Talking Heads

Discussion in 'Fallout General Modding' started by Continuum, Jan 18, 2010.

  1. matthewfarmery

    matthewfarmery It Wandered In From the Wastes

    Jun 26, 2010
    never played the original, may get it from steam, but so far I still playing fallout 2, so may at some point give FO1 a go, just never played it
  2. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    @ nyi
    Zombie's looking good :ok:

    Anyway, final version Mr. Cyborg:

    and 228 colors...

    I'll update this post with anims when I'll finish with them. I'm planning to create default FRMs + I'll provide 32 bit Targas with Alpha Channel (I need them to get rid of anti-aliasing anyway), so you can use 228 colors, or Timeslip's tweak.

    Here they are:


    You must rename MCYBONFG.FRM to MCYBONG.FRM.
  3. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Man, that's really great.
  4. matthewfarmery

    matthewfarmery It Wandered In From the Wastes

    Jun 26, 2010
    WOW!!!! that looks awesome, wouldn't want to get on the wrong side of him!!! can't wait to see the finished result
  5. Grayswandir

    Grayswandir Mildly Dipped

    May 9, 2008
    So this is him neutral right?
    No fucking way I ask him in my party, am too scared of him!
    How could Stark be brave enought to fuck with him? :shock:
  6. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Stark must have been a even more bad mothafocka.

    Also to be honest, I never imagined Cassidy to be such a evil looking person, simply because of that Stark-story. :P But I don't care, as the head relly looks great.
  7. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    He's going to look this way when mad. With happy expression he's looking moar like retard.
  8. Ghouly89

    Ghouly89 It Wandered In From the Wastes

    Jul 14, 2010
    Is he also going to change armors mid-speech? :lol:

    Or is leather armor the final rendition? :dance:
  9. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Leather Armour will be used with final version. I've used Metal Armour for WIPies since it's looking moar sexy, IMO. Big Badass Chain for Big Bad Girls! :dance:
  10. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Excellent work! I plan to include this in the RP once it's finished.
  11. Jesterka

    Jesterka Water Chip? Been There, Done That

    Mar 16, 2006
    I guess here might be a fucking romantic fight between BGE, MR, SD and RP leaders one fine day.

    And the prize's talking head (who doesn't actually talk). :D

    Keep "my" Mr. Whip out of enemy's eyes, Cawntie! :drummer:
  12. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    Doubt it. I'm too tired to bother these days.

    Impressive work contie - as always.
  13. Bableves

    Bableves First time out of the vault

    Jan 6, 2010
    While I generally love the new head of Cassidy, am I the only one who finds the beard a bit weird? I see a very sharp distinction between the bearded chin and the hairless cheeks.
  14. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    Aug 8, 2005
    I also find the beard weird but i guess Continuum is having problems to do it better.
  15. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Indeed. Using grayscale bitmap for Density/Scale/Length to get smoother transition hair <--> face:

    crashes the software/bitmap is totally ignored when head in getting the motion. I can only render default frame. I have no fucking idea where the problem is. And I'm not going to manually fuck with hair.


    That's why is better to not doing any exluzive stuff for particular mod. Let's share with others :dance:

    And what about Big Bad Talking lizard? Gecko perhaps?


    After large number of trials and errors (and crashes) I narrowed the problem: left eyebrow! :shock: And his right eyebrow is nothing more than mirrored left one. First frame (0) is always good, no matter how the head is animated. Rendering rest of frames with left eyebrow will cause crashes/ignoring bitmap. Really nasty and weird issue :? So, I deleted left one and mirrored right one as a new left one - looks like problem is gone.

    Victory! :dance:

    He should look moar natural and less Amish now. Also, I've made his beard longer.
  16. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I don't have to fight, I know I win. :smug:

    For now, I just have planned 5 or 6 talking heads (at maximum) anyway. This would cover all important / interesting characters in the main locations.

    /Edit: Out of curiosity: How hard would it be to make a power armor talking head with power armor helmet on? Similar to the advanced power armor talking head in Fallout 2? :>
  17. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Well, carbon copy of PA + helmet is needed, obviously. It's a the biggest holiness of Fallout universe after all. Or copy & paste main menu screen to the TH window :P

    Anyway, why not use original THs? I don't know why modding teams need so badly new, custom THs. If you're using the same scenery/critters/tiles stuff over and over again, why not to use THs? :roll:

    Also, no point of doing TH if don't have a voice for it. Simple. Instead of it use a non-talking still. After failure of getting voice for Mr. Whip (I'll pimp him anyway, but without doing FRMs), I'm not going to make more animated heads (only Mr. Cyborg, since there's a high chance to get a voice for him). Enough of wasting time for something that isn't used (like animations, which are pretty much, boring and annoying task to do). Stills are much moar funny to play with, IMO.
  18. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Huh. I don't know how the others will do it, but I plan to have my talking heads voiced. If not voicing them, why adding talking heads at all?

    What I will not do, is adding stiff images. This never looked good to me (we got a few mod examples of that already). Then I'd rather let the screen empty and player can think himself a head.

    Taking a copy of the main menu (or other PA helmet sources) and pasting it over the power armor body that is existing already, is something I've thought about already years ago. The animation will be the problem and will make it looking shit.

    I am not using original THs, because they mostly don't fit my characters. Also most people are connecting them to something else already. I would also go far enough to say that there is a big difference between reusing wall, scenery and item content and reusing talking heads. :> (personal vs. unpersonal graphics)
  19. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    To me, they're just graphics, good looking graphics (original art style anyone), which can be used just like critters or scenery. Customization is the last thing I'm expecting to see in Fallout.
  20. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Yeah, but try to fit the original talking heads into something like... badass metal armor slaver npc or something like that. It's not possible, as you can only use them for a limited type of characters.