********************************************************** Desert Highway Metal-ish tiles v0.5 Ground tiles v0.5 Human bones Hanged female Imapled female and male Scenery pieces for ground tiles Trees: source GIFs and FRMs (tree merged with ground shadow only) Bombs and VB poster Crashed shuttle from Yurop Submarine Bunker entrance and big mountain wall Heavy, concrete wall Van Buren frm package #1 Van Buren frm package #2 Van Buren frm package #3 BGE's Treepack v1.0 Vehicles Desert junk ********************************************************** Since graphics thread has been hijacked by critter makers I'll start a new one dedicated to scenery only. Anyway, I'm thinking to put such highway like thing into Fallout: http://img440.imageshack.us/img440/2057/highway.gif But this is not going to be made from tiles (fuck them), but as Flat scenery. As you can see conversion to 228 colors is extremely good. Now, does anyone need such thing?
Fuck yeah! Definitely count with the fact that BGE idiots wants this, Countie. Anytime, anywhere. EDIT: I guess you are clever enough not to forget to link to the desert (?) tiles.
Do you mean placed on the pillars like things? Something like this: http://www.fhwa.dot.gov/whoweare/img/forbridg.jpg If so, yes. Scenery can be set in the way that critter will be marked as "under" it, so will be possible to walk under highway placed above the player. The second variant is to walk directly on a highway. But both cases will be much more time consuming to make than a "normal" floor. Of course I'll make a transition to existing tiles, but you must tell me to which one(s). But desert will be the best one, I guess...
That would be awesome! You know me: I need more Fallout to get hard, and I think this will make for a satisfactory fix! mmmmmmmmm
This "furrowed" pattern should be very applicable for such step. Also, I guess if you don't cut it out on too few/big pieces, it should be joinable on some pavement tilesets for the city areas. Pavements has very strict edges (or borders, fuck English), y'know.
Looks pretty cool, but... as always, I need to see it ingame first before I even can think about getting a hard one.
Maybe we can hold hands, while we both enjoy how cute FO will looks? Conti never disappoints, I am sure it will be awesome.
Here you go: Forget about repeating crap, but say hello to a fucking highlight feature! After merging that existing tiles are looking like a small hill Of course everything is in WIPie stage, since I must tweak that color map.
Re: Graphics (scenery only) It doesnt look that good in my eyes. I mean it doesnt even look flat and a bit too bright i guess. Anyway i love the raised highway idea
Re: Graphics (scenery only) Flat? Bump map was added to make it rough, since it's old road and to get better conversion. Besides all floors in Fallout are looking like flat-ish 2d paintings and here you have something which looks different. Also, I never aiming at realism, since this is last thing which you can expect in Fallout.
Continuum this is ecaplty what i have looked for. Meaby you read the Van Buren Techdocs? YOu remember Dog City, with big streets and BIG SKYSCRAPERS. (i alwasy missed this in fallout), where the poples leave. ahm look here what i mean. http://fallout.wikia.com/wiki/Image:Road_to_Denver.jpg read this: http://fallout.wikia.com/wiki/Denver
I think it looks great!!...but (just a thought) maybe you could add a little dirt or sand in it, something a 150 years old out of maintenance highway may have in it?
I think BGE has such thing with crashed plane on the top Yes, I'm tweaking color map to make it damaged, etc. -------------------------------------EDIT Hmm... that brown-ish thing on the sides is looking like a good source for tiles...
Sharp cracks. ~just a thought. Looks sweet tho'.., especially the fact it's not made up of gazillion tiles.
Much better. Although i think you should add less damage and make different types of damage on the same base road, so modders can use them and it wouldnt look like its the same square copy pasted a few times.
Exactly! But such type of floor (done as scenery) will be working well in day, but not in night. When player will be 1-3 hexes away from blocking hex engine will start to highlight whole piece which isn't going to look good (since no one knows how to disable this shit). This outdated crap wasn't designed for non-repeatable, good looking floors. What can you do with 80x36? Nothing. Even if you'll be insane enough to split it into TONS of unique tiles, you'll very quick reach a limit for them Unfortunately there's no source code... Having it could allow to pimp the engine and remove this stupid fucking retarded tile size restriction or fix that utter broken highlight feature. Meh... Sorry, I have no time and motivation for mass production of different looking things based on the same template. I already have 640x480, filled with non-repeatable floor and I'm fine with this.
Yes, someone digging through the EXE offsets might be of help... What value is it? (IIRC, something ~4000)