Sean K Reynolds speaks

Brother None

This ghoul has seen it all
Orderite
BIS employee Sean K Reynolds started a thread on the BIS feedback forum stating his bit on the BIS downfall and other things, and requesting a nice, polite conversation. Ineviteably the question "What is the direction of BIS now?" arose. Sean had this to say:

<blockquote>Well, I don't know about long-term future plans, but right now the team I'm on is working on a console title. I know the execs like PC RPGs, and that they were very impressed with the demo we did of VanBuren. It was just a matter of economics: if they kept working on VB, the cost of the salaries of the people on the VB team meant the company would run out of money before the project was finished, and everyone would be out of work.

... That's a bad outcome, so they let go a bunch of people, and with the money "saved" from that, they'll be able to survive longer by working on titles that require smaller teams (namely, console games). And hopefully in the time between now and when those console games come out, Interplay will be in better financial health (and thus can start making the more personnel-heavy PC games).

There's also the possibility of licensing some of Interplay's PC franchises, it's just a matter of finding a group with the money (and hopefully the proper respect for the franchise being licensed).</blockquote>

The stuff about PC and console titles are the usual bullslinging we've heard come from Interplay, but that list bit seems promising. It seems Interplay is looking to license out some of its PC franchises, let's just all hope and pray it's Fallout 3

Link: thread
 
There's also the possibility of licensing some of Interplay's PC franchises, it's just a matter of finding a group with the money (and hopefully the proper respect for the franchise being licensed).

Given what we're seeing in FOPOS.... I shudder to think what they considered "proper respect"
 
Proper respect he ?


"Let's see... they say they will make game with muties, add some ghuls and .... uh uh, this is great, listen everyone ... and they will allow player to talk to some npcs ! Whoa, that's the respect we're talking about... no, it's more than we expected. OK then, we're selling license."


Yeah, that's scarry.
 
Judging by the reviews, Fallout Enforcer sucks bigtime - which we expected. Now, imagine if they hadn't spent money on Fallout Enforcer and hadn't pulled resources from Fallout 3 to work on Enforcer as well. Interplay didn't have the money because they blew it on a number of stupid things, like Fallout Enforcer.
 
Sean K Reynolds said:
... That's a bad outcome, so they let go a bunch of people, and with the money "saved" from that, they'll be able to survive longer by working on titles that require smaller teams (namely, console games). And hopefully in the time between now and when those console games come out, Interplay will be in better financial health (and thus can start making the more personnel-heavy PC games).
"We are in bad financial straits so we have to make crappy games in order to be able to make good ones later, blah blah." We've been hearing this shlock since they tried to justify IWD2. Does Mr Reynolds actually think they're going anywhere but down?
 
Araanor said:
"We are in bad financial straits so we have to make crappy games in order to be able to make good ones later, blah blah." We've been hearing this shlock since they tried to justify IWD2. Does Mr Reynolds actually think they're going anywhere but down?

It's quite obvious that he's content in having Darth Molester's hand up his ass.

/me awards Sean the Brown Noser perk!1
 
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