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Discussion in 'General Fallout Discussion' started by Sn1p3r187, Aug 30, 2016.
Does it even have one after the events of Fallout New Vegas? And the NCR war?
If the truce in NV worked, then I can see a small future. Maybe they work within themselves in the West. They could help out the NCR from time to time, but there would need to be deals and agreements made.
If you blew them up, I don't see how much longer the BoS could last. Even in F2, they seemed pretty thin on the ground.
I think at this point, the Brotherhood is really only going to be relevant in wasteland affairs as long as it's Eastern counterpart continues. It doesn't have a future on the West Coast unless it's bunker in Montana is something else we have no idea about, and it's pretty much it's own pseudo nation-state in the East.
Bethesda's future of the Brotherhood of Steel:
Maxson/Paladin Dense: "DA INSTATOOT BAD HURR DURR BROVAHOOD RULEZ FOR DA BROVAHOOD, AD VICTORIUM KNIGHT!"
No faction or character has any sort of future in this franchise. They have very little dialogue and only exist to give you more procedurally generated looting quests to "retrieve the technology" or "clear the super duper mart." Remember, Fallout is a crafting FPS game now.
I second that; even with the truce, the Brotherhood is essentially still a techno-hoarding entity unwilling to change its ways even after they've been shown the writing on the wall (see Veronica's personal quest in NV). Let's not forget that the truce ending in New Vegas isn't all sunshine and roses; It is specifically stated that the truce extends only to the Mojave Chapter of the Brotherhood and hostilities between the NCR and Brotherhood continue back West.
Although one could argue that the truce between the Mojave Chapter and the NCR could influence a similar truce between the Main Chapter and the Republic, Lost Hills could just as easily see McNamara's truce with the NCR as traitorous and declare them a rogue faction (it's not like the Brotherhood is immune to stupid decisions), which would spill the end for the Brotherhood in New California. Let's also not forget that the truce is not a sure thing; something might happen between the Brotherhood and the NCR in the Mojave that could spark another war, leading to the latter wiping the former off the face of the Wasteland.
Yep, in all cases it's too likely the NCR will wipe out the Brotherhood. Likely take their tech and use it for themselves.
Elder Maxson is taking the East Coast chapter in the right direction. I expect the east side one will outlast the west one.
I have a game idea. West side is wiped out totally by ncr, meanwhile east coast bos is really powerful (on par with ncr). They go back to avenge there brothers and a war ensues.
There could be massive battles and it would be awesome. Your character can pick who to side with, and if you finish with them your ultimately victorious. After you can work with the people you finished with to manage and govern the new territories.
Not every thread is a bethesda bashing festival you know.
I wouldn't necessarily call it "bashing".
The only insight F4 BOS give you into their ideology is what Ad Victorium means and the "humanity's greatest enemy is itself" cliché. Nothing about their history. Everything else is radiant quests. Compare the BOS characters from F1 to those of F4. Maxson's defining characteristic is his nice looking coat. They have a superiority complex except iirc at one point Maxson says "all this hard lad stuff I've been shouting ain't all there is to me, I really do care about others." That's why he nukes the Institute and their technology that could've made the Commonwealth completely habitable again. I'll give props to Bethesda for taking the Brotherhood back to their technology-hoarding roots and making them morally grey (arguable), but by adding a "cool factor" and having a normally secluded and secretive faction announce themselves with a war blimp sort of defeats the point, because they could've done more with them by adding layers of complexity, but they instead to go with something "cool".
Dense disliked that
Eh, I find complexity and morals and stuff boring, I just wanna shoot shit and steal tech.
It all comes down to your opinion and what you enjoy in the end.
Fair enough, given how the Brotherhood's goal in F4 is to "cleanse the Commonwealth", though I think it was just an excuse to show off the nicer gun play. And *amazing* vertibird physics.
Haha yea the worst pilots in history. Everytime I heard one of those things I was waiting for the inevitable Hindenburg.
I never beat fo4, I couldnt slog through it anymore, but the concensus I get from tidbits here and other places is Beth got them..."better" this time around. Not "right" but better.
So im guessing on the east coast, they will be a slightly fascist group of heros that continues to butthurt 20 year olds who only knew the FO3 white knights. I mean..I gotta be honest, they were a step in the right direction in 4...they still kinda sucked and did stupid things, (blowing up the institute and all of that tech) Still a bit of the white knight crap too.
Im sure they will be Beths go to faction out of sheer inability to create any new meaningful factions, ie, Railroad and Minutemen..I mean they made BOS massive..looking at FO4 its like they are on par, size wise with NCR and Legion and their tech and production levels must be almost pre war levels with how many vertibirds they crash, (because Emil is stupid and cant give a fucking viable backround to production or economics other than they "found" them)
I personally dont like BOS taking center stage nor them being so inclusive to outsiders but that ship has sailed.
My guess is Beth makes the the "New" American govt
Iirc... The east coast brotherhood got the go ahead to move to the commonwealth from the west coast brotherhood. So according to fo4 they're fine. Good thing I ignore fallout 4 as much as it ignored every other fallout game.
The Brotherhood as it is now may fall apart, but let's not rule out the possibility of descendants.
Fallout Tactics aside, Caesar does confirm that there is at least some form of BoS outpost east of the Legion, maybe even a chapter; and if they're that far east, where else could they be?
The Lost Hills HQ is under a lot of pressure, yes, and it's unlikely it'll survive long without being assimilated into the NCR; however, it may be worth considering the evolution of the remaining chapters, whether they would set themselves apart from the faction that ultimately failed its mission or continue to consider themselves Brotherhood, taking individual interpretations as to what that means and create a new cultural heritage.
100 years after New Vegas the Wasteland might witness a number of new groups emerging with a common, suspiciously familiar flavour, yet each different in their execution.
House said it best - they're a "coterie of bug-eyed fanatics that think all pre-war technology belongs to them."
Except in Fallout 4, where their only purpose is to give you procedurally generated fetch quests and keep repeating "Ad Victorium" like some kind of idiotic catch phrase. If that continues to be their only purpose, then of course they have a "future," just not a very good one.
Ad victorium brother.
FERAL GHOULS IN GREENTECH GENETICS GO PEW PEW KILL THEM
VIABLE BLOOD SAMPLES
SUPER ORCS IN THE FORTRESS GO PEW PEW KILL THEM
I definitely agree. They are unlikable and have never really been as interesting as they could have been - they've degenerated into an incompetent "coterie of bug-eyed fanatics" as House put it.
If a group of real writers like Obsidian makes another Fallout game and it's set somewhere apart from previous events, then yea they could once again be written in as a major player in the region. But I think it's time for Fallout to have new factions, just don't let Bethesda create them because they'd be awful (Ancient Aliens as a faction in Fallout 5).
Plus this is yet another part of Fallout that Bethesda has turned into a cheap cartoon caricature of its former self. "Ad Victorium" and other catch phrases are about as deep as the BoS get in FO4.
Fallout 3 wasn't perfect, but I don't think Bethesda should have just thrown away the Capital Wasteland saying "It's a hell hole now." Think of it like this; the Brotherhood had defeated the Enclave, seized much of their technology and weapons (maybe even recruited some of the Enclave's soldiers) and had a massive pure water processing plant under their control. They had massive support from people, not to mention Three Dog as their own propaganda piece to some degree.
Think of how many recruits they could get with that, not to mention how they could have either formed or help form an actual government for the Capital Wasteland.
Instead of having the Brotherhood "fighting the evils against mankind" and shouting "Ad Victorium" they could be moving into the Commonwealth for expansion reasons. Or that the Institute has in fact been attacking them in some way, assassinating various Brotherhood leaders and thus the Brotherhood responds heavy handedly to stop the threat and take the Institute's technology away from them for the Brotherhood's purposes.
It would mean the Brotherhood has changed, but it makes more sense than their "Let's turn into the Enclave with a different name" approach. I agree with Finster, let the Brotherhood go. Create a new faction and not just a poor copy of an old one.
I'm pretty sure the BOS *IS* the government of the Capital Wasteland.
What we see in the later games (minus 4 because they went out-of-character by becoming exterminators of all things impure when the most they ever did was be verbally racist towards non-humans) is the result of misinterpretation of their Codex, their isolationism and their inability to change when the world advanced around them. It's the natural progression on zealotry and being closed off to any form of change while ignoring obvious misinterpretation.
The sad state of the Mojave chapter is what I expected the Brotherhood to become: A sad, obsolete and ultimately pointless group only capable of hiding in a hole with no future if they choose not to adapt. Even the relatively progressive Elder McNamara is unable to change their ways despite being the leader that the chapter cares about which paints a bad picture on the rest of the Brotherhood.
Probably not, they seem to still exist as an isolated group but have started to help the indigenous peoples with domestic issues. But in the sense of a governing body that collects taxes and passes laws? No, they most certainly are not the government.