Now, the utter shittiness of Fallout 4 has gotten me interested in game design over the last four years. Why the fuck do I hate this game so much? Unlike most of you I didn't hate the main quest, I hated everything around it, but this question goes around what I consider everything around it, so this goes to all of the Fallouts except 1.
Recently I played Fallout 4 with the Depravity mod by Thuggysmurf, which allows a MUCH different first half of the game, a MUCH better narrative and eventually my game crapped for some reason, probably switching out mods, and I felt sick afterward, and I realized that there is a VAST difference between game narrative and the actual game, to the point that I think I'll have to watch Thuggysmurf's other mods via let's plays because Fallout 4's gameplay mechanics are actually poisonous to my soul, no matter how much Thuggy's mods salvage out a decent narrative fundamentally chained to a terrible map.
So is this terrible mechanic the improved FPS mechanics? FUCK NO!
Fallout 4 is a mechanically committed celebration of ugliness and garbage. You are not a General or a leader, a parent, you are an errand boy sifting through TRASH, using TRASH to build TRASH, that listless TRASH PEOPLE will live in listlessly do stuff for you and give you more TRASH. There is no loot in this game. Diablo has loot, Borderlands has loot, shiny crap that makes you go "IT"S SO PRETTY AND SHINY" New Vegas has Loot, Fallout 3 and 4 have vendor trash.
Fundamentally I Loathe Fallout 4 because Fallout 4 goes out of its way to LIE to me about it's every premise and the settlement system interface is the WORST designed thing I've ever seen for it's purpose. They should have had every settlement work like Helgen reborn and/or Heathfire.
The real problem with Fallout has been it's shitty worldbuilding, and that started with Chris Avelone and the Fallout Bible. If Ulysses and Lonesome Road didn't convince you Avellone is a hack who can only sound deep in settings with no real-world history or religion, I don't know what to tell you.
I will tell you why all modern games suck
Because the corporate mentality is that a game setting is playground for manchildren no matter how grim the setting or serious the character. And Bethesda is the worst in the fuck off do anything you like sandbox open-world shit. And Aveloone was facilitating this in wanting to nuke the NCR and go back to the Fallout 1 status quo.
Fallout is not about the status quo. Avellone's 120 years of cultural stasis failed to understand this from the beginning. Fallout is about change.
The Wasteland is not a playground for the player. The Wasteland is the ENEMY. Every raider, every bandit, mutant creature, every Encalve dickbag, every supermutant with a minigun with more bullets than braincells is spiritually a manifestation of the malevolent wasteland. The goal of every Fallout story is to kick the Wasteland in the balls and beat it back that much more.
Fallout is not about reveling in the past, but making a new future, maybe based on the past, but a future wary of past mistakes.
In Fallout, you are not the only actor in the wasteland, and you're not usually the only hero either.
The degradation of Fallout has nothing to do with first person, Bethesda would be lazy and worthless in isometric. Their adventures are Mary Sue machines, the world and plot bends around the player character, that why you can join ALL the factions in Oblivion and Skyrim and you're the soul-eating Dragonborn in Skyrim you're the only human being with agency in Fallout 4, and everyone's bi for you.
They want to make a world that is evocative as possible in the shallowest way possible so they make as much money as possible without thought or controversy. It's like Jim Sterling said about NFTs the other day, games are not about art anymore and have not been for some time, they are consumables, and they are solely investments to make money.
You don't get much more soulless and Todd and Emil, they're the JJ Abrams of Game making. And I wonder how much soul Fallout has DESPITE it's creators, not because of them.
Recently I played Fallout 4 with the Depravity mod by Thuggysmurf, which allows a MUCH different first half of the game, a MUCH better narrative and eventually my game crapped for some reason, probably switching out mods, and I felt sick afterward, and I realized that there is a VAST difference between game narrative and the actual game, to the point that I think I'll have to watch Thuggysmurf's other mods via let's plays because Fallout 4's gameplay mechanics are actually poisonous to my soul, no matter how much Thuggy's mods salvage out a decent narrative fundamentally chained to a terrible map.
So is this terrible mechanic the improved FPS mechanics? FUCK NO!
Fallout 4 is a mechanically committed celebration of ugliness and garbage. You are not a General or a leader, a parent, you are an errand boy sifting through TRASH, using TRASH to build TRASH, that listless TRASH PEOPLE will live in listlessly do stuff for you and give you more TRASH. There is no loot in this game. Diablo has loot, Borderlands has loot, shiny crap that makes you go "IT"S SO PRETTY AND SHINY" New Vegas has Loot, Fallout 3 and 4 have vendor trash.
Fundamentally I Loathe Fallout 4 because Fallout 4 goes out of its way to LIE to me about it's every premise and the settlement system interface is the WORST designed thing I've ever seen for it's purpose. They should have had every settlement work like Helgen reborn and/or Heathfire.
The real problem with Fallout has been it's shitty worldbuilding, and that started with Chris Avelone and the Fallout Bible. If Ulysses and Lonesome Road didn't convince you Avellone is a hack who can only sound deep in settings with no real-world history or religion, I don't know what to tell you.
I will tell you why all modern games suck
Because the corporate mentality is that a game setting is playground for manchildren no matter how grim the setting or serious the character. And Bethesda is the worst in the fuck off do anything you like sandbox open-world shit. And Aveloone was facilitating this in wanting to nuke the NCR and go back to the Fallout 1 status quo.
Fallout is not about the status quo. Avellone's 120 years of cultural stasis failed to understand this from the beginning. Fallout is about change.
The Wasteland is not a playground for the player. The Wasteland is the ENEMY. Every raider, every bandit, mutant creature, every Encalve dickbag, every supermutant with a minigun with more bullets than braincells is spiritually a manifestation of the malevolent wasteland. The goal of every Fallout story is to kick the Wasteland in the balls and beat it back that much more.
Fallout is not about reveling in the past, but making a new future, maybe based on the past, but a future wary of past mistakes.
In Fallout, you are not the only actor in the wasteland, and you're not usually the only hero either.
The degradation of Fallout has nothing to do with first person, Bethesda would be lazy and worthless in isometric. Their adventures are Mary Sue machines, the world and plot bends around the player character, that why you can join ALL the factions in Oblivion and Skyrim and you're the soul-eating Dragonborn in Skyrim you're the only human being with agency in Fallout 4, and everyone's bi for you.
They want to make a world that is evocative as possible in the shallowest way possible so they make as much money as possible without thought or controversy. It's like Jim Sterling said about NFTs the other day, games are not about art anymore and have not been for some time, they are consumables, and they are solely investments to make money.
You don't get much more soulless and Todd and Emil, they're the JJ Abrams of Game making. And I wonder how much soul Fallout has DESPITE it's creators, not because of them.