Fallout 2 mod Skipping the temple of trials

Discussion in 'Fallout General Modding' started by Question2, Jul 6, 2017.

  1. Question2

    Question2 It Wandered In From the Wastes

    143
    Jun 20, 2017
    What happened to the mod that lets you skip the temple of trials? Its not in the download section anymore....actually, what happened to the download section? Most of the old files are gone?
     
  2. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    The temple is an odd location, but super easy to pass with minimal injury. Note all of the critters in there have very small amount of action points, just hit and run, and try to fight one critter at a time. Only the tribal will be a threat to the player, but with healing-powders he isn't too difficult.

    As for the old files, yep many files are missing but check - the "Fallout Database", a few threads above.
     
    • [Like] [Like] x 1
  3. Magnus

    Magnus Water Chip? Been There, Done That
    Modder

    953
    Dec 6, 2007
    Buddy, he TAKES your healing powders before the fight. Better idea is to drop a Sharpened pole on the ground before talking to him, he will pick that up and try to use it, but it sucks and makes him easy to beat. Of course you can also drop some Healing Powder for yourself, but what kind of Chosen One are you really?
     
  4. Robert B

    Robert B Kitty's got some rads!

    73
    May 29, 2017
    Using sFall parameters, you can easily skip the temple of trials, pick up your pipboy and move on to the rest of the game. It requires modification of one parameter.

    1) Go into ddraw.ini
    2) Search for the variable "StartingMap"
    3) Remove the ";" and replace the starting map value with "arvillag.map"

    Please take the time to teach yourself about all of the sFall parameters, files and tools. Once you do that, you can move on to more complex modding questions.
     
    • [Like] [Like] x 1
  5. Question2

    Question2 It Wandered In From the Wastes

    143
    Jun 20, 2017
    Huh...I didnt realise that was what the startingmap entry was used for. Thanks. But that makes you miss out on all the xp/loot from the tmeple I believe. I remember there used to be a mod that would give you all the xp/loot in the temple and allow you to skip it...i will check the fallout database to see if the mod is there.

    What happened to the NMA downloads section anyway?

    Temple of trials just takes forever when you dont have melee/unarmed tagged and your hit % is really low.
     
  6. Robert B

    Robert B Kitty's got some rads!

    73
    May 29, 2017
    You do get a bundle of XP, but you are correct that you don't get all the critter XP and loot this way.

    The NMA downloads section was gutted when they moved NMA to the new forum platform. You can still get to most of the historical downloads in Dobrovik's Fallout Database that is linked through the sticky. Just be sure not to abuse the download links. @Drobovik is a hero for hosting all those old files and we want to respect the traffic limits for the site.

    Understood on the Temple of Trials taking so long. I just went ahead and created a personal mod that gave me initial inventory items where skill>40. It helped a lot. It's moderately difficult to do and would be a good modding exercise for yourself. There's some WTF issues with doing the mod, so you learn a lot with the unexpected crashes, etc. as you figure out the code, what you can do and what causes problems. :eek:
     
  7. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    You can access the old download section if you just replace the "www" from the old link you have with "archive".
    As it is explained here:
    http://www.nma-fallout.com/threads/news-archives-and-more.196804/
    If you have an old link and the download button doesn't work even when you use the archive replacement method, I would appreciate you would provide me with the old link or at least the actual name of the mod.

    As a personal project, I am trying to bring back old files that are not accessible in the old archive anymore. But there are thousands of files and I can't go through all of them myself, so this would help me a lot.
     
  8. Question2

    Question2 It Wandered In From the Wastes

    143
    Jun 20, 2017
    Thanks, I checked the database and the archive, i cant find any mod that only skips the temple + gives you all the xp/items. Maybe im just remembering wrongly. Shouldnt be too hard to do though, I just need to figure out how to compile a script since it keeps complaining that the compiler cannot run on my 64 bit windows...
     
  9. Robert B

    Robert B Kitty's got some rads!

    73
    May 29, 2017
    I use the compiler that comes with sFall and don't have any problems.
     
  10. Magnus

    Magnus Water Chip? Been There, Done That
    Modder

    953
    Dec 6, 2007
    You should probably use the ScriptEditor that comes with the sfall modders pack to compile scripts. The thing that comes with the mapper and the RP sources is quite old.
     
  11. burn

    burn Mildly Dipped
    Modder

    550
    Apr 22, 2012
    I'm thinking about adding a temple-be-gone component for FO2tweaks too, might add it at some point.
     
  12. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    My own way is to edit the temple map to make it a bit more compact, mainly just removing the second elevation (hallway). It still has the locked and need-to-be-blown doors, plus the loots in the second elevation. Only things missing are traps, some small radscorpions and giant ants.
     
    Last edited: Jul 10, 2017
  13. Question2

    Question2 It Wandered In From the Wastes

    143
    Jun 20, 2017
    I made a script that does this. https://www.mediafire.com/?nbz9ik6ha7z54ij

    So when you edit ddraw.ini to start in arvillag.map, you get 1000 xp, 3 healing powders, 1 antidote and 2 spears which is the loot from the temple. I tested it and it works fine.

    Feel free to include it in your mod, but you probably should update the sfall version to the latest one as well. Also i tried reinstalling your mod, and it completely overwrote my ddraw.ini with an outdated 3.3 one even though i only chose the reinstall option. Is it possible to fix that?
     
  14. Magnus

    Magnus Water Chip? Been There, Done That
    Modder

    953
    Dec 6, 2007
    The DDraw.ini from the Restoration Project has a line that says ModifiedIni=42. This will trigger the RP's big red sfall warning message if you try to launch the game without it.

    However, I've gone through the entire sfall source code and found no references to this ModifiedIni setting. So it should be perfectly safe to overwrite the ddraw.ini, and then put in a ModifiedIni=42 so the RP doesn't complain.
     
  15. CPL

    CPL Still Mildly Glowing
    Modder

    294
    Mar 16, 2013
    That's good to know I could just add the ModifiedIni=42 line to use an updated DDraw.ini file. :cool: I originally just copied and pasted some of the newer sfall content to the original file, but it was kind of a pain in the ass to do it that way.
     
    • [Like] [Like] x 1
  16. burn

    burn Mildly Dipped
    Modder

    550
    Apr 22, 2012
    If you installed FO2tweaks, then changed ddraw.ini, then reinstalled FO2tweaks, then yes, those changes will be lost, because FO2tweaks restores pristine state on uninstallation. If you didn't change ddraw.ini after installing, it should remain the same.
    If you can reproduce the contrary, please report on github.
     
  17. Question2

    Question2 It Wandered In From the Wastes

    143
    Jun 20, 2017
    Yea, what happened was that i had updated ddraw.ini with the latest sfall entries, and reinstallinng fotweaks wiped them.
     
  18. burn

    burn Mildly Dipped
    Modder

    550
    Apr 22, 2012
    I don't see how it can work otherwise, then.