I prefer the green version (don't ask - no idea why) but the "greenification" is a bit too much. If it is a bit more subtle it would be great. And how comes people don't use the predefined characters? I just recently finished a game with the predefined "Albert" character in FO1.
I like the green stylisation. Hm, maybe it's a part of retro-design, some of the older displays were green-coloured instead of black and white. I consider it a very first Pip-Boy model issue.
How about this new darker one...not too bad. So is it a go, finish all 3 heads? We could take Conti's new heads and build a whole new batch of predefined characters. Old New
It's looking really bad. That huge amount of contrast between this and the rest of UI is burning my eyes Large dose of green in 228 colors totally sucks (look at those ugly pixels!). Default is the best.
Default looks better, but something greenish would make more sense, as it's a terminal interface. If I would be able to chose, I would pick the Fallout 1 images over the Fallout 2 images. For Shattered Destiny 1 I wanted to have new images in Fallout 1 style, but I couldn't find anyone to draw me some. For my next Fallout 2 mod, I still would like to have Fallout 1-like images, but again, no artist could be found (yet?).
How about heavy armoured sugar? I only need to redesign chest plate to fit into her tits! I like it much better than Leather Armour, I must say. Anyway, I finished with Rake's how-very-un-fallout-y-badass-clothes! Yay! He is animated, but rendering and doing this shitty job to use it in game have really low priority to me now... just like animating other heads... From other news... I made completely new texture for Lara's head (it's powered by much better mesh, of course): Also, I slightly redesigned her current (in any time I may switch to other ones, of course ) clothes. Just look how green is tastefully used on her hair and compare it with that ugly thingy you posted earlier, Pixie. On a side note... Maybe I should exaggerate Cassidy's metal-ish plate thingy more, like this. Also, maybe I should add him a "cap" and goggles like this. Sounds like a good, setting-wise reference His current (first one) texture is looking good in 228 colors: But I'll make the new one from scratch
This looks cool. Something with it would be nice. Also this clothes are nice. Looks better than the other clothes, imo. :p
Excellent Conti...will you have the animated frames ready for RP 2.2...this version of Cassidy is the best so far...actually it's perfect IMO.
I've mostly been stalking up until now... I don't know if this was up already, but I was wondering, is it possible to do some voice acting for the new talking heads? They would certainly spice up the game if they talked.
Yes, even a competition was organized there some time ago, at least for Cassidy: http://www.nma-fallout.com/forum/viewtopic.php?t=55638
I remember that it could have been good don't know why didn't it get completed, anyway the new heads looks real good Continuum, I also like .Pixote.'s greenish aproach to the premade characters they look good
I agree, I'm pretty sure there are some good voices on NMA that could fit the awesome new TH! @Dravean : Are you still willing to give your voice to Cass ? That would be appreciated and could come as an option in the RP installer... -- Aguirre
Good stuff as usual, Continuum, but... I don't get this... if you don't care for making final, in game usable versions than what's the point?
Yankee will get such thingy. Because it's an armour! Leather Armour MK 19496! It's the leftover after males heads - all of my THs has been done from the same mesh and are sharing almost identical topology. Dunno. And what about this one? I made color map from scratch (only that metal-ish thingy is missing), removed his beard and changed lighting little a bit: back/side lights got blue-ish tint and I changed shadows parameters. On previous version wrinkles were uber heavy exaggerated via diffuse map. I changed it. In opposite to Rake and Lara (I switched all shadows to Area Shadows) he's still using Shadow Maps. Anyway, I think he's looking moar natural now. And what's the point of doing animations for something that actually doesn't talk? First version of Metzger has been completed one year ago. Cassidy six months ago (not sure what with Rake). Do they have a voice? Let me hear them! Are they actually used somewhere? Community didn't bother to make them actually talk, so I don't bother to animate them now. Wait a year or half for animations. Fair enough? We have plenty of time... eternity awaits us... On a side: what's the point of doing them then? It's a joy of creation, x'il! And because they're Fallout only related - here they're!
Holy shit I think I'm in love with Laura! Your work on her has payed off. Also, even though your heads were amazing to begin with, now I think you've perfected the Fallout style. And, because I didn't want to fuck with your Max talking head, I didn't give him blue pajamas and throw him in Fallout 1. He can keep his dignity for now I prefer the green ones by far. However, if I were to make a suggestion, I would say to remove the "tent" background from the green images, because that only messes with the green text. And, if you notice in Fallout 1, the premade characters didn't have a background at all, just the head against solid black.