Things Fallout 76 did right 2#: Survival Elements

CT Phipps

Carbon Dated and Proud
I think even Bethesda haters will agree that the survival elements of the game is something that really adds to the experience of Fallout--even if it's because Bethesda is just copying very popular fan mods here.

* Disease
* Parasites
* The constant need for water
* The constant need for food
* Health not recovering instantly but requiring time
* Limited caps
* Limited ammo.

In a better game, these elements would really contribute to a harsher and more unforgiving Wasteland. It's a constant search for dead animals and grilled radroach.
 
So basically just adding elements that have been in various mods and games. Given the current popularity of survival games it would have been seriously bad for them to botch these mechanics.

We're at the point where we praise Bethesda for making something basically working? What's your next part is going to be? "Things Fallout 76 did right 3#: It starts most of the time"?
 
Apart from diseases and parasites, Fallout New Vegas did that all with their Hardcore mode.
Diseases already existed in Bethesda's Arena, Daggerfall, Morrowind, Oblivion and Skyrim.
 
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