Toxic-Mod announcement

Discussion in 'Fallout General Modding' started by Wild_qwerty, Jun 4, 2004.

  1. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Hi,

    I would like to announce my plan to make a small "mini-mod" I say mini-mod because it is realtively small in respect to full game mods like MR and Yurop.

    Status
    Design document completed
    New art 80% completed (FRMs only need aligning)
    Maps 5% - I have layout of what the map(s) will need to look like, but have not actaully made the maps
    scripting - not started.

    This mod will in short be something similiar to "The Abbey" in respect to it being an Add-In for FO2, it has been designed so that it ties in with the rest of the FO2 campaigne seemlessly. Like all good expansions for a game it will include a major new addition (sorry Im not telling what it is), and the plot is built around this. It will tie into the existing stories of two of the original FO2 towns and I hope will add a new experince to these towns... bla bla bla etc...

    Anyway to cut to the chase this is what I need:
    1) I will handle the graphics for the new stuff so no need on that front.
    2) A Mapper, the map has already been designed. Worse case senario I suppose I could try and learn how to use the mapper.
    3) Someone to script it all. Though there shouldnt be a lot to script.

    If you've interested just PM me and I'll get back to you. Since this is not a full scale mod I think two people (1 scripter and 1 mapper, or someone who can do both) should be enough.

    I would estimate it will take a few week to a month to complete, the biggest job is probably the new art.

    I wont be posting the design doc here as it will ruin the surprise :)
     
  2. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    Stop with the modesty , Wild_Q, there have been people publishing savegame files to drag into your save dir and calling them mods, so really, a thingie that actually ADDS locations does indeed deserve to be called a mod, or a data disk at least ;)

    I'm afraid I can't help you with any issues, but I'd like to ask the following:

    1) will it be compatible with other location mods?
    2) will it be compatible with 1.05/106 fan patch?

    Also, good job and good luck!

    (and congrats on your 1000th post ;) )
     
  3. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I cant see why it wouldn't be compatible with any of the other mods out there. Though like I say I'm not a scripter myself. Though I would like to release all related files as an "open-source" project so that it might even be included in a later release of the un-offical patch. I will even release the design doc as a spoiler in the download package.
     
  4. Skynet

    Skynet Mildly Dipped

    Jun 5, 2003
    I'm working on my mini expansion pack also :P

    What kind of maps you need? Cities, Underground bases?

    I have a few ready and almost ready maps that were left from my other large expansion pack called "Enemies of the State", cause this expansion was put on ice.


    If you like to see, if atleast one of these maps fits for your mod, give me your e-mail adress and I'll send them for you.
     
  5. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Thanks for that, though I have already drawen up a "sketch" of what the map will need to look like to match the story line.

    Email them to me at wild_qwerty@mutantsrising.com and I'll take a look to see if they are suitable. I need an underground base map
     
  6. Prudence

    Prudence It Wandered In From the Wastes

    Dec 17, 2003
    Sounds good... We and I can't wait to go stomping around the Abbey!!!!
     
  7. ColJack

    ColJack Where'd That 6th Toe Come From?

    May 7, 2003
    he's not making "the Abbey"..
    he's making a mod that adds or replaces a map in the game, like the abbey mod does...

    he's making an underground map..

    and send me the sketch and i'll see what i can do..
     
  8. Prudence

    Prudence It Wandered In From the Wastes

    Dec 17, 2003
    Damn, so no torching monks....
     
  9. ColJack

    ColJack Where'd That 6th Toe Come From?

    May 7, 2003
    somebody must be making "The Abbey" to put back into the game...
     
  10. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    There's one Abbey mod w/quests complete, but so far only in Polish. You can expect it to be translated sometime soon.
     
  11. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Nice guys those Polish are!

    @Coljack, I'll convert the document into a PDF and send it to you.
     
  12. Skynet

    Skynet Mildly Dipped

    Jun 5, 2003
    Yo-hoo! Mr. ModMaker, have you checked those maps I sended you?
     
  13. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Not yet sorry, I've been busy with Mutants Rising the last few days. I have been busy making a new tool that will convert files from XXXXXX to Fallout 2's format :)
     
  14. SNorth

    SNorth Where'd That 6th Toe Come From?

    Mar 13, 2004
    This sounds cool. Can't wait to see it.
     
  15. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Well Coljack has been making me a new map for the mod and so far it looks great! I'm still working a creating the new FRM file to use with the mod.

    *EDIT*
    Well I have decided to release a little bit more information on the mod:

    Mod name: "Toxic Mod"
    New Armour: Yes
    New Critters: Possibly 1 new critter (I havent decided yet)
    New Weapons: nope, I cant be bothered.
    New Quests: A few new ones
    Location 1: Toxic caves by Klamath.
    Location 2: I dont want to spoil everything!

    Screen shot 1
     
  16. Skynet

    Skynet Mildly Dipped

    Jun 5, 2003
    Hi, Wild_Qwerty!

    Please, could you tell me have you looked into those maps I sended you and did you like them or were they just a piece of brahmin shit.
     
  17. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Sorry Skynet, I will take a look tonight when I get home from work (about 9 hours from now). Coljack has made the above map for me but I will take a look at your maps and see if I can can use them anywhere.

    Once again sorry for taking so long :(
     
  18. SkynetV4

    SkynetV4 Mildly Dipped

    Jan 25, 2005
    Did you jam an enviro suit in the game, qwerty. Looks damn sekseh, try to give it more color.
     
  19. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I'm afraid the colours are limited to what you see there. They are the default colours from when I exported it from the Fallout Tactics SPR file into a FRM file. Besides I like the colours :)
     
  20. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    Hey, it's Post-Apoc, not Lost In Space :D Sure the armour should be sandy and dull in colour ;)