Tag name for door problem

Discussion in 'Fallout Tactics Modding' started by Dorian Mc.rae, Jul 15, 2016.

  1. Dorian Mc.rae

    Dorian Mc.rae First time out of the vault

    2
    Jul 13, 2016
    Hi, after fiddling around a lot by myself and reading the threads relied to my problem, I still don't know what I'm doing wrong... problem is this: I have a door and a key both build with the entity editor, both with the same tag name...doesn't work...when I place them via level editor and add a tag name via edit entity it works just fine, but this way I can't add the key to a npc or container... someone knows what's wrong?
     
  2. Dorian Mc.rae

    Dorian Mc.rae First time out of the vault

    2
    Jul 13, 2016
    Grml...okay works now... Seems like items placed and items added to an inventory handle tag names different...always placed the key on the floor for testing...now added it to the inventory of a npc, stole it... and voila it works...sorry for bothering you...
     
  3. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    544
    Mar 9, 2014
    I noticed that too :

    - Items on the ground loose their Entity editor "pre-assigned" tagname. They get the one you assign them in Level editor, or a blank one if the field is blank.
    - Items in the inventory of characters controlled by the player (other than main character) loose their tagname when the game start.
    - Items in containers, player main character and NPC inventory all keep their tagname.