In what parts of Fallout: New Vegas did Bethesda succeed and where it failed? My thoughts: + Companions, lots of quests and dialogue, some are just easier to trigger than others + Vault 22 and Dead Money "mood" + Honest Hearts environment, Randall Clark, the Burned Man + repair, weapon mods, crafting. + non-vital Power Armor, I did fine with Light Armor + enough different weapons for any playstyle + i liked the quests, which didn't involve violence - Why no prone position? - I don't like stealing, so some items are basically unobtainable. I would be willing to pay for any item, which I find and I would bet that even Cannibal Johnson would sell his copy of Grognak for enough bottlecaps (or human flesh...). Or Cpl Sterling would part with his carbine. - Too easy on even VH HC, game isn't balanced for additional 20 levels from DLC's (though not everybody got them) - Old World Blues: too Wild Wastelandy and high tech even for Fallout - Legion: too shallow and obviously evil faction - non-vital Power Armor - Why is there no armor mods? Should be easy to come up with some. - Why would freeside thug armed with a knife attack a person armed with riot shotgun, accompanied by a Super-mutant and a laser-shooting flying robot? Wait for easier prey, idiot. - BoS was, well, I don't know, too thick-headed. Even a Courier, who can talk to Aback down can't convince Elder MacNamara to come out of hiding. Seems that it's a lot easier to come up with faults or mistakes, but the game has still hit the spot with me. And after some mods, well, it all gets a lot better.