Uniq Armor/Critter Mod!

Discussion in 'Fallout General Modding' started by Mr.Wolna, Jan 23, 2008.

  1. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    Dont need Hc cause i thing its to lot of work, because no possibility to add comlett new deatanimations

    check this out!
     
  2. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    It IS possible to do new death animations. I told you that in a pm already. The problem is that you need to code it properly, which might be a pain. If you don't, then the wrong death animation will play. For example, it makes no sense that a critter's head is blown off if it is killed with a flamethrower. You have to be very specific in how to trigger the new death animation.
     
  3. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    Yes the only problem is my script skills :(
     
  4. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    I actually rather like the flaming death
    animation. But can we see it in-game?
     
  5. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    Yes and i have made a specific weapon for it/look at other thread( but i cannot script this as an new animation :(
     
  6. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    I'll make it for you. However, like I said before, there are things handled by the engine. I can put things in a script, but there is the possibility for errors. For example, I can script it so that if the player is holding the new weapon and kills Metzger, then the new animation will play. However, what if the new gun is in the right hand, but you actually kill Metzger with the Ripper in your left hand? In this case, the new animation would still play, even though it might not make any sense. I have given this some thought. I can't think of any way to avoid this problem during combat. However, to script it as something that would occur right after dialog closes would be alright. For example, once Metzger's hit points get very low, he initiates dialog. From there, you can let him go or choose from a number of ways to kill him based on the weapons you are holding. So, if you are holding a molotov cocktail or flamethrower, that new burning animation could play. If you are holding a special gun, then the exploding head could play.

    (If there is someone out there who can translate this to German I would appreciate it.)
     
  7. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    I have a new wepon call flamethrower 1.0 is it possibly to make a new deatani for this wepon and for all critters because the ani is for all and do not have to change!
     
  8. Dittersdorf

    Dittersdorf First time out of the vault

    13
    Jan 31, 2008
    Wow. Sorry about the non-contributing spam, but this is some really amazing stuff being done here. The non-artists among us are drooling... what, is that only me? Anyway, I'm downright amazed that anyone is able to pull this off, and if it's actually inserted in some mod/patch into the game, it would be downright astonishing. Most of this work looks as good as what was done in the original games! :shock:
     
  9. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    No. Why would the death animation be the same? It might be the same for all men and women. But what about centaurs? Wanamingos? Dogs? The new death animation is added to the critter script... NOT the weapon.
     
  10. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    For dogs and other dont need!
     
  11. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    Why not? They burn, too. However, point is that it needs to be put into each script you want to add the new animation to. Then you can see the new animation as a result of using your new weapon. If you don't, then the other way is to rename your new animations to the names of the existing burning critter animations. But, doing that means that your new weapon will have the same burning animations as the molotov cocktails and existing flamethrowers. The old ones just won't appear in the game anymore.
     
  12. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    Ok then is also just for a weapon and a special critter but it is possible?

    Ok i think first i have to finish Metzger!
    Then i will pm you THX VERY MUCH MIB :clap:

    anywhere its really bad cause ther is no cnance to put the headshot ani when you hit head!

    Edit:@MIB88 just an idea but what about the unused art of EMC for humans?

    and how works the burst modes(because then come other deatani)
     
  13. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    I already told you the answer to that: special results for hit eyes and being made unconscious only when it comes to being hit in the head. It's possible I'm wrong on this... but I don't know how to do it.

    Ugh. Think about it: In order to use the graphics slots for EMP damage, then your weapon has to give EMP damage. Thet means going through every critter file and changing their EMP damage resistance to 0%. That also means that those same critters will also take damage from those EMP grenades.

    I don't know. I'll have to look into that.
     
  14. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
  15. Prosper

    Prosper Where'd That 6th Toe Come From?

    431
    Aug 25, 2007
    I tried

    I tried to cleanup some armors.



     
  16. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Hey guys whats going on?
    Is this still in progress?
     
  17. Abbadon101

    Abbadon101 First time out of the vault

    19
    Mar 5, 2008
    The art and sprites for the armour and metzger are awsome. can't wait for them to be published.