Fallout 2 mod Some modding questions

Discussion in 'Fallout General Modding' started by Question2, Jul 22, 2017.

  1. Question2

    Question2 It Wandered In From the Wastes

    143
    Jun 20, 2017
    Does anyone know where the game formulaes are and if its possible to edit them? For example, changing steal to have a 100% maximum chance of success?

    Stuff that I want to try :

    -Changing the damage formulae so that DT reduces damage BEFORE the damage multiplier from ammo is applied, so that DT is more effective against JHP (rather than vs AP ammo).

    -Changing outdoorsman to have no maximum success rate, so there is a reason to raise it beyond 75%.

    -Changing first aid/doctor so that you have a 100% chance to heal, but the amount of hp healed is determined by the skill %. Or changing the base hp healed.

    -Changing doctor bags/first aid kits/lockpicks to work automatically like the RP motion sensor.

    -Changing the to hit formulae
     
  2. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    sfall opcode list.txt - 0x81a0 - void set_pickpocket_max(int percentage)
    hookscripts.txt - HOOK_STEAL (hs_steal.int)

    hookscripts.txt - HOOK_COMBATDAMAGE (hs_combatdamage.int)

    hookscripts.txt - HOOK_TOHIT (hs_tohit.int)
     
  3. Question2

    Question2 It Wandered In From the Wastes

    143
    Jun 20, 2017
    Thanks, but im at a loss as to what im supposed to write to make it work...im looking at hookscripts.txt but it doesnt provide any examples of how to write a script to modify the behaviour in those ways.
     
  4. Mr.Stalin

    Mr.Stalin Agent of Enclave Modder

    297
    Oct 29, 2015