Robert B
Kitty's got some rads!
So in the context of working on my new mod, I determined that I wanted to create new Town Map Art. This is the graphical screen that shows up when you are entering a town, so you can click on the entrance you want.
In doing some exploration, I can see how the town_map_idx variable is used to select which graphic to display. I also am familiar with the fact that you need to enter your new graphic in the INTRFACE.LST file found in subdirectory Fallout 2 [My Mod]\data\art\interface. This is also where I put my file TWNSSand.FRM.
What I don't see is a file where I maintain the relationship between my new file TWNSSand.FRM and the index variable town_map_idx. Does anyone know where this is done (or if it can't be)? I'm guessing this relationship may be hard coded.
My fallback position is to simply use one of the existing locations in the CITY.TXT file and replace the existing TWN*.FRM file for that location. I'd rather "save" those locations for other purposes if I possibly can, but if it's the only way to use TWN*.FRM files for the town map art, then I guess that's my solution.
Any thoughts out there?
RB.-
In doing some exploration, I can see how the town_map_idx variable is used to select which graphic to display. I also am familiar with the fact that you need to enter your new graphic in the INTRFACE.LST file found in subdirectory Fallout 2 [My Mod]\data\art\interface. This is also where I put my file TWNSSand.FRM.
What I don't see is a file where I maintain the relationship between my new file TWNSSand.FRM and the index variable town_map_idx. Does anyone know where this is done (or if it can't be)? I'm guessing this relationship may be hard coded.
My fallback position is to simply use one of the existing locations in the CITY.TXT file and replace the existing TWN*.FRM file for that location. I'd rather "save" those locations for other purposes if I possibly can, but if it's the only way to use TWN*.FRM files for the town map art, then I guess that's my solution.
Any thoughts out there?
RB.-