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I am new to this bored and I bet this topic has been brought up time and time again, but I don't see it in the first page of posts, so I am hoping people won't get too pissed at me posting this. After all, it is a very important issue.
Please don't make Fallout 3 a Tactics 2! Tactics was a lot of fun, but it just isn't Fallout. Something about turn-based that is quentisentally (spelling?) Fallout. Straying from that ruins the feel of the game. I don't mind if after they make make a Fallout 3 they go aheadf and make a Tactics 2, but Fallout 3 must be real time. Fallout is an RPG series, and making it real-time might make it more of a stratigy game like tactics.
For people who havn't played the first two fallout games, it is understandable that you don't know what the fuss is about. But for those who have played and loved the first two fallouts, I think you know what I mean about the feel of the game. It is something taht is hard to explain, but diffenetly true.
I know I am going to get virtually murdered for this comment but I am going to speak my mind. I hate the combat system in Baldur's Gate. I never really got into the game. It does tend to work better in NWN, when you just controlling one character. Even still, I don't believe this system should be implemented in Fallout 3. Just because it works in NWN, doesn't mean it will work here. I really don't like having to pause the game all the time, and I think to keep the feel of the game, it should be turn-based. If I had my way NWN would be turn-based too.
Surfing the net I have discovered alot of people want to make fallout real-time. They argue that you can have more options in real time. I just want to say that that is a myth. I am a pen and paper RPG player. I play D&D, have played the Star Wars RPG and am just starting D20 modern. I can tell you that these games are all turn-based, and have more options then any comptuer game, ever!!! People say you can't do suppressive fire in turn-based. Guess what? It is in the D20 modern rule book! People say you can't set it so that you automatically fire when someone sticks there head out from cover. Guess what, if you know someone is behined there, you can in any of the aforementioned RPGs by reading an attack action during your turn! Just so people don't fall for the myth, I wanted to set the record straight that you can do just as much with turn-based as real time.
Please don't make Fallout 3 a Tactics 2! Tactics was a lot of fun, but it just isn't Fallout. Something about turn-based that is quentisentally (spelling?) Fallout. Straying from that ruins the feel of the game. I don't mind if after they make make a Fallout 3 they go aheadf and make a Tactics 2, but Fallout 3 must be real time. Fallout is an RPG series, and making it real-time might make it more of a stratigy game like tactics.
For people who havn't played the first two fallout games, it is understandable that you don't know what the fuss is about. But for those who have played and loved the first two fallouts, I think you know what I mean about the feel of the game. It is something taht is hard to explain, but diffenetly true.
I know I am going to get virtually murdered for this comment but I am going to speak my mind. I hate the combat system in Baldur's Gate. I never really got into the game. It does tend to work better in NWN, when you just controlling one character. Even still, I don't believe this system should be implemented in Fallout 3. Just because it works in NWN, doesn't mean it will work here. I really don't like having to pause the game all the time, and I think to keep the feel of the game, it should be turn-based. If I had my way NWN would be turn-based too.
Surfing the net I have discovered alot of people want to make fallout real-time. They argue that you can have more options in real time. I just want to say that that is a myth. I am a pen and paper RPG player. I play D&D, have played the Star Wars RPG and am just starting D20 modern. I can tell you that these games are all turn-based, and have more options then any comptuer game, ever!!! People say you can't do suppressive fire in turn-based. Guess what? It is in the D20 modern rule book! People say you can't set it so that you automatically fire when someone sticks there head out from cover. Guess what, if you know someone is behined there, you can in any of the aforementioned RPGs by reading an attack action during your turn! Just so people don't fall for the myth, I wanted to set the record straight that you can do just as much with turn-based as real time.