Setting Fallout 4 Part 2 (of 2) – On The Road Again!

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But best title ever!
The California Literary Review's videogame blog editorializes again on Fallout 4's setting, this time offering some alternative suggestions to Boston. Among the locations included we find New York, New Orleans, Texas, Colorado and Los Alamos. Here's on New Orleans:<blockquote>Picking a particular point in The South to use is tricky. While Fallout 3 was set in Washington, D.C., meaning it was on the southern side of the Mason-Dixon line, Columbia isn’t really representative of what most conceive of as “The South”. To differentiate it further, you have to make like Inception and go deeper. So, like in Live and Let Die, we go from one “New” to another, from the York to the Orleans!

Unlike other parts of “The South”, the outsider’s (read: Northerner’s) image of Louisiana isn’t all racism and hillbillies in a bog filled with as much Southern animosity as moonshine. Thanks to N’awlins, it’s also wild parties, delicious spicy food, Dixieland Jazz, and outrageously revealing costumes on loose women enjoying the aforementioned. There’s plenty of potential for diverse locations – deep marshes filled irradiated swamp water juxtaposed against the flaring laser-lights of a neo french quarter – new monsters – giant, exploding, mutant craw fish, (and Gators again) – and even a new currency – Mardi Gras beads of course!

Cajun and Creole culture would make fine replacements for that “unique personality” of the Southwest I mentioned last time, while the Voodoo traditions supply the requisite “kooky mysticism”. Voodoo in Fallout would be especially interesting, thanks to all the “zombies” walking around in the form of Ghouls. Of course, there’s the touchy issue of post-Katrina New Orleans being used as virtual site of total devastation, but A) it was done already in Infamous 2, and B) Fallout 3 showed a completely destroyed Washington D.C. – once you do that, what more you could do to offend people, I mean seriously.

The major problem is Point Lookout, which already covered much of this ground (er, marsh), right down to the steamboats and inbred antagonists. While setting a complete game here and embracing the entirety of the region’s diversity would offset this, it still seems like more time should pass before people would regard a Fallout: Swamp Thing as anything other than a greatly expanded side story. However, that seems to be the popular opinion of New Vegas, so I guess it really comes down to how it’s handled. It would just have to have one hell of a plot to convince Bethesda, methinks.

So with the chances of a swampland mystery dashed against the hard reality of marketable differentiation, it’s time to Go West My Boy! Go west!

Driving along in the Highwayman, we continue out of the deltas and the marshes along the I-10, dodging gunfire from drunken ghouls after skipping out on a bar tab.

It isn’t long before we head right in to where the stars at night, are big and bright . . .</blockquote>
 
Fallout 3 & Point Lookout is not canon.

Though I doubt that's Bethesda's point of view...
 
editor said:
Cajun and Creole culture would make fine replacements for that “unique personality” of the Southwest I mentioned last time,

haha no they wouldn't.

editor said:
while the Voodoo traditions supply the requisite “kooky mysticism”. Voodoo in Fallout would be especially interesting, thanks to all the “zombies” walking around in the form of Ghouls.

Oh wow, you're not feeling well are you?

editor said:
Fallout 3 showed a completely destroyed Washington D.C. – once you do that, what more you could do to offend people, I mean seriously.

Seriously? That's one of the most offensive things you can think of?

This guy is in dire need of dismissal.
 
Well, Bethesda decides about what is canon and what not and they obviously don't really give a damn (which you can see in all of their games). So if they will refer to Mothership Zeta or any of the other DLCs in Fallout 4, simply depends on if it is cool or not.
 
TorontRayne said:
Izual said:
Fallout 3 & Point Lookout is not canon.


Keep denying it if you want, but it doesn't change the truth. :wink:

You are free to decide if you consider things canon or not.

Or you are free to let a company decide for you because they paid money for this right.
 
That's wishful thinking. Fans don't decide what is canon and what is not. You can only accept it or not, if you don't then it becomes fanon. For Bethesda it doesn't matter at all, they can do whatever they want to.
 
What I mean is you can personnaly decide to consider things canon or not, the same way some consider the Bible as true facts and some don't, yet both types of people happen to read the book.

I don't consider Fallout 3/NV/4 as canon, but I'll play them anyway. In my head though, when playing these I only see fan fiction, not official writing of history.
 
Izual said:
What I mean is you can personnaly decide to consider things canon or not, the same way some consider the Bible as true facts and some don't, yet both types of people happen to read the book.

I don't consider Fallout 3/NV/4 as canon, but I'll play them anyway. In my head though, when playing these I only see fan fiction, not official writing of history.

So it bothers you that lore you don't like would go down in history as official writing? I see it as the continuation of the Fallout IP, but not as my personal canon. I find all this back and forth talk on what is the right way to perceive what is canon and what isn't, quite silly.
 
First of all, what is meant by the term "canon"? Another thing, I think fallout should touch the Midwest. Maybe Chicago or Detroit. If not there then perhaps an eastern City such as New York, Philly, Boston, or Baltimore. Being from Illinois I would love to see a post apocalyptic Chicago...though it wouldn't look much different considering its crappy already.
 
::palming::
Seriously guys?
Why don't add the vampires which are a "Canon" from Fallout 3 so we can have a fine culture replacement?
Voodoo makes me think of Monkey Island, Risen 2, or pirates (I know it's cliché but that's my in-game vision). I couldn't think at anything else than the True Blood TV show while reading the suggestion from this blog. They could call the game "True Blood: what remains from the vampire/human war", definitely not a Fallout 4...
 
Pirates are in right now. Wouldn't be surprised if you could encounter pirates in Fallout 4.
 
How about Cleveland? Not the largest city of course but it's got sports venues that would make for some interesting ruins or settlements. Also the city isn't so large so they could make some space for an Ohio wasteland.
 
Ziegler629 said:
How about Cleveland? Not the largest city of course but it's got sports venues that would make for some interesting ruins or settlements. Also the city isn't so large so they could make some space for an Ohio wasteland.

Yeah, I was thinking that a Midwest town may give a new environment other than a desert or a radiation riddled DC area.
 
Why are y'all so hostile to having a Fallout game in Louisiana? I don't understand the hostility.

We're not talking about something made by Bethesda here. We're talking about something that's just an IDEA, and even if the idea as written in the article may not sound great to you, there is a LOT of potential for a Fallout game set in that region.

Especially around New Orleans, which is a thriving cultural spot and was in the 50s, too. A retrofuturistic, post-apocalypse New Orleans could be utterly amazing.
 
Yazman said:
Why are y'all so hostile to having a Fallout game in Louisiana? I don't understand the hostility.

We're not talking about something made by Bethesda here. We're talking about something that's just an IDEA, and even if the idea as written in the article may not sound great to you, there is a LOT of potential for a Fallout game set in that region.

Especially around New Orleans, which is a thriving cultural spot and was in the 50s, too. A retrofuturistic, post-apocalypse New Orleans could be utterly amazing.


I wouldn't mind a Fallout game in New Orleans.
 
The best locations in fallout weren't even real places, if you ask me.

And some of the worst locations? How about San Fransisco, thriving cultural spot.

People are focusing too much on real-life crap and how to incorporate it into the games and make it cool and relatable. But that doesn't make a great game at all. Likewise, there was nothing about NV that was good simply because it was set in Vegas. Hoover Dam? Meh. The use of it as something that was fought over was the only relevant side of it, the location was completely forgettable. The strip might've been the most boring area in the entire game, for all it's neon lights. When did Fallout become neon lights, anyway? The cool locations were all those that could've been anywhere, like vault 11.

I have nothing against it being set in Louisiana at all, but the reasoning provided in that article makes me sad. "Kooky mysticism" has never been a requisite of a fallout game for me, it's got nothing to do with it at all.

I'm not interested in the neo-french quarter either, rather explore the difficulties survivors would face in the particular environment, just like the shortage of water was a focal point in california/nevada.
 
if they really want to go truly interesting, they would pick a spot that wasnt hit by nukes.

and then do environment showing what happens where the old societal norms break down and it requires the creation of a new micro-society that is independent from the supply-chain nature and design of the old.

and how they dealt with it.

on second thought, that would require a logical flow of thought and how they would recover. and would require a great plot and story.

beth could never pull that off.
 
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