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Discussion in 'General Gaming and Hardware Forum' started by Ragemage, Mar 16, 2016.
No, Kyros is ultimate! His will is strong! His peace will last for ever!
what do you mean his peace will last forever? does that mean he can't wage war as it please?
His peace, not the pathetic peace of other petty nations.
Tyranny from E3 2016
Gameplay video here, along with a lot of discussion about the game:
Also it's now been confirmed that Tyranny will have a short storyline of about 25 hours, but there will be multiple endings and ways to shape the world, meaning multiple playthroughs with completely different areas and whatnot. Sounds like they aren't trying to oversaturate the game by letting you be able to do everything the first time through, which is good.
Multiple factions are also confirmed, but of course that one should have been obvious given it's an Obsidian title.
The magic system will allow you to make your own spells. Sounds like Morrowind in that regard, which makes me a very happy boy.
"We want Tyranny to be a game that rewards you for being the bad guy. A lot of games where you have the evil option, you get punished for choosing it. Like either everyone attacks you or you get killed, but we wanted to make a game where being the evil bastard is actually the best way to play the game. You can be a good guy but it's a much more challenging experience than someone who rides with the forces of evil."
a good crash grab ^^
It has multiple ways of playing it out. It's 25 hours that you'll be doing over and over again to see all the results, of which they said there's a lot. I trust them to make that happen, they did it with New Vegas.
kinda cool, let see if the 25 hours would be worth of full week of debating the each choice in the game after release
Considering how many threads pop up about whether NCR was right, or Legion was right, or House was right, or Independent is best, etc I'd hope for the same thing with this game. They did mention multiple factions, with the faction you choose changing the whole way you play the game. Kind of like Witcher 2 when you have to choose between Roche or the other guy, or in Witcher 1 when you have to choose between the Order of the Flaming Rose, Neutrality, or the Scoia'tel.
any mention of the release date?
Hm, he mentioned dynamic difficulty scaling. Now i'm not sure if POE had any, at least playing on hard it wasn't something that i noticed, but if it's similar to POE i'm fine with it. However if this becomes a treadmill of your char being constantly medicore, that would be pretty disappointing.
The 25 hour game length is also a bit disappointing, seeing as how i got 44 hours for my POE playthrough (and this on a second playthrough).
No word on a release date yet, but it will be coming out in 2016, so either way we won't have too much longer of a wait.
Yeah but remember this: Pillars of Eternity is a big game but there aren't that many choices when it comes to the quests. Tyranny is supposed to have a lot more choice and consequence than PoE, which means you're going to be playing through it a lot to see all the content. Keeping this in mind, I'm glad they decided to make each runthrough a little short. Normally I'd never say this, but sometimes replays can be tedious. Remember the Boomers in New Vegas and how if you want the good ending with them you have to do their quests every time? Plus regardless of who you side with except for Independent, you have to deal with the Boomers one way or the other? Those quests don't have variation to them really, and the only way to bypass them is by killing them all, which I don't like doing unless I'm playing a psycho. So basically the 25 hour playtime says to me they're focusing on trimming the fat, making really solid missions, and giving it tons of replay value so you'll be doing those 25 hours over and over and over.
now that you mention it. especially since our character are supposed to be an authority figure in these case, so no lame checklist to do quest. but who knows? we'll see if obsidian could improve that from new vegas
The "over and over" part is pure guesswork at this time, and personally, i'd rather have a longer game. POE felt like the sweet spot to me.
True enough, but it feels to me like they're trying to make sure there's no simple fetch quests and things like that. PoE was long but it did have a few "go here and kill these bandits for me!" type quests. The fact they have to cut off a lot of these would explain the shorter playtime. You're right though, we won't know for sure until it's out. Still, I feel if anyone can pull off a shorter game with loads of content, it'd be Obsidian.
no just scrap that seriously. it'll the next fetch quest design after bethesda downfall i predict
I'm totally opposite. There are far too many games that just trudge oooon and ooooon and fucking OOOOOON and doesn't know when to stop. Eventually the gameplay starts to get repetitive and then it gets boring and finally annoying. Usually long games end on a rather sour note for me because I feel sick to death of their gameplay. POE? I made it to the 2nd big hub of shit and then I lost interest after I had to go through a dungeon. The next time I play POE I'm going to have to start it all over from the start cause I have no idea what choices I've made with my current playthrough because I could not for the life of me get the interest to start it up again. I loved the story and characters and dialogue but the rest of the game became such a repetitive tedious bore that I couldn't be arsed to keep going. Next time I think I'm only going to do companion quests and main quests so that I can actually finish the damn thing.
It's about the quality of the game, not the length. I really don't think you can have both. (multiple playthroughs doesn't count) It's either one or the other for me.
What difficulty did you play on?
Personally I didn't find Pillars to be repetitious, especially after playing Fallout 4 and Dragon Age Inquisition. Or maybe I was just too enraptured by the story and characters to notice. Either way I think a shorter game with a lot of replayability is the way to go here. It seems like the best way to eliminate a lot of fluff. Besides that, a lot of playtime in any game comes through rising in the ranks, from some greenhorn fresh off the boat into some mighty warrior. However, in Tyranny you're already a mighty warrior, you're a fatebinder, one of the most powerful people in the land. There's no reason to have quests like "Help, bandits stole my sword! If you get it back I'll pay 20 gold!"
Like I said, I can't remember much at all of PoE, so I have no idea what difficulty I played on. Probably "normal" or whatever.