UP and RP updates

Discussion in 'Fallout General Modding' started by burn, Jul 9, 2019.

  1. lvhoang1

    lvhoang1 First time out of the vault

    12
    Jun 10, 2013
    Thanks so much!
    OK I have done a clean install and have found the real culprit is the mod CUSTOM PERKS (not saying you are wrong, you also helped me clean up some mess but this bug is spèecifically cause because of a script file in Custom Perks mod)
    I have made a new install with only RPU and it works.

    Is it safe to install Weapons Redone by Magnus as well? He makes a lot of changes to Throwing, and energy weapons that I like.
     
  2. gustarballs1983

    gustarballs1983 Water Chip? Been There, Done That

    856
    Oct 28, 2009
    AFAIK You've said you only had RP2.3.3 RPU and fo2tweaks, so custom perks is prolly something You've forgot to mention earlier. anyways You can't install 2 different mods that change the same thing or you'll encounter glitches.
    As I said RPU has vanilla damage calculation definition, so You *could* in theory install one damage modifying mod.

    As for How to do it properly check out the "Magnus's Weapons Redone" thread or however it is called, and look for answers there. If You can't find the answer, post in that thread.
     
  3. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    384
    Jun 17, 2010
    Thank you very much burn for making those fixes/restorations for us in killap's place.

    This thread should be always on top like the UP/RP from killap and the threads of killap should be locked (and kept there, he deserves respect for all he did for us) but there is no point to keep the threads to his work alive unless he comes back.
     
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  4. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    agreed
     
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  5. Matt Drax

    Matt Drax Smart Ass

    153
    Sep 4, 2010
    Since burn won't merge my pull request on git and the weblate tool is unable to change the sound ID reference line (and it just makes no sense to overwrite MCS43alt.acm with MCS6a.acm, just to go around the shortcomings of the tool), I just link the small fix for the german versions (where Marcus has a line of french dialogue) here.
    Just drop the file it into /data/text/german/dialog. Works with RP and UP German Marcus Dialogue fix
     
  6. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    384
    Jun 17, 2010
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  7. etast

    etast First time out of the vault

    13
    Apr 12, 2021
    @burn An update of the first post of the thread could be quite useful, as with the sticky it has turned into a landing page/introduction to UPU/RPU (including UP/RP) for new people searching for mods. Maybe a short description of what these are, etc, like the previously stickied RP 2.3.3 thread plus a link to it for people who want to read more?
     
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  8. Ray

    Ray First time out of the vault

    2
    Nov 20, 2018
    Hi, i have a problem, when i try to use elevators in epa whichever button i click it goes into worldmap. Im using rpu 18, sfall v4.2.9, fo2tweaks mod and inventory mod. Can someone help? Thanks.
     
  9. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    384
    Jun 17, 2010
    Ppl can help but you should post a savegame close to place/person where the problems happens to be analyzed by burn/others. ;)
     
  10. Ray

    Ray First time out of the vault

    2
    Nov 20, 2018
    Thanks for the reply, but i fixed the issue. In ddraw.ini ElevatorsFile=mods\elevators.ini instead of mods it was sfall\Elevators.ini :facepalm::mrgreen:
     
  11. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    384
    Jun 17, 2010
    Good you were able to fix it. (althought i find strange about an elevator's bug that needs to be fixed by sfall, never read about this iirc)
     
  12. PT76

    PT76 First time out of the vault

    6
    May 18, 2021
    In RPU download github, i saw the changelog and the version was updated at 19(v19).
    but download file is older version (v18). when will the new file come up?
     
    Last edited: May 28, 2021
  13. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    384
    Jun 17, 2010
    aside here you/everyone could try your chances at #bgforge at irc.freenode.net - i'm aztec2 there.
     
    Last edited: May 29, 2021
  14. burn

    burn Mildly Dipped
    Modder

    598
    Apr 22, 2012
    Changelog just reflects work in progress. V19 is not released yet. It's pretty much finished, but needs new sfall release. Latest WIP builds can be downloaded from github too, although you need a github account to see the links. You're free to try them, but keep in mind that WIP is WIP.
    I'll update the first post when a new release is ready.
     
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  15. PT76

    PT76 First time out of the vault

    6
    May 18, 2021
    Thanks. I'll wait next update.
     
  16. burn

    burn Mildly Dipped
    Modder

    598
    Apr 22, 2012
    Both UPU and RPU are updated to version 20. First post updated.
    UPU: Download | Changelog | Forum | Translate
    RPU: Download | Changelog | Forum | Translate

    Most notable changes in this version:
    - Doors and containers can be trapped with explosives and pried open with a Crowbar.
    - Faithful implementation of Karma Beacon and Cult of Personality (covering only a few starting cities for now)
     
    Last edited: Jun 4, 2021
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  17. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    384
    Jun 17, 2010
    Nice news, this should be here https://www.nma-fallout.com/

    Btw, you should write in the 1st post about irc, discord, etc and other sites where you post. ;)
     
  18. burn

    burn Mildly Dipped
    Modder

    598
    Apr 22, 2012
    added that too
     
  19. burn

    burn Mildly Dipped
    Modder

    598
    Apr 22, 2012
    Both UPU and RPU are updated to version 21. The only change is sfall version update to 4.3.0.1, which fixes some issues discovered in 4.3. If you are playing UPU or RPU v20, you can continue, but make sure to update sfall.

    Download: UPU, RPU | Forum | Discord | Translate
     
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  20. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    384
    Jun 17, 2010
    Suggestion: it would be good if there is a list of things that were already implemented by the restoration patch and fixed by the unofficial patch and what wasnt done yet, this is surely a good info to have (i know it must be a HELL of a job, i'll understand if it doesnt happen). ;)