Talking Heads

Discussion in 'Fallout General Modding' started by Continuum, Jan 18, 2010.

  1. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Exactly. The poor inhabitants of Shady Sands are not a warriors, nor a merchants. They are robbed often by a raiders, even kidnapped; and have none wealth left. Wearing rags, wielding shovels and spears.
     
  2. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Again, again, again, FUCKING NO! NOT FIGHTING! :wall: But looking interesting, not badass, but interesting. Duh. :wall: Do you understand the difference between both terms? :wall:

    Then Nicole or Marcus are fucking aggressive blood hungry savages, because they're wearing interesting looking, setting-wise, badass clothes. And I thought they're peaceful and intelligent leaders/personalities. Thanks for clarification :salute:

    And finally, as I said earlier, one, or two may look relative normal. But the problem is that most of them is looking simple, banal, boring. Perhaps their design meet your expectations, but not my.
     
  3. Ghouly89

    Ghouly89 It Wandered In From the Wastes

    188
    Jul 14, 2010
    Alright, I'll admit I looked over the post where you said you wanted to make interesting, individual-looking THs. Okay then. It's perfectly alright if you want to make up for the Fallout devs and their lack of variety for TH armors. (Most of them do use the same brown star-trek resemblant robes despite their actual in-game armor). Sorry for royally pissing you off.

    I said quote "people who have to fight to survive", not "blood angry savages", but that's not the point , I understand what you are saying now.

    Fallout was shipped as it was shipped. If you want to change that now, you're outta luck. Regardless of the fact that the devs had to take artistic shortcuts (you know how inefficient their TH system was, with all the heads being actual clay models exported into 3d software), I enjoyed -- and still enjoy -- the game as is.

    Now you've come along and started making custom TH art with uber-awesome armor, and I'm not rejecting your idea of actual armor. I fully appreciate the fact that you want the characters to have unique, appropriate-to-the-situation apparel. So please, continue to :eek: me and the rest of the community with your impeccable, creative modeling :salute:
     
  4. Fallout1FTW

    Fallout1FTW Still Mildly Glowing

    211
    Oct 25, 2010
    I can appreciate Continuum's Talking Heads but I think that describing Aradesh as a simple, banal, & boring is an exaggeration. Yes, he is simple but he is mysterious and charismatic as well. He established himself as a leader through nonviolence and that is a feat worth of much praise.

    I understand that in today's standards you have to have a complete package - you just can't wear simple clothes and have a unique face/accent. You have to wear indigenous clothing as well.

     
  5. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    The roof is on fire! :mrgreen:
    I got your point too, Conti. Hej, but there is another angle of view, a practical one. Just look at any of the agricultural, manually working community. You will find none decadent extravagance there, only a simple, practical and modest things. Yes, bit boring, as you'd said, but I consider it intended.
     
  6. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Sorry. I'm often going on da dark side of da force when I need to repeat the same thing over and over again.

    I'm not trying to change that. It's only an opinion about certain aspects of game I'm disappointed with.

    Again, I don't like Aradesh/Maxon face because it's somewhat more cartoon-y than others. Dunno. Term simple, banal, boring is an overall impression about most of THs clothing.

    Ha! I always imagined him like that!



    As I already wrote, somewhere on this forum: I never liked Shady Sands. Architecture was too clean, too intact and too shiny for my taste.

    Shady Sands + Aradesh/Maxon = recipe for disaster :ugly:
     
  7. Fallout1FTW

    Fallout1FTW Still Mildly Glowing

    211
    Oct 25, 2010
    After you finish with your mod, we should go back and redo the FO1 talking heads the next-gen way :mrgreen:
     
  8. Psihotik

    Psihotik It Wandered In From the Wastes

    128
    Sep 22, 2009
    I don't know why you guys argue about all the armor vs. tags thing. Continuum can make uber-armor dudes and galls, while others who prefer rags-people can make them. Everyone gets happy, Fallout becomes more awesome, we all go and get drunk.
     
  9. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Nope, that's the problem. Only 1 out of 10 people is able to create good looking fallouty talking heads at all.

    There wasn't even any public talking head building before continuum started, because nobody was and is really able to do it (around here at least).
     
  10. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    Wrong. How many people are on this forum? It's not even close to 1 in 10. More like 1 in 100000 before we even look into it.

    Well... FMF had one (and two in development) and MR had a couple as well.

    @Contie...

    Cassidy's looking mightily impressive. :D Might have to turn my skills to talking heads one day! :shock:
     
  11. Psihotik

    Psihotik It Wandered In From the Wastes

    128
    Sep 22, 2009
    Jotisz made an awesome Vic, and he doesn't have any armor, spikes...
     
  12. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Yes, but it wasn't done in public. Yurop had talking heads too, but nobody has access to that stuff. In total we come to what... 1 talking head? And this one even has just gone public because the project was officially canned.

    Yes, now. But not a year ago and co. Also even though Jotisz makes very good progress with his talking heads, they are still some miles behind the ones from continuum when it comes to face proportions, render quality, etc.
     
  13. Psihotik

    Psihotik It Wandered In From the Wastes

    128
    Sep 22, 2009
    I don't think Jotisz would like to hear that ;)
     
  14. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Well, it's a matter of fact and a point to improve. Plus, if nobody talks about what can be improved, nothing will be improved.
     
  15. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    Very true... but you can't expect all work to be open access. It would certainly help but the world don't work like that!

    It's a shame more people haven't taken up head building. There's lots of programs out there to use and contie has certainly led the way. :lol:
     
  16. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Why cant Fallout's talking heads be more like this... :mrgreen:



    Superficial metro-sexual teenage turds...perfect for the wastelands.
     
  17. Little Robot

    Little Robot sup Orderite

    Sep 29, 2010
    I think that's a good idea, Pixote. I'm no modder, but I think that Continuum ought to abandon his current WIP talking heads to create something like this:

     
  18. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    I'll port FO3/FO:NV heads - they're top-notch of CG (aka how good is to use few "sliders" to define/create the head :wall:).

    Thanks.

    Software will not make a work for you ;)

    Fucking pokemons invaded Wastelands already.

    Anyway, update:



    I completely changed Rake's lighting (again, again, again, etc. :wall:) - I like this very sexy blue-ish tint (not that R:0 G:0 B:255 blue-ish shite!). Yankee is finally looking like true kvlt criminal element now. Only Max is missing new color map - the rest is fully updated. Rake/Yankee are missing eyebrows - I didn't decide how to make them yet. I'm considering this, or this kind of thingy, where broken Cassidy's eye is. Cassidy (some final touches here and there), Lara (some work with lighting/specular) and Rake are really close to the final state :D

    ----------------------EDIT

    I forgot...

    On a side note: do you have some ideas for tattoos (for example, like Nicole has)? Not stuff like SS on the forehead, but something more subtle: neck, side of the skull, etc. Also, not stuff like Sulik & Co. has - I'm sure there's at least one decent tattoo maker in the Wastelands. Also, world of Fallout is filled with high-tech stuff, so at least one small, rusty machine for making tattoos can be found too.
     
  19. Ghouly89

    Ghouly89 It Wandered In From the Wastes

    188
    Jul 14, 2010
    Damn Japanese kids with too much time and metro-sexual influence :roll: It's the anime invasion of 2077! :shock:

    Cassidy is perfect. His newest head looks like a morph of your last two Cassidy heads, and I'm liking the final product :P Also, I don't think he needs anything to cover his fake eye; it looks good as is :ok:


    Rake looks truly bad-ass now. I'm loving the blueish-greenish tints of his hair and jacket. I'm convinced that he'll be perfect once you give him those eyebrows :clap:


    Lara also looks like she's finished too. Looks like you made her neck a little thinner, which looks more natural in my eyes :) And the warm glow of contrast on her face is great! It's just like Nicole's face from Fallout (sexy :dance:)


    As for Metzger, I think he worked perfectly with one of those metal armor models you made a long time ago... do you still have those? Maybe post Metzger with a bunch of different armors to see what fits best?


    I'll look around for some inspiration :question:
     
  20. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I like the new Rake too. He and Cass are looking pretty fallouty, I'd say.

    About Lara, I liked her head with this scarf-armor-whatever more. Somehow gave a good contrast, I think.