@Josan12 No, I only have tried it inside the MM. I missed the hotfix. But, the coding is fine. The voices come up without a problem. I will check it out after work. What was the hotfix about?
Thx Drobovik. Hopefully that will help MIB - but as always it's scripted for the RP, so you'll need to tweak it. The hotfix was just Drobovik fixing some errors i'd made in the script.
@Drobovik Thank you! That did it. @Josan12 I was certain I had the scripting right. I don't do artwork, though. The hotfix actually has missing art files. I would never even have known that was issue... especially since, when I grabbed the archive, I thought the fix was already included. I kept thinking it was some resolution incompatibility.
I've started working on my RP expansion pack again... Some teasers. Spoiler Torr Xarn Enclave deathclaw Lara Brain Sergeant Stark
Looks great Ursa, how will you distinguish between the neutral and angry Lobotomite, maybe the head could move forward towards the camera...not seeing the eyes or mouth makes the voice so critical. The voice actor will make the difference, a great voice will make a character come alive.
Except for the Big MT stuff, we've learned a few weeks ago that lobotomites originally appeared in the first iteration of the Fallout 2 story. They were created by the Brotherhood of Steel for whatever reason.
Here is source files (*.BMP's with no background, AA and not in Fallout palette): http://www.mediafire.com/file/tdceapvod3m2h1g/lobohead.zip .Pixote., yes, I just manipulated the inclination of the head to convey the anger/kindness. That was two last gifs in my previous post. Also i tried to play with lightings but i think that looks a little bit weird:
Looks great, I think Mutants Rising will have a place for him/her? I have no idea about the sex...I'll fix the FRMs.
Couldn't have said it better myself. I have been checking on Ursa's work here for a while and I love all of it.
It looks great, but way over the top, imo. I always thought he had the air tank next to him and only ocasionally used it. If it is strapped to his face like that, it would also make it really hard for the player to (realistically) steal the item from him without him noticing it at any point.