Sprites for JJ89's YES/NO speech tree

ryuga

First time out of the vault
Anyone has the YES and NO actor entities for JJ89's YES/No speech tree? The tutorial is at http://jj86tutorials.stgfc.com/Speech Trees/guideto.htm

Or even better, actor entities of A, B, C, and D? I played with adding layers of ABCD graphics to the sprite using Sprite Creator and haven't been successful. If someone can help me out on this, it would be appreciated.
 
Err you make the entities yourself, just open up the entity editor create a new actor set to race unique other and attach your custom sprites in the appropriate field under images.

The abcd sprites I did for MagnumOpus are inventory sprites and won't work for actors, but to create an actor sprite you need a single frame sprite from the game. IIRC JJ used the bookshelf container sprites. Just copy and rename one then create your image and import it to replace the single frame.

I'll have a look to see if I still have JJ's sprites but I very much doubt it.
 
requiem_for_a_starfury said:
Err you make the entities yourself, just open up the entity editor create a new actor set to race unique other and attach your custom sprites in the appropriate field under images.

The abcd sprites I did for MagnumOpus are inventory sprites and won't work for actors, but to create an actor sprite you need a single frame sprite from the game. IIRC JJ used the bookshelf container sprites. Just copy and rename one then create your image and import it to replace the single frame.

I'll have a look to see if I still have JJ's sprites but I very much doubt it.

Requesting someone to make 4 actor sprites for me. Actor-size ABCD letters. Just one layer is enough. These sprites are to replaces the brahamins in SpeechTree_Actors_Baseline.mis from http://www.nma-fallout.com/forum/viewtopic.php?t=48037

Thanks ahead.
 
Thanks, VFSniper. It would be great if you also include Requiem's suggestion. I had enough trouble messing with the sprites that I gave up. Concentrating on external program that combine triggers.
 
Ok to make sure I have this correct.

Actor sized...white or gray letters ABCD multiple directions.

Do you want these to look like actors i.e. isometric view or like inventory sprites i.e. flat.
 
This is kind of a side note but I uploaded a Fallout:Tactics Sprite Stage for 3dsmax to Moddb. It is based off of Section 8's instructions over @ DAC. Ryuga, I'll do both they won't take me very long to-do once I get started on then.
 
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