The Tangut Prophecy: FOnline, Historical, 12th Century China

CathayanDragon

First time out of the vault
Hello folks from NMA. A few of you might know me as "CrazyLoon" on RPGCodex. I'm here to share some information about a project of mine.

The Tangut Prophecy is a Chinese historical RPG based on the FOnline Engine. The story of the game begins in 1167, 12th Century medieval China. The game world consists most of modern day China, and extends to Siberia, Mongolia, Manchuria, and parts of Central Asia(Kazakhstan).

The purpose of this game, is to improve upon the foundation of the classic RPG games in the likes of Fallout 1/2, Planescape Torment, Arcanum, and Baldur's Gate, and to focus on RPG mechanics: Choice and consequences, player decisions, character creation and progression, and detailed NPCs.

There are 4 distinct races, with advantages and disadvantages, that can drastically change the way the player progresses and the landscape of the game. They are:
1.) The Hans- Ancestors of modern Han Chinese. Civilised and well spoken, intelligent and wise, their empire is a testament. They are the most technologically and scientifically gifted of all in the world of Tianxia.
2.) Tanguts- Clamped in the center between the Song and Jin Empire, the Tangut Kingdom is noted for their resiliency. These nomadic priests combine the raw courage of Mongols and the wisdom of Hans, forging a prosperous world for their small kingdom.
3.) Jurchens- The Jurchens are exceptional archers and warriors. At the sight of the seemingly indestructible Jurchen Iron Cavalry, every living creature on the battlefield, including the most experienced grizzled generals, would tremble in terror. The Jurchens were on the verge of conquering all of China, until a violent Khitan uprising ignited. Struggling to recover, the Jurchens are slowly and steadily returning to power.
4.) Mongols- The Mongols are truly natural born soldiers. Barbarians. Uncivilised. Evil. These are the words that are used by neighboring states to describe the Mongols. All empires fear the day hordes and hordes of Mongol warriors swarming their cities, murdering every innocent citizen, raping every woman, burning down every building, leaving a path of mayhem and destruction. Disrupting the unity appears to be the only way for a kingdom to escape this fate.

Screenshots:
Oirat_Camp.jpg

Gobi.jpg

Xianbei_Tomb.jpg


External Links:
MODDB Page
http://www.moddb.com/mods/the-tangut-prophecy
RPGCodex Thread
http://rpgcodex.net/forums/index.ph...-historical-fiction-12th-century-china.80544/
 
Me likes. Good details (though the sand pic is a wee bit detailed with different heights, how would that work ingame traversing?).
 
Matthews said:
Me likes. Good details (though the sand pic is a wee bit detailed with different heights, how would that work ingame traversing?).
Well, there are a lot of ways if you think about it. For one, you can click on the slope, which opens up a dialogue screen, giving you different options. You can then perhaps observe from that high point, or slide down the slope, or look, or something else. The desert isn't just a flat empty land. There might be snakes, cactus, and such, and many things to interact with.
 
Ahh, good to see FOnline being used for projects not related to Fallout universe; for sure more of them would help us making engine more flexible (silly example - i still can see default cursor).

By looking on screens/video only - great job, keep it coming! :clap:
 
As you can see in this thread, it's dead for 9 years now.
 
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