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Discussion in 'General Fallout Discussion' started by hag, Aug 21, 2016.
Umm you realize that some of the people who created Fallout 1 worked on Fallout 2 and New Vegas?
That would be like a visitation weekend in @Kenneth E Lawson's analogy. So what he said still makes sense.
Visitation weekend...? Ohh... I see.
Sure was a great weekend.
Yeah it was.
And it was helped by those friendly volunteers of the Kid's Help Community (COUGH MODS COUGH).
The road to hell is paved with good intentions. He was misguided plain and simple; yet that does not excuse his actions despite him being blinded by ideology. When you believe you can cure all of man's ills it is tempting to go through with it; especially if you have personal experience with the method.
He believed his logic was so sound he and his followers could have absolute faith in it. Absolute faith was his destruction.
My view is that evil is a value judgement which can only be defined between individuals. The Master showed a monumental lack of respect for personal choice and the fact he "only" was going to mass sterilize humans and forcibly relocate them to camps if they didn't agree to be turned into Super Mutants doesn't remove the darkness. He's a more complex character than a gigantic fleshy cyborg appears to be and he tries to make atonement for his actions but saying he was justified is, IMHO, ridiculous. He employed lies, deception, kidnapping, and worse with the Church in the Boneyard as well.
Pretty much every movement does that to fulfill it's goals.
Except for the kidnapping part, usually.
Usually but well... some movements...
How many? And what were their roles in the original? It's my understanding that Cain, Boyarsky, and Anderson left to form their own company before Fallout 2 was finished. According to Cain, the marketing department at Interplay became aware of the Fallout project just before its release and were already beginning to shape the series to suit their own (nefarious) ends. From what I can tell, any continuity in staff is pretty tenuous.
I don't typically like to refer to characters as evil, seeing as it feels like a very black and white term to me. To me, someone who has absolutely no empathy towards anyone else and does horrible things for the sake of it is evil, a grey character isn't. That doesn't mean a grey character can't do things considered evil, but it also doesn't instantly make the character evil either.
The Master wanted a united world, believing if everyone was the same then there'll be no conflict. That's a goal I can understand. He felt his methods were justified, and although I can empathise with what he was trying to accomplish his methods I cannot condone.
The Master destroyed communities, forced Vault dwellers to become mutants, sterilised (or planned to) those who refused to join the Unity and killed those who opposed him. Not to mention all those he absorbed before coming up with his Unity plan and his suspected murder of someone in Vault City (though I never liked that part of his backstory).
However the fact that he can be convinced his plan will fail and his subsequent suicide (taking the Cathedral with him and letting the Vault Dweller go) means he does have some humanity left in him and he was striving for what could be argued a noble goal. It just wasn't worth the cost.
Tim Cain was the director for both, Brian Fargo was one of the producers for both, Chris Jones was a programmer for both, Gary Platner was an artist for both, Scott Cambell was a writer for both and Tim Cain also wrote for Fallout 2.
Maybe that's where his goal was formulated. He started having regrets about the murder, and as a murderer himself he understand how easy it is to kill, and how terrible Humans are.
Bring the animal Humans into their final form?