Subm.: Fallout

Akratus

Bleep bloop.
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Fallout
Released in the year 1997
Developed by Black Isle Studios
Purchasable on the steam online store, and on gog.com.


I doubt you've heard of this "fall-out" before, so let me explain.

Fallout was the first game in the now popular Fallout franchise. It's an rpg about new settlements rising out of the ruins of the old world. A world broken by nuclear fire, wiped clean of nearly all life. It's a world of violence, hatred, criminals, drugs and flesh eating mutants, and non flesh eating mutants. A harsh world so different, so changed by war, yet so recognizable. With it's polished content and mechanics, this game quickly cemented itself as a cRPG classic.

Vault-Tec_Industries.jpg


"So what shall it be? Do you join the Unity, or do you die here? Join! Die! Join! Die!"

The fact that the game takes place in a post apocalyptic setting which it uses to great effect is actually not the main quality of the game. It harbors classic rpg character building mechanics, as well as combat. Most fans love the variety of deadly animations in all their bloody, firey and exploding splendor. That's not the main quality either. It's the nonlinear, open ended experience that makes Fallout the enduring classic that it is. The main quest allows you to choose whatever order of locations to visit, with nearly no set path at all. Besides that, there's a large variety of quests with different paths, endings and skill checks. A world more believable than almost any game with the latest and most advanced graphics could make them.

The_Master_Fallout.jpg


What can change the nature of an rpg?

Fallout was one of the first games to have all the great rpg elements come together marvelously:

-An adventerous, non linear world.
-Quests with many choices, outcomes and consequences
-Extensive character building which changes the way you experience the game
-A lot of interesting dialogue and dialogue choices
-An ending that brings all of your choices together
-Well written story and characters

For me, Fallout is not only one of the best rpg's of all time, but the standard all other rpg's are held to.

fallout1flag-620x.jpg
 
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Maybe worth one playtrough, if you can stand the graphics.

But to be serious, wow that second paragraph was terrible, edited that and plan to do some more work, but eh it's fallout, you get it.
 
Akratus said:
woo1108 said:
While Fallout2 and arcanum is better game, still it's great game.

Personally, so far, I like Fallout 1 more. It's the more coherent and serious game.
Yeah... 1 is perfectly designed compare with 2 and better combat(actually arcanum has better system though) than arcanum. but for design, it's well made design comes from wasteland. Actually for quest and dungeon design( not for visual. for skill usage and puzzles.), wasteland is better but for graphic and motivation, fallout 1 is better.
 
What? Heh, youre saying that Arcanum has better system of combat than Fallout 1/2?
In Fallout you can die, in Arcanum fighting is like doing some training course... for example, while using only 1st damage (charm) spell you can defeat almost everyone, maybe not only some monster with resistence to it, but for them, you have other overpowered spells. (well, all magick is OP)
In speedrun of Arcanum some guy defetead the most hard oponnent having 2 or 3 level... and in Fallout, basically you can't do it with Lou and his officers/Horrigan, and must use sneak or speech options. ;)
 
Languorous_Maiar said:
What? Heh, youre saying that Arcanum has better system of combat than Fallout 1/2?
In Fallout you can die, in Arcanum fighting is like doing some training course... for example, while using only 1st damage (charm) spell you can defeat almost everyone, maybe not only some monster with resistence to it, but for them, you have other overpowered spells. (well, all magick is OP)
In speedrun of Arcanum some guy defetead the most hard oponnent having 2 or 3 level... and in Fallout, basically you can't do it with Lou and his officers/Horrigan, and must use sneak or speech options. ;)
Actually, I think both Fallout and arcanum's combat is flawed. Both has overpowered things. But that doesn't that a big problem since both game's main point isn't combat. But arcanum has some improve point compare with fallout. but that doesn't mean Acanum's combat is funnier than fallout.

Actually what you pointout isn't matter of system but matter of enemy design I guess? At fallout, you can kill almost every enemy easilly with eye shot+sniper perk+strong weapon.

For me, I don't think arcanum's combat is easy but maybe because I'm playing magic allergic charactor :D
 
Fallout Tactics showed us what Fallout combat should have been like.
 
woo1108 said:
Actually what you pointout isn't matter of system but matter of enemy design I guess? At fallout, you can kill almost every enemy easilly with eye shot+sniper perk+strong weapon.

For me, I don't think arcanum's combat is easy but maybe because I'm playing magic allergic charactor :D

But you need some points Small Guns, 18 (FO1) or 24 (FO2) level for perk, AND nice weapon.
In Arcanum however, just nothing more than starting points or only few levels.
So it shows imho, that Fallout combat system is little better.

http://www.youtube.com/watch?feature=player_detailpage&v=sBuwNfsUTUQ#t=188s (strongest enemy)
http://www.youtube.com/watch?feature=player_detailpage&v=sBuwNfsUTUQ#t=629s (end boss)

Fallout Tactics showed us what Fallout combat should have been like.
+1
Unfortunately it also showed, that sneak ability is somewhat broken or unbalanced.
 
Akratus said:
Personally, so far, I like Fallout 1 more. It's the more coherent and serious game.
That it's the more serious game, and by extension, the sequel is much less serious, is a fair point to illustrate the differences between the two. They certainly spent considerable effort trying to throw a lot more humor into the world in FO2, whereas FO1 kept most of its humor out-of-game in in the interface. But as for coherence, I feel like that's just a result of FO1 being so much smaller in scale than FO2. On the one hand, the sequel was so much more ambitious that it went through many iterations and various parts of the game went through to release at different stages of completion. On the other hand, even without developmental flaws, the sheer scope of the sequel was bound to be come off as "inconsistent" simply because of the complexity of such a great big world.

In short, not that the comments were invalid, but I don't really think either makes for much reason to prefer one over the other. I still personally prefer 2, for reasons besides consistency, humor, and the like. I still love this one, though. I hope you find the time to do this title true justice, however. Most may feel that it's just "a given" for everyone here to understand how great the original game was, but don't forget, a considerable (and growing) segment of the Fallout community (including this site's membership) was introduced to the series from the modern sequels. So a proper review/submission really ought to do Fallout proud. =)

Etc, etc, further generic encouragement, and so on.
 
woo1108 said:
While Fallout2 and arcanum is better game, still it's great game.

Personally, so far, I like Fallout 1 more. It's the more coherent and serious game.


You, me, and Roshambo too. Fallout 1 just always appealed more to me, its better than any existing Fallout game today. I can never forget my first playthrough. "Stimply Amazing". Its 1996 graphics were able to compete with games well into the early 2000's. Thats something you almost never saw from games during the 80's, 90's, and 2000's. However alot of the little people that made Fallout 1 left by the time Fallout 2 was under construction. You can really tell there was a difference to. What I would give to be on the team that made Fallout 1 back in 1996. I always imagined a free, relaxed workplace. Probably the best job in the world back then. Now making games is all about pushing deadlines. Many programmers and game directors undergo serious work stress. For what I can tell it was never like that in the 90's.

I can also remember NMA in the early 2000's (back when I was just a drifter, and never actually signed up). Now everytime I come here I get the a kind of "Mayan Pyramids feeling". That something great existed here long ago, but as fallen from its former glory. Still, I can't stay away from NMA. It always calls me back. Just like Fallout 1. Some people on here say they haven't touched Fallout 1 (or 2) in years. Funny how a website originally composed up of die-hard fans is now made up of newcomers and NMA Veterans which haven't touched Fallout in years. Maybe theres only so much to say about Fallout, and after nearly a decade of talking about Fallout you run out of things to say.

I like look at the Fallout members kind of like Super Mutants.

First-Generation members were those who came originally between the sites creation and around 2005.
Second-Generation members were those who came a good point after the sites creation, maybe late 2005-2008.
Third-Generation members. Us people who signed up pretty late after the sites creation, around 2010 - now.
And finally we have the Night-Kin lol. The Night-Kin were those "First and Second Generation NMA members" who stood out and became "Elite NMA Members".

I myself can classify as a late Second-Gen NMA member, since I remember having an account (that I hardly used) in 2007.
 
Shouldn't the thread be named "Subm.:Fallout: A Post-Nuclear Role Playing Game" ?
 
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No. Because it should be: "Subm.: Fallout: A Post-Nuclear Role Playing Game"

You missed the most important part.
 
Do you mean the space between "Subm.:" & "Fallout" ?

(To the point, the actual title is the long title)
 
CZ version is good, for me better than the original (the EN original is very serious) because it was riddled with humorous messages ... and with slightly incorrect translation, the text which gave a whole new dimension :P
 
fallout's combat can be really shit at times, especially if your agility is low and you're in a vault and there's a bunch of dumbass cave rats that you don't really care to kill but that impede upon your movement by thrusting you into combat literally every other tile. that said, i don't think any of the opponents in it are too OP, but that might be because on my playthroughs i always had tycho, ian, and dogmeat around to fuck them up. that said, having that many companions really made combat annoying, as they took forever to take their turns, which was exasperated by the fact that if you're in a vault and there's a bunch of dumbass cave rats that you don't really care to kill they're going to impede upon your movement by thrusting you into combat literally every other tile.
 
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