The Rise and Fall of Troika on the Escapist

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Escapist Magazine has done a piece on the history of Troika and its founders, Leonard Boyarsky, Tim Cain and Jason Anderson. The entire bit is a riveting read, but here's some select choices for Fallout-fans:<blockquote>Boyarsky, Cain and Anderson's creative vision first came together at Interplay. Together, the three worked on Fallout, the critically-acclaimed, post-apocalyptic RPG that has lived on in the hearts and minds of PC gamers as a sterling example of gaming done right. Cain was credited as Producer, Boyarsky as Art Director and Anderson as a Lead Artist.

Work began on a sequel, but the three "were unable to come to an agreement with Interplay as to how our next team should be structured," says Jason Anderson. The three also ran into a lot more corporate attention after Fallout's success, Leonard Boyarsky tells me in a separate interview. Between that and Interplay's growing pains - the company's expansion was turning the culture bad - Anderson, Boyarsky and Cain struck out on their own.

Boyarsky says, "Interplay had been a great place to work, and we felt that it was losing a lot of what we felt was great about it, and that they were making a lot of bad decisions that would destroy the company. We were about five or six years early on that, but we saw the writing on the wall. If Baldur's Gate hadn't hit big, Interplay might well have imploded much earlier, but we left about a year before BG was even released."

(...)

While they might not still be working together, their collective influence has carved a deep mark into gaming. Bloodlines is a perennial resident on my hard drive, and a third Fallout is in the works at Bethesda (when I asked Boyarsky what he thought about Interplay selling the rights, he said, "It felt as if our ex wife had sold our children that she had legal custody of," but he admits to being very "possessive" of the property), which was the talk of E3 2006. Additionally, Interplay has returned from the depths and recently announced a Fallout MMOG.</blockquote>And here's a bit about where they are now:<blockquote>And now, the three have scattered in the wind. Boyarsky works in the industry, but wouldn't say where on record. Cain is also in the field, and told me (through Boyarsky): "I am staying in the industry but keeping a much lower profile than I did at Troika. Instead of talking about making games or trying to convince people to play (or publish) my games, I am doing what makes me very happy - making games." And Anderson is in Phoenix with his significant other, selling real estate, though he's "getting the itch to return" to games.</blockquote>Link: The Rise and Fall of Troika on Escapist Magazine

Spotted on RPGWatch, thanks Briosafreak.
 
Thats what sucks the most about modern day industry. It's the publishers that are in a hurry to get the games out in the stores. Which results in buggy games and just a "B-title" in the books of the dev. company.

Deadlands, that must have been the tech demo that we've seen? They had an FP (post apoc) tech demo in the works aswell, but I guess no one have ever see it except for the people who work at Troika.

Think about this; If Valve would have supplied Troika with updated versions of Source, Troika might have still been alive today, since that would probably have made Bloodlines a better game.

Good read.
 
It was a sad read. How one of the most talented team around was killed by clueless publishers. What a world : Jason Anderson is selling real estate while Herve Caen pimps Fallout ! This is sooooooo wrong.
 
i keep wondering if the fanbase coupled with independent investors couldn't have kept Troika afloat. they might have been able to bring the PA game far enough down the development cycle to have a half-finished product for which they could get funding from publishers to finish it.

meh, this always sadness me so. :(
 
MrBumble said:
It was a sad read. How one of the most talented team around was killed by clueless publishers. What a world : Jason Anderson is selling real estate while Herve Caen pimps Fallout ! This is sooooooo wrong.

Look at it this way, Herve is being chased by angry debtors and has the illusion he can make one final score while Mr Anderson (Neo, heh heh) doesn't have to worry about owning a lot of people quite some money.
 
The Dutch Ghost said:
I believe the Post Apocalypse game tech demo is online somewhere as I believe I have seen it.
No thats one of the (afaik) 2 tech demos Troika was working on. Probably the one they call "Deadlands" in the interview.

I talked to a former Troika dev and he mentioned that they also had a PA theme project for Source in the works. That demo is not on Source, and it's clearly not made for FP view view. Thats the project that no one have ever seen :o
 
dam, kinda sad to read all this and sure bloodlines might had buggy graphics but still a great game witch i still enjoy.
 
I can understand how they feel about working in the game industry. After leaving Interplay (well, after Interplay folded), I tried Blizzard and Collective studios. The childish supervisors and petty fiefdom mentality of both left me with a bad taste for game companies. Papaya studios did offer me a position, but for half the rate I was earning and only for the length of their current project.

I left the game industry behind. As much as I enjoy creating fantastic other-worlds, the game industry is just filled with too many morons, children, and arrogance for my tastes.
 
Corith said:
I can understand how they feel about working in the game industry. After leaving Interplay (well, after Interplay folded), I tried Blizzard and Collective studios. The childish supervisors and petty fiefdom mentality of both left me with a bad taste for game companies. Papaya studios did offer me a position, but for half the rate I was earning and only for the length of their current project.

I left the game industry behind. As much as I enjoy creating fantastic other-worlds, the game industry is just filled with too many morons, children, and arrogance for my tastes.
How....fitting. Heh.

Maybe you should try teaming up with Boyarksy, Cain and Anderson if (hopefully when) they get together.

Great article by the way. Sounds like they had crafted a great place to work at Troika. It's still a shame it went under.
 
brings a salty tear to my eye ... this should have been it. no beth no nothin - if i'd have the money i'd pay troika to produce and distribute it ... :PPPPP
 
:( Everyone knows that Troika("Three of any kind!") was not meant to be forever.
Boyarsky, Cain and Anderson are all Gods :notworthy: to every fallout fan,
So we should be happy they are doing what they love even if selling real estate is part of it.
Boyarsky,Cain and Anderson should come back into the Fallout scene to at least over see the production of the Bethsoft project on F3. Just so there is no more Flip flop and drop of Fallout.

The Management positions they had to me, did not fit the style I had seen back in BlackIsle but we all know you can't get anything as good as the original. They did capture the spirit as a whole, and just like BlackIsle it fell threw. :cry:
These guys are very good at what they do, We just need to pray that one day they will take up the reigns and like a phoenix raise from the ashes of the old :rip: and begin anew.

Troika has left an ever lasting mark on the gaming industry, it will never be forgotten.
 
meh, personally, Troika's blaming everything bad about their games on their publishers has got a bit tired for me, just like sites like NMA, DaC and the Codex following in it in blaming the publishers for every wrong Troika ever committed.

They released horribly buggy games. I think blaming the publisher for that 100% is just too easy a way out.
 
I agree with you, Kharn.

I stopped buying/playing Troika's games after playing Arcanum. It wasn't very buggy, but I simply didn't like its mechanics, including combat system and character developement system.

IMO the problem with Troika was that they not only released bugged games, but also they failed to create a game that would be as well thought out as Fallout.
 
Jabberwocky said:
meh, personally, Troika's blaming everything bad about their games on their publishers has got a bit tired for me, just like sites like NMA, DaC and the Codex following in it in blaming the publishers for every wrong Troika ever committed.

They released horribly buggy games. I think blaming the publisher for that 100% is just too easy a way out.
Hopefully you don't know how the game industry works. Cause that's what publishers do. They take your game, when THEY say it's ready. The developers haven't got that much to say on the matter if their game is finished or if it needs hours of polishing.

And they didn't blame the publishers for everything? They said themselves that they got the Source engine too early, so they missed out on Valves AI, so they had to make on themselves.

In the end, if a game is good or bad, is up to the publisher, no game developer wants make a buggy game. And when the publisher doesn't flow them more money, there are no money to polish, update or even fix small things that could make or break a game.
 
st0lve said:
Hopefully you don't know how the game industry works. Cause that's what publishers do. They take your game, when THEY say it's ready. The developers haven't got that much to say on the matter if their game is finished or if it needs hours of polishing.

Hopefully?

In any case; heard it. Can you seriously expect anyone to buy such an overly simplified picture? You're acting as if publishers throw a bucket of money in the direction of the developers, scream a deadline at them and then sit in their impervious fortress of delight, only coming out to snatch the game out of the developers' hands the moment the deadline clock ticks away the final second.

For serious?

st0lve said:
And they didn't blame the publishers for everything?

Is that a question?

st0lve said:
In the end, if a game is good or bad, is up to the publisher

Are you joking? Please tell me you're joking.

st0lve said:
no game developer wants make a buggy game.

So don't. Troika had their funds, their deadlines and their goals. They did not compute. They could've made any number of choices, including simply snipping into the game's body to save development time. They broke their deadlines while their publisher waited and chose to work on other things than the game's bugginess in the meantime.
 
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