC thread and ask if you can join - don't post in the IC thread yet. If they're open to new folks joining, then you'll just need to create a character, run it by the DM, and you're all set. This process is described further in the next section.

SECTION [2.0] - RP GENERAL SETUP
This is simple. Every RP should have a minimum of two threads in correlation to it - an OOC and an IC thread. OOC stands for "Out of Character", while IC stands of "In Character". Usually, a third thread will exist as well, the origination thread asking for players/interest.

OOC Thread - For the game system and rules, character sheets, and general conversation.
IC Thread - For actual gameplay and in-character posts. Where the magic happens.

SECTION [2.1] - TABLETOP RP SYSTEMS
Theoretically, any system should be able to work when RPing over a forum. One thing both the DM and players should keep in mind though, is how difficult using a system might translate to the often slow-paced nature of forum based RP's. For example, using an extremely in depth and technical system such as Advanced Dungeons & Dragons for your RP might sound all well and good, until you get in the game and it takes five days for everyone to do their calculations and resolve one single round of combat.

Because of this, homebrew is highly encouraged and extremely deep technicality is discouraged. Mind you, it's your game, do what you will as this is more advice than anything, but take it from me when I say keeping in mind how slow-paced the nature of forum posting can be should be one of your priority concerns when thinking about which system to use.

Homebrew and simplification are often best, and just because you're play D&D for example, doesn't mean you need to use the D&D system. You can even go old school and use a simplified GURPS, or hell, just make your own system. Create something that is fun and challenging.

SECTION 3.0 - RULES & REGULATIONS
NMA already has it's own rules for the forum as a whole, and you should generally follow those rules of conduct here just as you would anywhere else on the forum. That being said, there are a few things that might be expected of you whilst you're in a game or trying to join a game, beyond just the general "golden rule" of internet etiquette, and I'll do my best to explain that here. These aren't rules so much as guidelines, and following them will generally make the experience better for everyone involved. Gonzo covered a lot of this pretty well in the first post, so I'll include some other general items down below.

SECTION 3.1 - THE TEN RP COMMANDMENTS
I - Thou Shall Not Make Joke Characters
II - Thou Shall Not Speak For Other Characters
III - Thou Shall Do Thy Best To Roleplay Thine Character, In Character
IV - Thou Shall Not Lie About Their Rolls
V - Thou Shall Make A Commitment To At Least Try
VI - DM's Shall Not Force Thine Players To Do Something
VII - Thou Shall Heed The Word Of Thy DM
VIII - Thou Shall Not Be A Asshole
IX - Thou Shall Not Play God
X - Above All Else, Thou Shall Have Fun

SECTION 3.2 - GENERAL SUBFORUM GUIDELINES
GUIDELINE 1 - Follow the general rules of NMA.
GUIDELINE 2 - Please don't come in here, just to tell us about a RP you have somewhere else.
GUIDELINE 3 - If you're going to join an RP, at least make an attempt to put effort into it.
GUIDELINE 4 - Spam can see itself directly to the VATs, thanks for your cooperation.
 
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