Scripting tips needed

Discussion in 'Fallout General Modding' started by Skynet, Jun 28, 2004.

  1. Skynet

    Skynet Mildly Dipped

    Jun 5, 2003
    I need a few scripting tips:

    1. How do I make the critter move between hex A to hex B continously?

    2. How do I make so, that when I initiate combat, the critter will be fighting with my side?
  2. de dood

    de dood First time out of the vault

    Jun 27, 2003
    1. Put a call to tile_num in the critter_p_proc procedure to check if the critter is in one of the tiles. If it is at A, move it to B, else if at B move to A etc. Use animate_move_obj_to_tile to move the critter. You could also put the above in a timed procedure to avoid calling tile_num so often.
  3. Berth

    Berth First time out of the vault

    May 21, 2004
    if you want the critter fights with your team you have to put the line :

    just before the combat. i never had to do that but i think it's something like that...btw i thing you should change the team of this critter when the figt is over